{file 01}{section 03}
{MClose}
Movement prevented by Immobilize status.
{MClose}
Actions prevented by Disable status.
{MClose}
Cannot act when in water.
{MClose}
Please select a tile within movement range.
{MClose}
No usable abilities.
{MClose}
No known abilities can be used with Arithmeticks.
{MClose}
Cannot use due to Frog status.
{MClose}
Insufficient MP.
{MClose}
Magick use prevented by Silence status.
{MClose}
No units or tiles can be targeted from current position.
{MClose}
None available for use.
{MClose}
None available to throw.
{MClose}
None available to use.
{MClose}
Cannot change this equipment.
{MClose}
Please select a target within range.
{MClose}
Cannot target self. Please select{Newline}
a different target within range.
{MClose}
Cannot target allies.{Newline}
Please select an enemy target.
{MClose}
Please select a unit to attack.
{MClose}
Cannot target an empty tile.{Newline}
Please select an enemy target.
{MClose}
Cannot target allies.{Newline}
Please select an enemy target.
{MClose}
Please select a unit to cover.
{MClose}
Cannot target enemies.{Newline}
Please select an ally target.
{MClose}
Learn {0xEB}?
{MClose}
Acquire all the following abilities?
{MClose}
Restore HP and MP?
{MClose}
Obtained {0xE9}!
{MClose}
Obtained {0xE9}!{Newline}
Exchanged {0xE9} for {0xE4} gil{Newline}
because you cannot hold any more.
{MClose}
Found {0xE9}!
{MClose}
Found {0xE9}!{Newline}
Exchanged {0xE9} for {0xE4} gil{Newline}
because you cannot hold any more.
{MClose}
Exchanged {0xE9} for {0xE4} gil{Newline}
because you cannot hold any more.
{MClose}
Allow {Caster} to join your party?
{MClose}
Sold equipment that would not fit in inventory.
{MClose}
You cannot add any more{Newline}
units to your party.{Newline}
Dismiss an existing unit to{Newline}
allow the new one to join?
{MClose}
Select the unit you wish to dismiss.
{MClose}
Charge time is too long to determine turn order.
{MClose}
Geomancy for the current terrain not yet known.
{MClose}
No tiles available within movement range.
{MClose}
Arithmeticks prohibited by rule settings.
{MClose}
{file 01}{section 04}
{MClose}
{0xE9} shattered!
{MClose}
Stole {0xE4} gil!
{MClose}
Charmed!
{MClose}
Stole {0xE9}!
{MClose}
Stole {0xE4} EXP!
{MClose}
{Caster} joined your party!
{MClose}
Reset WT to 0!
{MClose}
Bravery increased!
{MClose}
Bravery decreased!
{MClose}
Faith increased!
{MClose}
Faith decreased!
{MClose}
Will be KO'd when the count reaches 0!
{MClose}
Plundered {0xE4} gil!
{MClose}
Enraged!
{MClose}
Bored to sleep!
{MClose}
Destroyed {0xE9}!
{MClose}
MP reduced!
{MClose}
Speed reduced!
{MClose}
Power reduced!
{MClose}
Magick reduced!
{MClose}
Power increased!
{MClose}
Salved!
{MClose}
Speed increased!
{MClose}
Shared HP!
{MClose}
Suffused with energy!
{MClose}
Immobilized!
{MClose}
Suffocated!
{MClose}
Target's MP dealt as damage.
{MClose}
Somehow survived!
{MClose}
Disabled!
{MClose}
Blinded!
{MClose}
Silenced!
{MClose}
Stunned!
{MClose}
Doomed!
{MClose}
Became a vampire!
{MClose}
Covered in oil!
{MClose}
Poisoned!
{MClose}
Put to sleep!
{MClose}
Soul sealed in stone!
{MClose}
Tamed!
{MClose}
Power increased!
{MClose}
Brain changed color!
{MClose}
{Caster} became a malboro!
{MClose}
Power increased!
{MClose}
Magick increased!
{MClose}
Speed increased!
{MClose}
Damage turned into gil!
{MClose}
Degenerator trap sprung!
{MClose}
Death trap sprung!
{MClose}
Hypnogas trap sprung!
{MClose}
Sten needle trap sprung!
{MClose}
Confused!
{MClose}
{MClose}
Found {0xE9}!
{MClose}
{MClose}
Poached!
{MClose}
{MClose}
Failed to mimic!
{MClose}
Teleportation failed!
{MClose}
{Caster} disappeared, leaving{Newline}
behind a treasure chest.
{MClose}
{Caster} disappeared, leaving{Newline}
behind a crystal.
{MClose}
{Caster} gained a job level!
{MClose}
{Caster} gained a level!
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{file 01}{section 07}
{file 02}{section 04}
{file 03}{section 02}
{file 06}{section 07}
{file 16}{section 01}
{MClose}
Cadet
{MClose}
Sellsword
{MClose}
Heretic
{MClose}
Cadet
{MClose}
Holy Knight
{MClose}
Ark Knight
{MClose}
Squire
{MClose}
Ark Knight
{MClose}
Rune Knight
{MClose}
Duke
{MClose}
Duke
{MClose}
Princess
{MClose}
Sword Saint
{MClose}
High Confessor
{MClose}
Dragonkin
{MClose}
Celebrant
{MClose}
Fell Knight
{MClose}
Netherseer
{MClose}
Elder
{MClose}
Cleric
{MClose}
Astrologer
{MClose}
Machinist
{MClose}
Fell Knight
{MClose}
Cardinal
{MClose}
Skyseer
{MClose}
Netherseer
{MClose}
Ark Knight
{MClose}
Commoner
{MClose}
Grand Duke
{MClose}
Holy Knight
{MClose}
Templar
{MClose}
White Knight
{MClose}
Witch of the Coven
{MClose}
Machinist
{MClose}
Viscount
{MClose}
Divine Knight
{MClose}
Divine Knight
{MClose}
Nightblade
{MClose}
Sorcerer
{MClose}
White Knight
{MClose}
Skyseer
{MClose}
Divine Knight
{MClose}
Machinist
{MClose}
Cleric
{MClose}
Assassin
{MClose}
Assassin
{MClose}
Divine Knight
{MClose}
Cleric
{MClose}
False Saint
{MClose}
Ex-Soldier
{MClose}
Ark Knight
{MClose}
Holy Knight
{MClose}
Chemist
{MClose}
White Mage
{MClose}
Black Mage
{MClose}
Mystic
{MClose}
{MClose}
{MClose}
{MClose}
Gigas
{MClose}
Knight
{MClose}
Death Seraph
{MClose}
Archer
{MClose}
Bringer of Order
{MClose}
High Seraph
{MClose}
Black Mage
{MClose}
The Impure
{MClose}
Time Mage
{MClose}
The Wroth
{MClose}
Mystic
{MClose}
Summoner
{MClose}
Holy Dragon
{MClose}
Arch Seraph
{MClose}
Squire
{MClose}
Chemist
{MClose}
Knight
{MClose}
Archer
{MClose}
Monk
{MClose}
White Mage
{MClose}
Black Mage
{MClose}
Time Mage
{MClose}
Summoner
{MClose}
Thief
{MClose}
Orator
{MClose}
Mystic
{MClose}
Geomancer
{MClose}
Dragoon
{MClose}
Samurai
{MClose}
Ninja
{MClose}
Arithmetician
{MClose}
Bard
{MClose}
Dancer
{MClose}
Mime
{MClose}
Chocobo
{MClose}
Black Chocobo
{MClose}
Red Chocobo
{MClose}
Goblin
{MClose}
Black Goblin
{MClose}
Gobbledygook
{MClose}
Bomb
{MClose}
Grenade
{MClose}
Exploder
{MClose}
Red Panther
{MClose}
Coeurl
{MClose}
Vampire Cat
{MClose}
Piscodaemon
{MClose}
Squidraken
{MClose}
Mindflayer
{MClose}
Skeleton
{MClose}
Bonesnatch
{MClose}
Skeletal Fiend
{MClose}
Ghoul
{MClose}
Ghast
{MClose}
Revenant
{MClose}
Floating Eye
{MClose}
Ahriman
{MClose}
Plague Horror
{MClose}
Jura Aevis
{MClose}
Steelhawk
{MClose}
Cockatrice
{MClose}
Pig
{MClose}
Swine
{MClose}
Wild Boar
{MClose}
Dryad
{MClose}
Treant
{MClose}
Elder Treant
{MClose}
Wisenkin
{MClose}
Minotaur
{MClose}
Sekhret
{MClose}
Malboro
{MClose}
Ochu
{MClose}
Greater Malboro
{MClose}
Behemoth
{MClose}
Behemoth King
{MClose}
Dark Behemoth
{MClose}
Dragon
{MClose}
Blue Dragon
{MClose}
Red Dragon
{MClose}
Hydra
{MClose}
Greater Hydra
{MClose}
Tiamat
{MClose}
{MClose}
{MClose}
Byblos
{MClose}
Automaton
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Reaver
{MClose}
Serpentarius
{MClose}
Holy Dragon
{MClose}
Archaeodaemon
{MClose}
Ultima Demon
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Dark Knight
{MClose}
Onion Knight
{MClose}
Sky Pirate
{MClose}
Game Hunter
{MClose}
Onion Knight
{MClose}
Deathknight
{MClose}
Templar
{MClose}
Celebrant
{MClose}
Dark Dragon
{MClose}
{MClose}
{file 01}{section 08}
{file 06}{section 08}
{MClose}
Dagger
{MClose}
Mythril Knife
{MClose}
Blind Knife
{MClose}
Mage Masher
{MClose}
Platinum Dagger
{MClose}
Main Gauche
{MClose}
Orichalcum Dirk
{MClose}
Assassin's Dagger
{MClose}
Air Knife
{MClose}
Zwill Straightblade
{MClose}
Hidden Blade
{MClose}
Kunai
{MClose}
Kodachi
{MClose}
Ninja Longblade
{MClose}
Spellbinder
{MClose}
Sasuke's Blade
{MClose}
Iga Blade
{MClose}
Koga Blade
{MClose}
Broadsword
{MClose}
Longsword
{MClose}
Iron Sword
{MClose}
Mythril Sword
{MClose}
Blood Sword
{MClose}
Coral Sword
{MClose}
Ancient Sword
{MClose}
Sleep Blade
{MClose}
Platinum Sword
{MClose}
Diamond Sword
{MClose}
Icebrand
{MClose}
Runeblade
{MClose}
Nagnarok
{MClose}
Materia Blade
{MClose}
Defender
{MClose}
Save the Queen
{MClose}
Excalibur
{MClose}
Ragnarok
{MClose}
Valhalla
{MClose}
Ashura
{MClose}
Kotetsu
{MClose}
Osafune
{MClose}
Murasame
{MClose}
Ama-no-Murakumo
{MClose}
Kiyomori
{MClose}
Muramasa
{MClose}
Kiku-ichimonji
{MClose}
Masamune
{MClose}
Chirijiraden
{MClose}
Battle Axe
{MClose}
Francisca
{MClose}
Slasher
{MClose}
Wooden Rod
{MClose}
Thunder Rod
{MClose}
Flame Rod
{MClose}
Ice Rod
{MClose}
Poison Rod
{MClose}
Wizard's Rod
{MClose}
Dragon Rod
{MClose}
Rod of Faith
{MClose}
Oak Staff
{MClose}
White Staff
{MClose}
Healing Staff
{MClose}
Serpent Staff
{MClose}
Mage's Staff
{MClose}
Golden Staff
{MClose}
Zeus Mace
{MClose}
Staff of the Magi
{MClose}
Iron Flail
{MClose}
Flame Mace
{MClose}
Morning Star
{MClose}
Scorpion Tail
{MClose}
Romandan Pistol
{MClose}
Mythril Gun
{MClose}
Stoneshooter
{MClose}
Glacial Gun
{MClose}
Blaze Gun
{MClose}
Blaster
{MClose}
Bowgun
{MClose}
Knightslayer
{MClose}
Recurve Crossbow
{MClose}
Poison Crossbow
{MClose}
Hunting Crossbow
{MClose}
Gastrophetes
{MClose}
Longbow
{MClose}
Silver Bow
{MClose}
Ice Bow
{MClose}
Lightning Bow
{MClose}
Windslash Bow
{MClose}
Mythril Bow
{MClose}
Artemis Bow
{MClose}
Yoichi Bow
{MClose}
Perseus Bow
{MClose}
Lamia's Harp
{MClose}
Bloodstring Harp
{MClose}
Faerie Harp
{MClose}
Battle Folio
{MClose}
Bestiary
{MClose}
Papyrus Codex
{MClose}
Omnilex
{MClose}
Javelin
{MClose}
Spear
{MClose}
Mythril Spear
{MClose}
Partisan
{MClose}
Obelisk
{MClose}
Holy Lance
{MClose}
Dragon Whisker
{MClose}
Zodiac Spear
{MClose}
Cypress Pole
{MClose}
Battle Bamboo
{MClose}
Musk Pole
{MClose}
Iron Fan
{MClose}
Gokuu Pole
{MClose}
Ivory Pole
{MClose}
Eight-fluted Pole
{MClose}
Whale Whisker
{MClose}
Croakadile Bag
{MClose}
Fallingstar Bag
{MClose}
Pantherskin Bag
{MClose}
Hydrascale Bag
{MClose}
Damask Cloth
{MClose}
Cashmere
{MClose}
Wyrmweave Silk
{MClose}
Shuriken
{MClose}
Fuma Shuriken
{MClose}
Yagyu Darkstar
{MClose}
Flameburst Bomb
{MClose}
Snowmelt Bomb
{MClose}
Spark Bomb
{MClose}
Escutcheon
{MClose}
Buckler
{MClose}
Bronze Shield
{MClose}
Round Shield
{MClose}
Mythril Shield
{MClose}
Golden Shield
{MClose}
Ice Shield
{MClose}
Flame Shield
{MClose}
Aegis Shield
{MClose}
Diamond Shield
{MClose}
Platinum Shield
{MClose}
Crystal Shield
{MClose}
Genji Shield
{MClose}
Kaiser Shield
{MClose}
Venetian Shield
{MClose}
Zodiac Escutcheon
{MClose}
Leather Helm
{MClose}
Bronze Helm
{MClose}
Iron Helm
{MClose}
Barbut
{MClose}
Mythril Helm
{MClose}
Golden Helm
{MClose}
Close Helmet
{MClose}
Diamond Helm
{MClose}
Platinum Helm
{MClose}
Circlet
{MClose}
Crystal Helm
{MClose}
Genji Helm
{MClose}
Grand Helm
{MClose}
Leather Cap
{MClose}
Plumed Hat
{MClose}
Red Hood
{MClose}
Headgear
{MClose}
Wizard's Hat
{MClose}
Green Beret
{MClose}
Headband
{MClose}
Celebrant's Miter
{MClose}
Black Cowl
{MClose}
Gold Hairpin
{MClose}
Lambent Hat
{MClose}
Thief's Cap
{MClose}
Cachusha
{MClose}
Barette
{MClose}
Ribbon
{MClose}
Leather Armor
{MClose}
Linen Cuirass
{MClose}
Bronze Armor
{MClose}
Chainmail
{MClose}
Mythril Armor
{MClose}
Plate Mail
{MClose}
Golden Armor
{MClose}
Diamond Armor
{MClose}
Platinum Armor
{MClose}
Carabineer Mail
{MClose}
Crystal Mail
{MClose}
Genji Armor
{MClose}
Mirror Mail
{MClose}
Maximillian
{MClose}
Clothing
{MClose}
Leather Clothing
{MClose}
Leather Plate
{MClose}
Ringmail
{MClose}
Mythril Vest
{MClose}
Adamant Vest
{MClose}
Sorcerer's Habit
{MClose}
Brigandine
{MClose}
Jujitsu Gi
{MClose}
Power Garb
{MClose}
Gaia Gear
{MClose}
Ninja Gear
{MClose}
Black Garb
{MClose}
Rubber Suit
{MClose}
Hempen Robe
{MClose}
Silken Robe
{MClose}
Wizard's Robe
{MClose}
Chameleon Robe
{MClose}
White Robe
{MClose}
Black Robe
{MClose}
Luminous Robe
{MClose}
Lordly Robe
{MClose}
Battle Boots
{MClose}
Spiked Boots
{MClose}
Germinas Boots
{MClose}
Rubber Boots
{MClose}
Winged Boots
{MClose}
Hermes Shoes
{MClose}
Red Shoes
{MClose}
Power Gauntlet
{MClose}
Genji Glove
{MClose}
Magepower Glove
{MClose}
Bracer
{MClose}
Reflect Ring
{MClose}
Protect Ring
{MClose}
Magick Ring
{MClose}
Cursed Ring
{MClose}
Angel Ring
{MClose}
Diamond Bracelet
{MClose}
Jade Armlet
{MClose}
Japa Mala
{MClose}
Nu Khai Armband
{MClose}
Guardian Bracelet
{MClose}
Shoulder Cape
{MClose}
Leather Cloak
{MClose}
Mage's Cloak
{MClose}
Elven Cloak
{MClose}
Vampire Cape
{MClose}
Featherweave Cloak
{MClose}
Invisibility Cloak
{MClose}
Chantage
{MClose}
Cherche
{MClose}
Septième
{MClose}
Sortilége
{MClose}
Potion
{MClose}
Hi-Potion
{MClose}
X-Potion
{MClose}
Ether
{MClose}
Hi-Ether
{MClose}
Elixir
{MClose}
Antidote
{MClose}
Eye Drops
{MClose}
Echo Herbs
{MClose}
Maiden's Kiss
{MClose}
Gold Needle
{MClose}
Holy Water
{MClose}
Remedy
{MClose}
Phoenix Down
{MClose}
{MClose}
{MClose}
Nightmare
{MClose}
Deathbringer
{MClose}
Arondight
{MClose}
Balmung
{MClose}
Chaos Blade
{MClose}
Moonblade
{MClose}
Onion Sword
{MClose}
Ras Algethi
{MClose}
Fomalhaut
{MClose}
Giant's Axe
{MClose}
Golden Axe
{MClose}
Orochi
{MClose}
Moonsilk Blade
{MClose}
Nirvana
{MClose}
Dreamwaker
{MClose}
Stardust Rod
{MClose}
Crown Scepter
{MClose}
Vesper
{MClose}
Sagittarius Bow
{MClose}
Durandal
{MClose}
Gae Bolg
{MClose}
Gungnir
{MClose}
Cinquedea
{MClose}
Arbalest
{MClose}
Dhanusha
{MClose}
Weapon 281
{MClose}
Weapon 282
{MClose}
Weapon 283
{MClose}
Weapon 284
{MClose}
Weapon 285
{MClose}
Weapon 286
{MClose}
Weapon 287
{MClose}
Onion Shield
{MClose}
Reverie Shield
{MClose}
Shield 290
{MClose}
Shield 291
{MClose}
Vanguard Helm
{MClose}
Onion Helm
{MClose}
Acacia Hat
{MClose}
Brass Coronet
{MClose}
Head 296
{MClose}
Head 297
{MClose}
Head 298
{MClose}
Head 299
{MClose}
Grand Armor
{MClose}
Onion Armor
{MClose}
Minerva Bustier
{MClose}
Mirage Vest
{MClose}
Brave Suit
{MClose}
Sage's Robe
{MClose}
Escort Guard
{MClose}
Body 307
{MClose}
Gaius Caligae
{MClose}
Brigand's Glove
{MClose}
Onion Glove
{MClose}
Empyreal Armband
{MClose}
Tynar Rouge
{MClose}
Sage's Ring
{MClose}
Rune Armlet
{MClose}
Zodiac Glove
{MClose}
{file 01}{section 10}
Soil
{MClose}
Sand
{MClose}
Stalactite
{MClose}
Grassland
{MClose}
Underbrush
{MClose}
Snow
{MClose}
Stone Outcropping
{MClose}
Gravel
{MClose}
Wasteland
{MClose}
Marsh
{MClose}
Swamp
{MClose}
Poisonous Fen
{MClose}
Basalt
{MClose}
Ice
{MClose}
Canal
{MClose}
River
{MClose}
Lake
{MClose}
Ocean
{MClose}
Lava
{MClose}
Road
{MClose}
Wooden Floor
{MClose}
Flagstone
{MClose}
Roof
{MClose}
Stone Wall
{MClose}
Sky
{MClose}
Darkness
{MClose}
Salt Flat
{MClose}
Book
{MClose}
Barrier
{MClose}
Carpet
{MClose}
Tree
{MClose}
Coffer
{MClose}
Brick
{MClose}
Chimney
{MClose}
Earthen Wall
{MClose}
Bridge
{MClose}
Reeds
{MClose}
Stairs
{MClose}
Furnishings
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{file 01}{section 15}
{file 06}{section 15}
{file 17}{section 01}
{MClose}
Cure
{MClose}
Cura
{MClose}
Curaga
{MClose}
Curaja
{MClose}
Raise
{MClose}
Arise
{MClose}
Reraise
{MClose}
Regen
{MClose}
Protect
{MClose}
Protectja
{MClose}
Shell
{MClose}
Shellja
{MClose}
Wall
{MClose}
Esuna
{MClose}
Holy
{MClose}
Fire
{MClose}
Fira
{MClose}
Firaga
{MClose}
Firaja
{MClose}
Thunder
{MClose}
Thundara
{MClose}
Thundaga
{MClose}
Thundaja
{MClose}
Blizzard
{MClose}
Blizzara
{MClose}
Blizzaga
{MClose}
Blizzaja
{MClose}
Poison
{MClose}
Toad
{MClose}
Death
{MClose}
Flare
{MClose}
Haste
{MClose}
Hasteja
{MClose}
Slow
{MClose}
Slowja
{MClose}
Stop
{MClose}
Immobilize
{MClose}
Float
{MClose}
Reflect
{MClose}
{MClose}
Quick
{MClose}
Gravity
{MClose}
Graviga
{MClose}
Meteor
{MClose}
Sanguine Slash
{MClose}
Umbra
{MClose}
Empowerment
{MClose}
Invigoration
{MClose}
Belief
{MClose}
Disbelief
{MClose}
Corruption
{MClose}
Quiescence
{MClose}
Fervor
{MClose}
Trepidation
{MClose}
Delirium
{MClose}
Harmony
{MClose}
Hesitation
{MClose}
Repose
{MClose}
Induration
{MClose}
Moogle
{MClose}
Shiva
{MClose}
Ramuh
{MClose}
Ifrit
{MClose}
Titan
{MClose}
Golem
{MClose}
Carbuncle
{MClose}
Bahamut
{MClose}
Odin
{MClose}
Leviathan
{MClose}
Salamander
{MClose}
Sylph
{MClose}
Faerie
{MClose}
Lich
{MClose}
Cyclops
{MClose}
Zodiark
{MClose}
Ashura
{MClose}
Kotetsu
{MClose}
Osafune
{MClose}
Murasame
{MClose}
Ama-no-Murakumo
{MClose}
Kiyomori
{MClose}
Muramasa
{MClose}
Kiku-ichimonji
{MClose}
Masamune
{MClose}
Chirijiraden
{MClose}
Seraph Song
{MClose}
Life's Anthem
{MClose}
Rousing Melody
{MClose}
Battle Chant
{MClose}
Magickal Refrain
{MClose}
Nameless Song
{MClose}
Finale
{MClose}
Witch Hunt
{MClose}
Mincing Minuet
{MClose}
Slow Dance
{MClose}
Polka
{MClose}
Heathen Frolic
{MClose}
Forbidden Dance
{MClose}
Last Waltz
{MClose}
Cyclone
{MClose}
Pummel
{MClose}
Aurablast
{MClose}
Shockwave
{MClose}
Doom Fist
{MClose}
Purification
{MClose}
Chakra
{MClose}
Revive
{MClose}
Steal Gil
{MClose}
Steal Heart
{MClose}
Steal Helm
{MClose}
Steal Armor
{MClose}
Steal Shield
{MClose}
Steal Weapon
{MClose}
Steal Accessory
{MClose}
Steal EXP
{MClose}
Entice
{MClose}
Stall
{MClose}
Praise
{MClose}
Intimidate
{MClose}
Preach
{MClose}
Enlighten
{MClose}
Condemn
{MClose}
Beg
{MClose}
Insult
{MClose}
Mimic Darlavon
{MClose}
Sinkhole
{MClose}
Torrent
{MClose}
Tanglevine
{MClose}
Contortion
{MClose}
Tremor
{MClose}
Wind Slash
{MClose}
Will-o'-the-Wisp
{MClose}
Quicksand
{MClose}
Sandstorm
{MClose}
Snowstorm
{MClose}
Wind Blast
{MClose}
Magma Surge
{MClose}
Rend Helm
{MClose}
Rend Armor
{MClose}
Rend Shield
{MClose}
Rend Weapon
{MClose}
Rend MP
{MClose}
Rend Speed
{MClose}
Rend Power
{MClose}
Rend Magick
{MClose}
Focus
{MClose}
Rush
{MClose}
Stone
{MClose}
Salve
{MClose}
Tailwind
{MClose}
Steel
{MClose}
Chant
{MClose}
Shout
{MClose}
Ultima
{MClose}
Judgment Blade
{MClose}
Cleansing Strike
{MClose}
Northswain's Strike
{MClose}
Hallowed Bolt
{MClose}
Divine Ruination
{MClose}
Crush Armor
{MClose}
Crush Helm
{MClose}
Crush Weapon
{MClose}
Crush Accessory
{MClose}
Duskblade
{MClose}
Shadowblade
{MClose}
Unholy Darkness
{MClose}
Dispelna
{MClose}
Celestial Stasis
{MClose}
Heaven's Wrath
{MClose}
Sky Ashura
{MClose}
Maelstrom
{MClose}
Adamantine Blade
{MClose}
Celestial Void
{MClose}
Divinity
{MClose}
Hell's Wrath
{MClose}
Nether Ashura
{MClose}
Nether Maelstrom
{MClose}
Obsidian Blade
{MClose}
Corporeal Void
{MClose}
Impiety
{MClose}
Petrify
{MClose}
Shadowbind
{MClose}
Suffocate
{MClose}
Infernal Strike
{MClose}
Vengeance
{MClose}
Manaburn
{MClose}
Petrify
{MClose}
Fowlheart
{MClose}
Embrace
{MClose}
Darkness
{MClose}
Aphony
{MClose}
Befuddle
{MClose}
Bind
{MClose}
Nightmare
{MClose}
Ague
{MClose}
Mindsap
{MClose}
Speedsap
{MClose}
Powersap
{MClose}
Magicksap
{MClose}
Vampire
{MClose}
Charm
{MClose}
Bio
{MClose}
Bio
{MClose}
Bio
{MClose}
Biora
{MClose}
Biora
{MClose}
Biora
{MClose}
Biora
{MClose}
Bioga
{MClose}
Bioga
{MClose}
Bioga
{MClose}
Aegis
{MClose}
Leg Shot
{MClose}
Arm Shot
{MClose}
Seal Evil
{MClose}
Meltdown
{MClose}
Tornado
{MClose}
Quake
{MClose}
Crushing Blow
{MClose}
Abyssal Blade
{MClose}
Toadja
{MClose}
Gravija
{MClose}
Flareja
{MClose}
Blindja
{MClose}
Bomblet
{MClose}
Bomblet
{MClose}
Confuseja
{MClose}
Sleepja
{MClose}
Ultima
{MClose}
Divine Ultima
{MClose}
Disempower
{MClose}
Dispelja
{MClose}
Return
{MClose}
Blind
{MClose}
Syphon
{MClose}
Drain
{MClose}
Faith
{MClose}
Doubt
{MClose}
Zombie
{MClose}
Silence
{MClose}
Berserk
{MClose}
Chicken
{MClose}
Confuse
{MClose}
Dispel
{MClose}
Disable
{MClose}
Sleep
{MClose}
Break
{MClose}
Ice Breath
{MClose}
Fire Breath
{MClose}
Thunder Breath
{MClose}
Dragon's Charm
{MClose}
Dragon's Gift
{MClose}
Dragon's Might
{MClose}
Dragon's Quickness
{MClose}
Holy Breath
{MClose}
Vengeance
{MClose}
Braver
{MClose}
Cross Slash
{MClose}
Blade Beam
{MClose}
Climhazzard
{MClose}
Meteorain
{MClose}
Finishing Touch
{MClose}
Omnislash
{MClose}
Cherry Blossom
{MClose}
Choco Beak
{MClose}
Choco Pellets
{MClose}
Choco Meteor
{MClose}
Choco Esuna
{MClose}
Choco Cure
{MClose}
Tackle
{MClose}
Goblin Punch
{MClose}
Spin Punch
{MClose}
Eye Gouge
{MClose}
Bloodfeast
{MClose}
Bite
{MClose}
Bomblet
{MClose}
Self-Destruct
{MClose}
Flame Attack
{MClose}
Spark
{MClose}
Claw
{MClose}
Cat Scratch
{MClose}
Blaster
{MClose}
Venom Fang
{MClose}
Vampire
{MClose}
Tentacles
{MClose}
Ink
{MClose}
Dischord
{MClose}
Mind Blast
{MClose}
Level Drain
{MClose}
Chop
{MClose}
Thunder Anima
{MClose}
Water Anima
{MClose}
Ice Anima
{MClose}
Wind Anima
{MClose}
Ectoplasm
{MClose}
Zombie Touch
{MClose}
Sleep Touch
{MClose}
Drain Touch
{MClose}
Oily Touch
{MClose}
Wing Buffet
{MClose}
Bewitching Gaze
{MClose}
Dread Gaze
{MClose}
Beam
{MClose}
Doom
{MClose}
Talon Dive
{MClose}
Beak
{MClose}
Glitterlust
{MClose}
Featherbomb
{MClose}
Peck
{MClose}
Reckless Charge
{MClose}
Snort
{MClose}
Squeal
{MClose}
Toot
{MClose}
Bequeath Bacon
{MClose}
Leaf Rain
{MClose}
Guardian Nymph
{MClose}
Shell Nymph
{MClose}
Life Nymph
{MClose}
Magick Nymph
{MClose}
Pickaxe
{MClose}
Feral Spin
{MClose}
Earthsplitter
{MClose}
Beef Up
{MClose}
Breathe Fire
{MClose}
Tentacles
{MClose}
Lick
{MClose}
Goo
{MClose}
Bad Breath
{MClose}
Malboro Spores
{MClose}
Gore
{MClose}
Heave
{MClose}
Twister
{MClose}
Almagest
{MClose}
Gigaflare
{MClose}
Charge
{MClose}
Tail Sweep
{MClose}
Ice Breath
{MClose}
Fire Breath
{MClose}
Thunder Breath
{MClose}
Tri-Attack
{MClose}
Tri-Breath
{MClose}
Tri-Thunder
{MClose}
Tri-Flame
{MClose}
Dark Whisper
{MClose}
Snakecharm
{MClose}
Poisonous Frog
{MClose}
Midgardsormr
{MClose}
Karma
{MClose}
Nanoflare
{MClose}
Grand Cross
{MClose}
Destroy
{MClose}
Compress
{MClose}
Dispose
{MClose}
Pulverize
{MClose}
Energize
{MClose}
Parasite
{MClose}
Unholy Sacrifice
{MClose}
Barrage
{MClose}
Blind Shot
{MClose}
Silent Shot
{MClose}
Stun Shot
{MClose}
Time Shot
{MClose}
Poison Shot
{MClose}
Oil Shot
{MClose}
Sleep Shot
{MClose}
Chaos Shot
{MClose}
Attack
{MClose}
Potion
{MClose}
Hi-Potion
{MClose}
X-Potion
{MClose}
Ether
{MClose}
Hi-Ether
{MClose}
Elixir
{MClose}
Antidote
{MClose}
Eye Drops
{MClose}
Echo Herbs
{MClose}
Maiden's Kiss
{MClose}
Gold Needle
{MClose}
Holy Water
{MClose}
Remedy
{MClose}
Phoenix Down
{MClose}
Shuriken
{MClose}
Knife
{MClose}
Sword
{MClose}
Flail
{MClose}
Katana
{MClose}
Ninja Blade
{MClose}
Axe
{MClose}
Polearm
{MClose}
Pole
{MClose}
Knight Sword
{MClose}
Tome
{MClose}
Bomb
{MClose}
Jump
{MClose}
Unused Jump 2
{MClose}
Unused Jump 3
{MClose}
Unused Jump 4
{MClose}
Enhanced Horizontal
{MClose}
Unused Jump 5
{MClose}
Jump
{MClose}
Unused Jump 6
{MClose}
Unused Jump 7
{MClose}
Unused Jump 8
{MClose}
Unused Jump 9
{MClose}
Enhanced Vertical
{MClose}
Aim +1
{MClose}
Aim +2
{MClose}
Aim +3
{MClose}
Aim +4
{MClose}
Aim +5
{MClose}
Aim +7
{MClose}
Aim +10
{MClose}
Aim +20
{MClose}
Target CT
{MClose}
Target Level
{MClose}
Target EXP
{MClose}
Target Height
{MClose}
= Prime Number
{MClose}
= Multiple of 5
{MClose}
= Multiple of 4
{MClose}
= Multiple of 3
{MClose}
Power Boost
{MClose}
Magick Boost
{MClose}
Speed Boost
{MClose}
Vanish
{MClose}
Vigilance
{MClose}
Dragonheart
{MClose}
Regenerate
{MClose}
Bravery Boost
{MClose}
Faith Boost
{MClose}
Critical: Recover HP
{MClose}
Critical: Recover MP
{MClose}
Critical: Quick
{MClose}
Bonecrusher
{MClose}
Magick Counter
{MClose}
Counter Tackle
{MClose}
Nature's Wrath
{MClose}
Absorb MP
{MClose}
Gil Snapper
{MClose}
Reflect
{MClose}
Auto-Potion
{MClose}
Counter
{MClose}
{MClose}
Cup of Life
{MClose}
Mana Shield
{MClose}
Soulbind
{MClose}
Parry
{MClose}
Earplug
{MClose}
Reflexes
{MClose}
Sticky Fingers
{MClose}
Shirahadori
{MClose}
Archer's Bane
{MClose}
First Strike
{MClose}
Armor Lore
{MClose}
Knife Lore
{MClose}
Sword Lore
{MClose}
Greatsword Lore
{MClose}
Bow Lore
{MClose}
Polearm Lore
{MClose}
Axe Lore
{MClose}
Gun Lore
{MClose}
Halve MP Costs
{MClose}
Combat Casting
{MClose}
Double EXP
{MClose}
Martial Strength
{MClose}
Martial Defense
{MClose}
Arcane Strength
{MClose}
Arcane Defense
{MClose}
Concentration
{MClose}
Beast Tamer
{MClose}
Poach
{MClose}
Brawler
{MClose}
Dragon Tamer
{MClose}
Throw Items
{MClose}
Safeguard
{MClose}
Doublehand
{MClose}
Dual Wield
{MClose}
Hunter's Mark
{MClose}
Defend
{MClose}
Reequip
{MClose}
Censure
{MClose}
Swiftness
{MClose}
Instant Cast
{MClose}
Double HP
{MClose}
Vehemence
{MClose}
Move +1
{MClose}
Move +2
{MClose}
Move +3
{MClose}
Jump +1
{MClose}
Jump +2
{MClose}
Jump +3
{MClose}
Ignore Elevation
{MClose}
Lifefont
{MClose}
Manafont
{MClose}
Accrue EXP
{MClose}
Accrue JP
{MClose}
{MClose}
Teleport
{MClose}
Master Teleport
{MClose}
Ignore Weather
{MClose}
Ignore Terrain
{MClose}
Waterwalking
{MClose}
Swim
{MClose}
Lavawalking
{MClose}
Waterbreathing
{MClose}
Levitate
{MClose}
Fly
{MClose}
Stealth
{MClose}
Treasure Hunter
{MClose}
{MClose}
{MClose}
{file 01}{section 17}
{MClose}
Selecting a new action will cancel{Newline}
{0xEB} being charged.
{MClose}
Selecting a new action will cancel underway performance.
{MClose}
Select a tile and press{Newline}
× to move there.
{MClose}
Mount chocobo?
{MClose}
This tile contains a crystal.{Newline}
Move here and obtain crystal?
{MClose}
Move here?
{MClose}
Select arithmetick formula.
{MClose}
Select base attribute.
{MClose}
Select magick.
{MClose}
Insufficient MP. Restore MP before{Newline}
charge time expires, or casting will fail.
{MClose}
Select a target with the cursor{Newline}
and press × to confirm.
{MClose}
Please select a target.
{MClose}
Attack this unit?
{MClose}
Defend this unit?
{MClose}
Select facing with the directional{Newline}
buttons and press × to confirm.
{MClose}
This ability may target either a{Newline}
unit or a tile after charging.{Newline}
Please select desired target.
{MClose}
The ability will be centered on this{Newline}
tile when activated. Begin charging?
{MClose}
Perform this action?
{MClose}
Silenced. Remove status ailment before{Newline}
charge time expires, or casting will fail.
{MClose}
{file 01}{section 18}
OP0
{MClose}
Crystal
{MClose}
KO
{MClose}
Undead
{MClose}
Charging
{MClose}
Jumping
{MClose}
Defending
{MClose}
Performing
{MClose}
Stone
{MClose}
Traitor
{MClose}
Blind
{MClose}
Confuse
{MClose}
Silence
{MClose}
Vampire
{MClose}
OP15
{MClose}
Treasure
{MClose}
Oil
{MClose}
Float
{MClose}
Reraise
{MClose}
Invisible
{MClose}
Berserk
{MClose}
Chicken
{MClose}
Toad
{MClose}
Critical
{MClose}
Poison
{MClose}
Regen
{MClose}
Protect
{MClose}
Shell
{MClose}
Haste
{MClose}
Slow
{MClose}
Stop
{MClose}
Wall
{MClose}
Faith
{MClose}
Atheist
{MClose}
Charm
{MClose}
Sleep
{MClose}
Immobilize
{MClose}
Disable
{MClose}
Reflect
{MClose}
Doom
{MClose}
{file 01}{section 23}
{file 06}{section 23}
{file 15}{section 01}
{MClose}
Attack
{MClose}
Defend
{MClose}
Reequip
{MClose}
Flee
{MClose}
Fundaments
{MClose}
Items
{MClose}
Arts of War
{MClose}
Aim
{MClose}
Martial Arts
{MClose}
White Magicks
{MClose}
Black Magicks
{MClose}
Time Magicks
{MClose}
Summon
{MClose}
Steal
{MClose}
Speechcraft
{MClose}
Mystic Arts
{MClose}
Geomancy
{MClose}
Jump
{MClose}
Iaido
{MClose}
Throw
{MClose}
Arithmeticks
{MClose}
Bardsong
{MClose}
Dance
{MClose}
Mimic
{MClose}
Mettle
{MClose}
Mettle
{MClose}
Mettle
{MClose}
Mettle
{MClose}
Holy Sword
{MClose}
Unyielding Blade
{MClose}
Fundaments
{MClose}
Fell Sword
{MClose}
Holy Sword
{MClose}
Holy Sword
{MClose}
Magicks
{MClose}
Holy Magicks
{MClose}
Aimed Shot
{MClose}
Aimed Shot
{MClose}
Fell Sword
{MClose}
Holy Sword
{MClose}
Limit Break
{MClose}
Priest Magicks
{MClose}
Dragonblood
{MClose}
Breath
{MClose}
Sky Mantra
{MClose}
Nether Mantra
{MClose}
Astrology
{MClose}
Holy Sword
{MClose}
Holy Magicks
{MClose}
Sky Mantra
{MClose}
Arts of War
{MClose}
Jump
{MClose}
Martial Arts
{MClose}
Subdual Arts
{MClose}
Subdual Arts
{MClose}
Throw
{MClose}
Throw
{MClose}
Holy Sword
{MClose}
Sword Spirit
{MClose}
Unyielding Blade
{MClose}
Magicks
{MClose}
Sword Spirit
{MClose}
Vampire
{MClose}
Unyielding Blade
{MClose}
Magicks
{MClose}
Unyielding Blade
{MClose}
Unyielding Blade
{MClose}
Aimed Shot
{MClose}
Spellblade
{MClose}
Swordplay
{MClose}
Magicks
{MClose}
Magicks
{MClose}
Esper
{MClose}
Swordplay
{MClose}
Blade of Ruin
{MClose}
Holy Magicks
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Dread
{MClose}
Summon Gigas
{MClose}
{MClose}
{MClose}
Dread
{MClose}
Ja-Magicks
{MClose}
{MClose}
{MClose}
Dread
{MClose}
Planar Magicks
{MClose}
{MClose}
{MClose}
Dread
{MClose}
Befoul
{MClose}
{MClose}
{MClose}
Dread
{MClose}
Magicks
{MClose}
{MClose}
{MClose}
Arcane Magicks
{MClose}
Chaos
{MClose}
Divine Magicks
{MClose}
Divine Providence
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Arts of War
{MClose}
Aim
{MClose}
Black Magicks
{MClose}
Time Magicks
{MClose}
Mystic Arts
{MClose}
Summon
{MClose}
Items
{MClose}
White Magicks
{MClose}
Black Magicks
{MClose}
Mystic Arts
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Byblos
{MClose}
Tasks
{MClose}
Bio
{MClose}
The Dark
{MClose}
Dark Arts
{MClose}
Demon Magicks
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
All Skills
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Darkness
{MClose}
Special Shot
{MClose}
Huntcraft
{MClose}
{file 01}{section 24}
Moogle Charm
{MClose}
Glacial Shards
{MClose}
Judgment Bolt
{MClose}
Infernal Blaze
{MClose}
Gaia's Wrath
{MClose}
Earthen Wall
{MClose}
Ruby Light
{MClose}
Megaflare
{MClose}
Zantetsuken
{MClose}
Tidal Wave
{MClose}
Wyrmfire
{MClose}
Whispering Wind
{MClose}
Fey Light
{MClose}
Descending Darkness
{MClose}
Climactic Fear
{MClose}
Darkening Cloud
{MClose}
Spirit Blade
{MClose}
Binding Darkness
{MClose}
Verse of Oblivion
{MClose}
Rain of Wisdom
{MClose}
Cloudsea Curse
{MClose}
Purifying Breeze
{MClose}
Doomed Aspirations
{MClose}
Sanguine Blossom
{MClose}
Ethereal Embrace
{MClose}
Raging Inferno
{MClose}
{file 02}{section 01}
{Color 08}{Caster}{Color 00}{Newline}
Fear gnaws ever at my heart.{Newline}
I do not wish to die!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Blood{0x3F}always more blood. Even in sleep I find{Newline}
no sanctuary, for it stains my dreams!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I beg you, will you not send another in my{Newline}
place when next we face battle?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I{0x3F}I see them! The eyes of my fallen{Newline}
foemen—they watch me!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
To slay another is a sin. Will the{Newline}
gods forgive what we now do?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I{0x3F}I'm afraid. I do not mean to{Newline}
be so craven, but{0x3F}I am.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I am not made for this. Mayhap war{Newline}
is a man's game after all.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Why must people fight one another?{Newline}
I grow tired of this endless conflict.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be grateful for having been{Newline}
spared, but not so for being made to fight.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to want no share{Newline}
in the battles of humans.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be afraid of people,{Newline}
thinking them almost like devils.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It looks longingly into the distance, as{Newline}
though wishing it did not have to fight.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
So long as men remain bound to earthly{Newline}
attachments, ever will there be conflict.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I begin to think only the gods themselves{Newline}
can grant Ivalice salvation.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
O Father, deliver us from our sins{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
The teachings of Saint Ajora would{Newline}
not have us fight our fellows.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
A world free of strife? Man cannot create{Newline}
such a thing. He is the source of it!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I despise myself for fighting,{Newline}
and yet I fight on. For what?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I've lost all faith in humanity. Are there{Newline}
none I can trust but the gods?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Does it not seem arrogant to think{Newline}
we can change the world?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be trying to pray.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be doubting{Newline}
its own abilities.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It looks at the sky, as though{Newline}
it were thinking of its creator.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(Doubt and misgiving show{Newline}
in its eyes.)
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
The years begin to catch up with me. I grow{Newline}
weary of battle, in both body and in soul.
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I do not wish to fight. I am afraid.{Newline}
Help me, Beowulf.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
What purpose does this fighting serve?{Newline}
The will to continue has abandoned me.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I can't shake the feeling that we{Newline}
fight a losing battle. Forgive me.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
What purpose does this fighting serve?{Newline}
The will to continue has abandoned me.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I know not why, but my blade{Newline}
grows heavy as of late.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I feel empty after every battle.{Newline}
It was not always this way.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I can't shake the feeling that we{Newline}
fight a losing battle. Forgive me.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Seeds of doubt take root in my heart.{Newline}
I know not what has come over me.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I fear to sleep as of late. I worry if I close{Newline}
my eyes, I may not open them again.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
It's not that my head hurts—I{Newline}
just don't want to fight anymore.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(She seems to be pleading not to{Newline}
be forced to continue fighting.)
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Is this truly the right path?{Newline}
Not for you, but for me.
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
What good lies at the end of this struggle?{Newline}
Only the gods can save us.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Can we truly save this world?{Newline}
Is such not beyond man's doing?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
There are limits to what mere men can do.{Newline}
Noble as our goal may be, our efforts are futile.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Our strength is naught before the{Newline}
almighty power of the gods.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
The hearts of men are easily confused. It is{Newline}
only the gods who see with eyes unclouded.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I must rely on other people no longer.{Newline}
It is in the Father I now place my trust.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
No matter what is lost, I must{Newline}
keep my faith in the gods.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I feel the flow of the Lifestream. It speaks of{Newline}
greater powers in the world than our own.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(She seems torn over what{Newline}
she should believe in.)
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Might I recommend a change in tactics that{Newline}
involves less fighting and more fleeing?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I've not the slightest belief in the{Newline}
gods. It's just—well, you know.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Lately I just don't feel like fighting.{Newline}
I wonder what it is{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Would you mind if we visited a church sometime?{Newline}
I like to keep up with my devotions.
{MClose}
{file 02}{section 02}
{Color 08}{Caster}{Color 00}{Newline}
I{0x3F}cannot hold a weapon any longer.{Newline}
I{0x3F}I'm afraid. I do not want to die.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Murder is murder, no matter the name in which{Newline}
it is done. I cannot condone killing.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I'm so weary of battle. Please, allow me{Newline}
to return home before I am unable.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
All of this fighting sickens me. Would{Newline}
that I never glimpsed a sword again!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
'Tis no use. My own legs betray me.{Newline}
I can fight no more. Forgive me{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I should rather die than harm another.{Newline}
Violence is never justified.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I{0x3F}I cannot bear to see more blood.{Newline}
Forgive me.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I beg you, do not come near me!{Newline}
I cannot bear this any longer!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(Fear shows in its eyes. Even monsters,{Newline}
it would seem, can be afraid.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It flinches in fear. Getting away from the{Newline}
fighting seems to be all that's on its mind.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to have lost all desire{Newline}
to help you to fight.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to care only about getting away{Newline}
from the battlefield as soon as possible.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Those who believe will be saved. It is my{Newline}
destiny to wander in search of salvation.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
If all men walked the road of piety, there{Newline}
would be no conflict such as this.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Fate has spoken to me, and told me that{Newline}
the battlefield is not my place. Farewell!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I had rather obey the will{Newline}
of the gods than yours.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Prayers to the soul are as breath to the body.{Newline}
I need a place to continue my enlightenment.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
We must be parted now.{Newline}
'Tis the will of the heavens.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I cannot remain on this fool's{Newline}
errand any longer. Good-bye.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I have had my fill of death and sorrow.{Newline}
I go to pray for the fallen.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be passing judgment{Newline}
on the way humans live.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It appears to be disapproving of{Newline}
the deeds committed by humans.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It appears to be doubting the{Newline}
morality of its actions.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be passing judgment{Newline}
on the way humans live.)
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
This is the end for me.{Newline}
I must take my leave.
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I cannot fight any more.{Newline}
Pray forgive me{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
It's difficult to put my feelings into words,{Newline}
but naught I do goes as I would like.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
It matters not what I do. The fighting does{Newline}
not end, and I would not waste my efforts.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I placed all of my faith in my sword, but I{Newline}
wonder if it was not a mistake to do so.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Forgive me. I've come to doubt the{Newline}
righteousness of our deeds.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Fear has numbed my mind to all else.{Newline}
I do not wish to die.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Please{0x3F}forgive me.{Newline}
I can fight no more.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I couldn't even save one girl.{Newline}
What do you expect from me?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(Her eyes are pleading.{Newline}
She seems terrified.)
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I chose the wrong path. The one on which{Newline}
I belong is the one that leads to the gods.
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I wish that I could remain with you, but to{Newline}
do so would be to never know salvation.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I am by no means a religious man. But even{Newline}
still, my faith seems stronger than yours.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
O Father, cast off my worldly chains{Newline}
that I might better know your grace!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
The hour is late, but I have decided to change{Newline}
my course. I will trust to fate, and not fight it.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
How hideous, this conflict! I can trust in{Newline}
the good of humanity no longer.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
It is not too late to seek forgiveness.{Newline}
The Father's love knows no limits.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
O Father, merciful and almighty, let not{Newline}
my faith waver, but grow ever stronger!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I've decided to leave. I want{Newline}
to learn more of the gods.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(She seems to have decided to trust only{Newline}
in the gods, and not in other mortals.)
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Apologies—my personal code frowns on{Newline}
fruitless ventures. Best of luck, though!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I've developed a bit of a thing for the gods,{Newline}
lately—well, at least for the goddess of fate.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I'm sorry, I'm just too{Newline}
scared to keep fighting.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I'm sorry, but I have to say good-bye. I've{Newline}
decided to follow the teachings of the gods.
{MClose}
{file 02}{section 03}
{file 19}{section 01}
{Color 08}{Caster}{Color 00}{Newline}
Then I shall go. I pray you do not{Newline}
come to regret your decision.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
You no longer need my services?{Newline}
Surely you do not mean that!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Won't you rethink this? We've{Newline}
come this far together.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Are you sure? I had hoped I could continue{Newline}
lending my strength to your cause.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
This is certainly sudden. Do you truly{Newline}
believe you can manage without me?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
So, you've no more use for me? You'd leave{Newline}
me behind now that I'm of no worth to you?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Are you certain about this?{Newline}
I'd thought us faster friends.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Would that it came not to this!{Newline}
Are you sure it's for the best?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I see. Given the choice, I'd prefer to stay,{Newline}
but I understand if that is impossible.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Surely you jest! If I leave now,{Newline}
what has all of this been for?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I thought I'd finally found my place.{Newline}
Are you sure you will not have me?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I beg you, do not say such things!{Newline}
I'll prove my worth to you, I swear it!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
That{0x3F}was not a jape? You wish{Newline}
for me to leave in earnest?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
If that is your wish, there's naught I{Newline}
can do. Are you sure about this?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Pardon me for saying this, but are you not{Newline}
being a bit selfish? Will you not reconsider?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I do not wish to say farewell. Can I{Newline}
not remain with you a little longer?
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be saddened{Newline}
by the thought of leaving.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It looks upset at being told to go home,{Newline}
mayhap because it has no home to go to.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to want{Newline}
to stay with you.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to want to keep{Newline}
fighting with you.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems to be protective of you,{Newline}
and does not wish to leave.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems confused when{Newline}
you ask it to leave.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(It seems excited. It may have{Newline}
thought you wanted to give it a treat.)
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(Its eyes are full{Newline}
of sadness.)
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
You've no more need{Newline}
of the Thunder God?
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Must I be doomed again to solitude, when{Newline}
I have only just regained my freedom?
{MClose}
{LS}{Newline}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I owe you much. Will you not allow{Newline}
me the chance to repay my debts?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
You meant that for true? I'd{Newline}
thought we'd become friends.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I owe you much. Will you not allow{Newline}
me the chance to repay my debts?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I've sworn my sword to your cause. I would{Newline}
not forsake that vow, save it were your wish.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
You'd have me to return to{Newline}
monster hunting?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Is there naught I can do to help? I've not{Newline}
yet had a chance to properly repay you!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I owe you my apologies for doubting you{Newline}
before. Have you yet not forgiven me?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
There's no getting off this train{Newline}
until we reach the station.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
(Her eyes show confusion at being asked{Newline}
to leave now, when naught has changed.)
{MClose}
{0x3F}
{MClose}
{Color 08}{Ramza}{Color 00}{Newline}
I am a Beoulve. I cannot{Newline}
turn my back on all this.
{MClose}
{Color 08}{Ramza}{Color 00}{Newline}
You seek to learn the truth, do you not?{Newline}
How could you do that without me?
{MClose}
{Color 08}{Ramza}{Color 00}{Newline}
I cannot dismiss myself{Newline}
from my own service!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I will not leave your side.{Newline}
We're friends, are we not?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I will not leave you until my debt is paid!{Newline}
I do not like to leave my accounts unsettled.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I am an Atkascha. It is to me{Newline}
to decide when and where I go.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Don't presume to tell me what to do.{Newline}
I'll take no orders from you.
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
No, I'm going with you!{Newline}
We must save your sister!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
No, I will not leave alone.{Newline}
That Holy Dragon is my{0x3F}my{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I cannot leave now! We're going{Newline}
to save my father, aren't we?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
No, I will not leave your side! I'm afraid{Newline}
I might never seen you again.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
No, I'm going with you. You{Newline}
want me to stay, don't you?
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
A knight cannot turn her back on duty{Newline}
and leave her work undone!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I'd thought you to have better{Newline}
judgment in these things.
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
Well, I guess if that's what you want.{Newline}
Take care!
{MClose}
{Color 08}{Caster}{Color 00}{Newline}
I beg you! Allow me to remain{Newline}
with you, that I might aid Reis!
{MClose}
{file 06}{section 09}
{file 07}{section 09}
{MClose}
Ramza{pad(254,448)}
{MClose}
{file 03}{section 01}
{file 06}{section 10}
{MClose}
Ramza
{MClose}
Ramza
{MClose}
Ramza
{MClose}
Delita
{MClose}
Delita
{MClose}
Delita
{MClose}
Argath
{MClose}
Zalbaag
{MClose}
Dycedarg
{MClose}
Larg
{MClose}
Goltanna
{MClose}
Ovelia
{MClose}
Orlandeau
{MClose}
Marcel
{MClose}
Reis
{MClose}
Zalmour
{MClose}
Gaffgarion
{MClose}
Marach
{MClose}
Simon
{MClose}
Alma
{MClose}
Orran
{MClose}
Mustadio
{MClose}
Gaffgarion
{MClose}
Delacroix
{MClose}
Rapha
{MClose}
Marach
{MClose}
Elmdore
{MClose}
Tietra
{MClose}
Barrington
{MClose}
Agrias
{MClose}
Beowulf
{MClose}
Wiegraf
{MClose}
Valmafra
{MClose}
Mustadio
{MClose}
Ludovich
{MClose}
Folmarv
{MClose}
Loffrey
{MClose}
Isilud
{MClose}
Cletienne
{MClose}
Wiegraf
{MClose}
Rapha
{MClose}
Meliadoul
{MClose}
Barich
{MClose}
Alma
{MClose}
Celia
{MClose}
Lettie
{MClose}
Meliadoul
{MClose}
Alma
{MClose}
Ajora
{MClose}
Cloud
{MClose}
Zalbaag
{MClose}
Agrias
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Belias
{MClose}
{MClose}
Zalera
{MClose}
{MClose}
Hashmal
{MClose}
Ultima
{MClose}
{MClose}
Cúchulainn
{MClose}
Rofocale
{MClose}
Adrammelech
{MClose}
{MClose}
{MClose}
Reis
{MClose}
Ultima
{MClose}
Gustav
{MClose}
Milleuda
{MClose}
Gragoroth
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Construct 2
{MClose}
Govis
{MClose}
Construct 3
{MClose}
Protoconstruct
{MClose}
Teioh
{MClose}
Construct 7
{MClose}
Syneugh
{MClose}
Construct 8
{MClose}
Boco
{MClose}
Elidibus
{MClose}
Lavian
{MClose}
Alicia
{MClose}
Fuchs
{MClose}
Diesch
{MClose}
Biggs
{MClose}
Wezlef
{MClose}
Lezalas
{MClose}
Ladd
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Balthier
{MClose}
Luso
{MClose}
{MClose}
Argath
{MClose}
Aliste
{MClose}
Bremondt
{MClose}
Bremondt
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Arnald
{MClose}
Ivan
{MClose}
Isleton
{MClose}
Abel
{MClose}
Addison
{MClose}
Albin
{MClose}
Arthur
{MClose}
Augustine
{MClose}
Alistair
{MClose}
Hadrian
{MClose}
Jeger
{MClose}
Ingham
{MClose}
Ingram
{MClose}
Hewrey
{MClose}
Vannes
{MClose}
Wilham
{MClose}
Vyncent
{MClose}
Wilfrid
{MClose}
Werner
{MClose}
Warin
{MClose}
Walter
{MClose}
Esperaunce
{MClose}
Abraham
{MClose}
Ethelred
{MClose}
Ethelbert
{MClose}
Edmund
{MClose}
Eadbert
{MClose}
Erasmus
{MClose}
Esmour
{MClose}
Erik
{MClose}
Aldous
{MClose}
Osric
{MClose}
Olyver
{MClose}
Oswyn
{MClose}
Orwen
{MClose}
Kurtz
{MClose}
Coster
{MClose}
Carmine
{MClose}
Cuthbert
{MClose}
Gylbart
{MClose}
Gyles
{MClose}
Kain
{MClose}
Kenrick
{MClose}
Guston
{MClose}
Cole
{MClose}
Kerrich
{MClose}
Caplan
{MClose}
Caspar
{MClose}
Ceadda
{MClose}
Kinnison
{MClose}
Gauwyn
{MClose}
Cameron
{MClose}
Kimball
{MClose}
Gwayne
{MClose}
Godfrey
{MClose}
Clive
{MClose}
Gregory
{MClose}
Clifton
{MClose}
Claudien
{MClose}
Cain
{MClose}
Khellus
{MClose}
Gerhardt
{MClose}
Goddard
{MClose}
Cornell
{MClose}
Colson
{MClose}
Conphas
{MClose}
Ganelon
{MClose}
Ronald
{MClose}
Sevrin
{MClose}
Zacheus
{MClose}
Samson
{MClose}
Symon
{MClose}
Symond
{MClose}
Sigurdh
{MClose}
Jenlyns
{MClose}
Sighard
{MClose}
Chartain
{MClose}
Geoffrey
{MClose}
Joyce
{MClose}
Joseph
{MClose}
Jakys
{MClose}
Cyriac
{MClose}
Jonathas
{MClose}
Gerald
{MClose}
Singleton
{MClose}
Swift
{MClose}
Alaire
{MClose}
Stewart
{MClose}
Aldebrand
{MClose}
Aylmer
{MClose}
Ealdwine
{MClose}
Aran
{MClose}
Spenser
{MClose}
Eldred
{MClose}
Emerick
{MClose}
Eleazar
{MClose}
Zerig
{MClose}
Zell
{MClose}
Etgar
{MClose}
Gembert
{MClose}
Solyeuse
{MClose}
Thrydwulf
{MClose}
Donner
{MClose}
Gerbold
{MClose}
Taran
{MClose}
Turstin
{MClose}
Derwin
{MClose}
Danyell
{MClose}
Davyd
{MClose}
Dalmas
{MClose}
Charlys
{MClose}
Chamberlain
{MClose}
Grimbald
{MClose}
Kennard
{MClose}
Orrick
{MClose}
Owyne
{MClose}
Radolf
{MClose}
Deitrich
{MClose}
Daimbert
{MClose}
Reyner
{MClose}
Deryk
{MClose}
Timothy
{MClose}
Taylor
{MClose}
Reynfred
{MClose}
Theodore
{MClose}
Robyn
{MClose}
Rolfe
{MClose}
Ulric
{MClose}
Templeton
{MClose}
Dawson
{MClose}
Wymond
{MClose}
Drystan
{MClose}
Ywain
{MClose}
Drake
{MClose}
Drew
{MClose}
Tristan
{MClose}
Thomas
{MClose}
Gerland
{MClose}
Nathaniel
{MClose}
Navarre
{MClose}
Neale
{MClose}
Anselm
{MClose}
Godebert
{MClose}
Wadard
{MClose}
Abelard
{MClose}
Sandre
{MClose}
Noes
{MClose}
Norman
{MClose}
Arnott
{MClose}
Wymon
{MClose}
Baderon
{MClose}
Bartholomew
{MClose}
Parnell
{MClose}
Habreham
{MClose}
Bernard
{MClose}
Percival
{MClose}
Berndan
{MClose}
Heinlein
{MClose}
Bertrand
{MClose}
Baldric
{MClose}
Powle
{MClose}
Bardolf
{MClose}
Patrick
{MClose}
Halstein
{MClose}
Hamon
{MClose}
Bertram
{MClose}
Valentyne
{MClose}
Johannes
{MClose}
Haimirich
{MClose}
Humphrey
{MClose}
Piers
{MClose}
Edwyn
{MClose}
Peter
{MClose}
Simond
{MClose}
Rickeman
{MClose}
Willielmus
{MClose}
Philippe
{MClose}
Fawkes
{MClose}
Ricard
{MClose}
Fiebras
{MClose}
Foxe
{MClose}
Folke
{MClose}
Bran
{MClose}
Bryce
{MClose}
Blackburn
{MClose}
Bayard
{MClose}
Francis
{MClose}
Bouchard
{MClose}
Bruce
{MClose}
Brien
{MClose}
Fulke
{MClose}
Frederick
{MClose}
Flambard
{MClose}
Blavier
{MClose}
Victor
{MClose}
Laurentius
{MClose}
Benedict
{MClose}
Belmont
{MClose}
Beneger
{MClose}
Brice
{MClose}
Galfrid
{MClose}
Voyce
{MClose}
Wolfstan
{MClose}
Dauid
{MClose}
Boyle
{MClose}
Paul
{MClose}
Cutbert
{MClose}
Esmond
{MClose}
Madison
{MClose}
Mathye
{MClose}
Wauter
{MClose}
Myles
{MClose}
Gryffen
{MClose}
Aleyn
{MClose}
Frederyk
{MClose}
Denston
{MClose}
Gared
{MClose}
Mansel
{MClose}
Josias
{MClose}
Ancelot
{MClose}
Mainfroi
{MClose}
Morys
{MClose}
Morgant
{MClose}
Emanuel
{MClose}
Roundelph
{MClose}
Lodwicke
{MClose}
Lars
{MClose}
Lennard
{MClose}
Reinholdt
{MClose}
Leavold
{MClose}
Richarde
{MClose}
Raffe
{MClose}
Raulin
{MClose}
Radcliffe
{MClose}
Lefwyne
{MClose}
Randall
{MClose}
Randwulf
{MClose}
Lambert
{MClose}
Ladislas
{MClose}
Reeve
{MClose}
Ridel
{MClose}
Littlejohn
{MClose}
Laurence
{MClose}
Eustace
{MClose}
Leopold
{MClose}
Reginald
{MClose}
Redwald
{MClose}
Reynard
{MClose}
Lloyd
{MClose}
Lowell
{MClose}
Rowland
{MClose}
Roger
{MClose}
Rauffe
{MClose}
Robert
{MClose}
Wystan
{MClose}
Wineburg
{MClose}
Alyne
{MClose}
Adela
{MClose}
Amelia
{MClose}
Amice
{MClose}
Ava
{MClose}
Adelaide
{MClose}
Agnys
{MClose}
Avelin
{MClose}
Anne
{MClose}
Annabel
{MClose}
Amphelice
{MClose}
Arabella
{MClose}
Alison
{MClose}
Alys
{MClose}
Arlette
{MClose}
Anys
{MClose}
Anna
{MClose}
Ysabel
{MClose}
Eugenia
{MClose}
Yedythe
{MClose}
Isolde
{MClose}
Avelyn
{MClose}
Vrsela
{MClose}
Averil
{MClose}
Willmott
{MClose}
Ursula
{MClose}
Emeline
{MClose}
Eva
{MClose}
Esmenet
{MClose}
Ethelia
{MClose}
Emilie
{MClose}
Alianore
{MClose}
Ellie
{MClose}
Elyzabeth
{MClose}
Ele
{MClose}
Evelyn
{MClose}
Eleanor
{MClose}
Elynor
{MClose}
Elyn
{MClose}
Audrye
{MClose}
Aubrey
{MClose}
Admiranda
{MClose}
Ophellia
{MClose}
Aeditha
{MClose}
Ottilia
{MClose}
Aelina
{MClose}
Gethrude
{MClose}
Katrine
{MClose}
Carmen
{MClose}
Alainne
{MClose}
Kath
{MClose}
Katherine
{MClose}
Angelet
{MClose}
Anthoinette
{MClose}
Atilda
{MClose}
Casandra
{MClose}
Ysmeina
{MClose}
Ayleth
{MClose}
Chloe
{MClose}
Claudia
{MClose}
Clarimond
{MClose}
Clemence
{MClose}
Christabel
{MClose}
Crestian
{MClose}
Giselle
{MClose}
Glenda
{MClose}
Guinevere
{MClose}
Gloriana
{MClose}
Gaynor
{MClose}
Cwengyth
{MClose}
Katelyn
{MClose}
Cornelia
{MClose}
Cristiana
{MClose}
Edelinne
{MClose}
Elaisse
{MClose}
Elewys
{MClose}
Collys
{MClose}
Constance
{MClose}
Ellerete
{MClose}
Sarra
{MClose}
Emeny
{MClose}
Emeria
{MClose}
Emery
{MClose}
Emmet
{MClose}
Samantha
{MClose}
Sreda
{MClose}
Eschina
{MClose}
Eschiva
{MClose}
Esdeline
{MClose}
Estienne
{MClose}
Estrild
{MClose}
Germainne
{MClose}
Eustacia
{MClose}
Imedia
{MClose}
Isemeine
{MClose}
Cicely
{MClose}
Jaane
{MClose}
Jessamine
{MClose}
Jemime
{MClose}
Ismay
{MClose}
Jenyfer
{MClose}
Eilonwy
{MClose}
Jellion
{MClose}
Jenet
{MClose}
Olyffe
{MClose}
Margeria
{MClose}
Celestria
{MClose}
Maisenta
{MClose}
Emblyn
{MClose}
Lora
{MClose}
Jacquette
{MClose}
Gylda
{MClose}
Justina
{MClose}
Isabella
{MClose}
Edithe
{MClose}
Kinborow
{MClose}
Emlinie
{MClose}
Jeanne
{MClose}
June
{MClose}
Julyan
{MClose}
Juliana
{MClose}
Joleicia
{MClose}
Josiane
{MClose}
Joyse
{MClose}
Jocelyn
{MClose}
Josephine
{MClose}
Josian
{MClose}
Jocea
{MClose}
Jolline
{MClose}
Jillian
{MClose}
Systeleley
{MClose}
Sysley
{MClose}
Sylphie
{MClose}
Cyndra
{MClose}
Sybell
{MClose}
Cenota
{MClose}
Wulfhilda
{MClose}
Sanche
{MClose}
Elsebee
{MClose}
Scarlet
{MClose}
Judye
{MClose}
Caesaria
{MClose}
Judithe
{MClose}
Syndony
{MClose}
Sence
{MClose}
Serendipity
{MClose}
Cecilia
{MClose}
Cecily
{MClose}
Cynewyn
{MClose}
Celestine
{MClose}
Selphina
{MClose}
Celeste
{MClose}
Gillian
{MClose}
Somerhild
{MClose}
Dametta
{MClose}
Diamanda
{MClose}
Leofwen
{MClose}
Tiphina
{MClose}
Dyana
{MClose}
Theda
{MClose}
Thora
{MClose}
Dionisia
{MClose}
Concessa
{MClose}
Damaris
{MClose}
Denys
{MClose}
Temperance
{MClose}
Tristana
{MClose}
Brangwine
{MClose}
Deloys
{MClose}
Decima
{MClose}
Theresa
{MClose}
Thomasine
{MClose}
Dominy
{MClose}
Durilda
{MClose}
Ismenia
{MClose}
Dorcas
{MClose}
Thomasyn
{MClose}
Dorothe
{MClose}
Nesta
{MClose}
Bertana
{MClose}
Rosamund
{MClose}
Nicia
{MClose}
Nicholina
{MClose}
Nicolaa
{MClose}
Prudence
{MClose}
Hester
{MClose}
Paige
{MClose}
Francisca
{MClose}
Frances
{MClose}
Parnella
{MClose}
Braya
{MClose}
Meredithe
{MClose}
Petronilla
{MClose}
Bathsua
{MClose}
Tansa
{MClose}
Baterich
{MClose}
Purnell
{MClose}
Helena
{MClose}
Rianna
{MClose}
Berte
{MClose}
Brunhild
{MClose}
Hilda
{MClose}
Hildegard
{MClose}
Felice
{MClose}
Florens
{MClose}
Frideswide
{MClose}
Fridgia
{MClose}
Bryde
{MClose}
Pulmia
{MClose}
Hilith
{MClose}
Beatrix
{MClose}
Penelope
{MClose}
Bess
{MClose}
Pelinne
{MClose}
Bellinda
{MClose}
Helenor
{MClose}
Wenyld
{MClose}
Placencia
{MClose}
Helvynya
{MClose}
Martine
{MClose}
Margry
{MClose}
Mathild
{MClose}
Maddeline
{MClose}
Maria
{MClose}
Maerwynn
{MClose}
Merewyn
{MClose}
Margarete
{MClose}
Malin
{MClose}
Maronne
{MClose}
Meryell
{MClose}
Marsilia
{MClose}
Millicent
{MClose}
Minerva
{MClose}
Mirabelle
{MClose}
Muriel
{MClose}
Merilda
{MClose}
Melodie
{MClose}
Mydrede
{MClose}
Murienne
{MClose}
Morgayne
{MClose}
Melusine
{MClose}
Latisha
{MClose}
Leofwynn
{MClose}
Lauda
{MClose}
Richenda
{MClose}
Wynefreede
{MClose}
Roysia
{MClose}
Linette
{MClose}
Rychyld
{MClose}
Linyeve
{MClose}
Letita
{MClose}
Lettice
{MClose}
Rebeccah
{MClose}
Rosa
{MClose}
Rosalind
{MClose}
Rose
{MClose}
Acis
{MClose}
Aiolides
{MClose}
Aion
{MClose}
Aigis
{MClose}
Aegipan
{MClose}
Aigyptos
{MClose}
Aisa
{MClose}
Aisakos
{MClose}
Aithilla
{MClose}
Aithon
{MClose}
Aitne
{MClose}
Augeias
{MClose}
Auson
{MClose}
Achaios
{MClose}
Akakos
{MClose}
Askalabos
{MClose}
Atys
{MClose}
Adonis
{MClose}
Atropos
{MClose}
Anaxibia
{MClose}
Anius
{MClose}
Apemosyne
{MClose}
Ampelos
{MClose}
Archedios
{MClose}
Alkmene
{MClose}
Argo
{MClose}
Arkeisios
{MClose}
Antigone
{MClose}
Iamos
{MClose}
Ianthe
{MClose}
Iphis
{MClose}
Ilos
{MClose}
Iobes
{MClose}
Ischys
{MClose}
Inuus
{MClose}
Irus
{MClose}
Inferi
{MClose}
Vesta
{MClose}
Uranos
{MClose}
Eidothea
{MClose}
Euadne
{MClose}
Euenos
{MClose}
Euchenor
{MClose}
Eunomos
{MClose}
Eupalamos
{MClose}
Euphorbos
{MClose}
Europe
{MClose}
Echo
{MClose}
Epione
{MClose}
Echetlos
{MClose}
Enipeus
{MClose}
Epigonoi
{MClose}
Erato
{MClose}
Elatus
{MClose}
Elpenor
{MClose}
Erebos
{MClose}
Oiax
{MClose}
Oibalos
{MClose}
Ogygos
{MClose}
Oxylos
{MClose}
Ophis
{MClose}
Oinomaos
{MClose}
Orthaia
{MClose}
Kaukon
{MClose}
Kaunos
{MClose}
Catillus
{MClose}
Kapys
{MClose}
Kampe
{MClose}
Camers
{MClose}
Galateia
{MClose}
Charis
{MClose}
Carna
{MClose}
Galeos
{MClose}
Gygas
{MClose}
Gyes
{MClose}
Kyzikos
{MClose}
Kyknos
{MClose}
Cybele
{MClose}
Kilix
{MClose}
Glauke
{MClose}
Kranaos
{MClose}
Klaros
{MClose}
Chryses
{MClose}
Grups
{MClose}
Kleobis
{MClose}
Chesias
{MClose}
Kephalos
{MClose}
Kelmis
{MClose}
Satyros
{MClose}
Salamis
{MClose}
Salios
{MClose}
Sisyphos
{MClose}
Sikyon
{MClose}
Sithon
{MClose}
Sinope
{MClose}
Sibyl
{MClose}
Syme
{MClose}
Sybaris
{MClose}
Silvanus
{MClose}
Semele
{MClose}
Sol
{MClose}
Deimos
{MClose}
Tatius
{MClose}
Danae
{MClose}
Damia
{MClose}
Thamyris
{MClose}
Talaos
{MClose}
Dardanos
{MClose}
Tantalos
{MClose}
Deianeira
{MClose}
Deidameia
{MClose}
Dysaules
{MClose}
Irae
{MClose}
Thespis
{MClose}
Deimachos
{MClose}
Teukros
{MClose}
Tenes
{MClose}
Theophane
{MClose}
Dekelos
{MClose}
Thyia
{MClose}
Typhon
{MClose}
Tyche
{MClose}
Derkynos
{MClose}
Thelxion
{MClose}
Delphos
{MClose}
Telephassa
{MClose}
Thoas
{MClose}
Dodona
{MClose}
Dryope
{MClose}
Nausithos
{MClose}
Nautes
{MClose}
Nireus
{MClose}
Nyx
{MClose}
Neaira
{MClose}
Neilos
{MClose}
Nessos
{MClose}
Nemea
{MClose}
Nomios
{MClose}
Bakis
{MClose}
Bacchus
{MClose}
Pasiphae
{MClose}
Phanes
{MClose}
Halia
{MClose}
Pallene
{MClose}
Bukolos
{MClose}
Pieria
{MClose}
Pisos
{MClose}
Huaina
{MClose}
Pitane
{MClose}
Pittheus
{MClose}
Hippotes
{MClose}
Hylas
{MClose}
Philyra
{MClose}
Fauna
{MClose}
Fames
{MClose}
Zephyrus
{MClose}
Phobos
{MClose}
Phthonos
{MClose}
Phrasios
{MClose}
Priamos
{MClose}
Phrixos
{MClose}
Phlegrai
{MClose}
Prokne
{MClose}
Prokris
{MClose}
Proteus
{MClose}
Prothoos
{MClose}
Bromios
{MClose}
Brontes
{MClose}
Peirene
{MClose}
Pedasos
{MClose}
Helios
{MClose}
Belos
{MClose}
Penates
{MClose}
Penia
{MClose}
Hemithea
{MClose}
Pheraia
{MClose}
Helias
{MClose}
Pelias
{MClose}
Peripanos
{MClose}
Herkyna
{MClose}
Perseus
{MClose}
Persephone
{MClose}
Berekyntia
{MClose}
Penthesileia
{MClose}
Poine
{MClose}
Potitii
{MClose}
Bormos
{MClose}
Hopladamos
{MClose}
Polykaon
{MClose}
Polyxo
{MClose}
Polydamna
{MClose}
Polybos
{MClose}
Portheus
{MClose}
Mavors
{MClose}
Mars
{MClose}
Maiandros
{MClose}
Machaon
{MClose}
Makaria
{MClose}
Minos
{MClose}
Misericordia
{MClose}
Ogaphos
{MClose}
Hepaklos
{MClose}
Minyas
{MClose}
Mykenai
{MClose}
Myrine
{MClose}
Myrto
{MClose}
Musa
{MClose}
Mulciber
{MClose}
Metis
{MClose}
Megareus
{MClose}
Mestor
{MClose}
Metaneira
{MClose}
Metope
{MClose}
Menestheus
{MClose}
Memphis
{MClose}
Melaineus
{MClose}
Melampus
{MClose}
Merops
{MClose}
Mnestra
{MClose}
Morpheus
{MClose}
Molossos
{MClose}
Janus
{MClose}
Jupiter
{MClose}
Justitia
{MClose}
Laios
{MClose}
Laverna
{MClose}
Lausus
{MClose}
Laodameia
{MClose}
Laodike
{MClose}
Rhadamanthys
{MClose}
Rhadine
{MClose}
Latinos
{MClose}
Latona
{MClose}
Lapithes
{MClose}
Lampetos
{MClose}
Lityerses
{MClose}
Linos
{MClose}
Leukippe
{MClose}
Leipephile
{MClose}
Lysippe
{MClose}
Lykurgos
{MClose}
Lykeios
{MClose}
Lykophron
{MClose}
Lykomedes
{MClose}
Lynkos
{MClose}
Rhea
{MClose}
Leimone
{MClose}
Leuke
{MClose}
Leukon
{MClose}
Rhakios
{MClose}
Dwyvaer
{MClose}
Isyrion
{MClose}
Llawran
{MClose}
Remnus
{MClose}
Thaeox
{MClose}
Halisera
{MClose}
{file 04}{section 21}
{0x3F}
{MClose}
Be aware of your units' turn order at all times.{Newline}
Such is the swiftest path to victory!
{MClose}
Be aware of your units' turn order at all times.{Newline}
Such is the swiftest path to victory!
{MClose}
Be aware of your units' turn order at all times.{Newline}
Such is the swiftest path to victory!
{MClose}
Should you be injured, {Ramza},{Newline}
speak up and I shall say a chant to heal you.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
"Rend" skills can destroy your{Newline}
opponent's equipment!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
I pray we can all be ever so slightly{Newline}
kinder to one another.
{MClose}
Long ago, I was taught to strike from{Newline}
behind and keep my back to the wall.
{MClose}
{0x3F}
{MClose}
!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
I have studied firearms extensively.{Newline}
I can always equip one, regardless of my job!
{MClose}
If it's hand-to-hand combat you're up{Newline}
against, remember to bring a shield!
{MClose}
{0x3F}
{MClose}
Faith offers no shield against Sky Mantra,{Newline}
for words are treacherous things.
{MClose}
My magicks deal great damage to those of{Newline}
little Faith. Believe and you shall be saved!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
Our lives are as fleeting as a dream.{Newline}
What a somber thought.
{MClose}
Temples? Ah, where people worship the gods.{Newline}
{Wait Press}Or perhaps the flat areas bracketing the{Newline}
forehead.
{MClose}
{0x3F}
{MClose}
As long as there are humans, so will there{Newline}
be witches among them.
{MClose}
I have studied firearms extensively.{Newline}
I can always equip one, regardless of my job!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
Faith offers no shield against Sky Mantra,{Newline}
for words are treacherous things.
{MClose}
What is love? Mayhap it is when you care more{Newline}
about someone else than you do about yourself.
{MClose}
{0x3F}
{MClose}
To live in an age so wondrous is a blessing—but{Newline}
to live in Ivalice, even more one.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
On occasion, capes will protect{Newline}
you from rear attacks.
{MClose}
To live in an age so wondrous is a blessing—but{Newline}
to live in Ivalice, even more one.
{MClose}
{0x3F}
{MClose}
Nailed it, I know. Thank you. Moving on.
{MClose}
{0x3F}
{MClose}
Our lives are as fleeting as dreams.{Newline}
What a somber thought.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
Grrrrr{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
DOES NOT COMPUTE!{Wait Press}{Newline}
CANNOT PROCESS COMMAND!
{MClose}
(You get the feeling you've met before.){Wait Press}{Newline}
Wark!
{MClose}
{0x3F}
{MClose}
Be on your guard! You cannot perform{Newline}
actions in water of depth 2 or greater.
{MClose}
Remember, while you may be able to attack{Newline}
from above, it may not be possible from below.
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
The higher your Bravery, the higher the chances{Newline}
a reaction ability will be triggered!
{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
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{MClose}
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{MClose}
{0x3F}
{MClose}
No rest for the weary or wicked.
{MClose}
It's kind of fun never knowing{Newline}
what lies ahead!
{MClose}
{0x3F}
{MClose}
It's just one thing after another, isn't it?
{MClose}
Come, come—no need to worry.
{MClose}
No! B-begone, I say!
{MClose}
I shall eat you up!
{MClose}
{0x3F}
{MClose}
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{MClose}
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{MClose}
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{MClose}
{0x3F}
{MClose}
{0x3F}
{MClose}
Make use of Archer's Bane{Newline}
when defending against archers.
{MClose}
It frightens me—war, that is.
{MClose}
Rumor has it there are eight kinds of guns.
{MClose}
I am the younger of twins!
{MClose}
Astrology?{Wait Press}{Newline}
Heavens, no. Who believes in that folderol?
{MClose}
Rumor has it there are seven kinds of cloaks.
{MClose}
It would appear that Bravery increases{Newline}
the damage inflicted by a knight sword.
{MClose}
It would appear that Speed increases the{Newline}
damage inflicted by knives and ninja blades.
{MClose}
Attack from behind for{Newline}
a greater hit chance!
{MClose}
Merely selecting Wait makes your{Newline}
next turn come sooner.
{MClose}
In time, this war, too, shall pass.
{MClose}
I was a fisherman once.
{MClose}
Higher Bravery results in more effective{Newline}
bare-handed attacks.
{MClose}
I shudder at the very thought of{Newline}
malboro spores.
{MClose}
Be sure you are well stocked with potions!
{MClose}
I am an avid collector of monster eggs.
{MClose}
Once the war is over, I shall study painting.
{MClose}
Equip a shield to block{Newline}
counterattacks with ease!
{MClose}
Visit a Poachers' Den to recover broken{Newline}
or stolen equipment!
{MClose}
*cough*{Wait Press} *cough*
{MClose}
How my head aches when it rains!
{MClose}
It would appear that magick power increases{Newline}
the damage inflicted by staves and rods.
{MClose}
Egads!{Wait Press}{Newline}
Do not startle me like that!
{MClose}
Would that I might be spared{Newline}
from battle!
{MClose}
Will anyone pay out benefits{Newline}
if I should die in battle?
{MClose}
For what am I fighting?
{MClose}
I maintain there is no better weapon than a gun.
{MClose}
It is pronounced "EAG-rose,"{Newline}
not "Eag-ROSE."
{MClose}
Try inspecting your enemies{Newline}
with the Select button!
{MClose}
Being near-fatal increases your{Newline}
critical hit chance!
{MClose}
My dream?{Wait Press}{Newline}
I have forgotten it.
{MClose}
Have you ever made a whistle of a blade{Newline}
of grass?
{MClose}
Ah, such pain in my poor hips!{Wait Press}{Newline}
I'd wager tomorrow will bring rain.
{MClose}
Who does not love the mountains?
{MClose}
If a slope is too steep, you cannot stand on it.
{MClose}
There are said to be eight styles of poles.
{MClose}
If only a comely maid could accompany me!
{MClose}
Large creatures take less damage{Newline}
from physical attacks.
{MClose}
There is one star that never moves.{Newline}
What could it be?
{MClose}
Be careful when casting magicks{Newline}
on a Piscodaemon!
{MClose}
Once the war is over,{Newline}
I shall be unemployed.
{MClose}
I am the elder of twins.
{MClose}
Once the war is over, the weapon sellers{Newline}
will need a new profession.
{MClose}
Must you be so obtuse?
{MClose}
Fire-based magicks grow weaker when it rains.
{MClose}
Lightning-based magicks grow{Newline}
stronger when it rains.
{MClose}
Do today what must be done today, and do{Newline}
tomorrow what can wait until tomorrow!
{MClose}
To prevent your items from being destroyed{Newline}
or stolen, make use of the Safeguard ability.
{MClose}
There are ten known styles of spears.
{MClose}
If I were to have a monster for a pet,{Newline}
I would choose a dragon.
{MClose}
Mayhap I ought sell off what we have{Newline}
and simply run away.
{MClose}
I shall be keeping watch for a soothing{Newline}
hot spring during our journey.
{MClose}
Um{0x3F}{Wait Press}{Newline}
Uh{0x3F}
{MClose}
I should not have had so{Newline}
much to drink last night.
{MClose}
Curses! You have chased a lovely{Newline}
new melody right out of my head!
{MClose}
I dream of becoming a novelist! I am here{Newline}
to do research for my book.
{MClose}
*grumble* *grumble*
{MClose}
The feral chocobo calls with a boisterous{Newline}
"wark," not the domestic breed's mild "kweh."
{MClose}
I am studying nutrition.
{MClose}
I am doing my very best!
{MClose}
Destroy their weapon?{Newline}
Or destroy their armor?{Newline}
A difficult decision indeed.
{MClose}
There are eleven styles of bows.
{MClose}
Someday I shall have a store in Lesalia!{Wait Press}{Newline}
But what manner of establishment should it be?
{MClose}
Perhaps I shall tour Romandan{Newline}
ruins on my next holiday.
{MClose}
After a dry spell comes the rain.
{MClose}
Merchant cities are ideal for finding{Newline}
items from foreign lands.
{MClose}
Hic!{Wait Press}{Newline}
Confound these hiccoughs!
{MClose}
You still have much to learn!
{MClose}
I come from a family of furriers.
{MClose}
I must have patience{0x3F}
{MClose}
Shall we rest a moment?
{MClose}
Are we done for the day?
{MClose}
All units, charge!{Wait Press}{Newline}
Eh? Just talking to myself.
{MClose}
How are you doing?
{MClose}
Kindly do not stare at me so!
{MClose}
I think not.
{MClose}
Life is full of "if"s.{Wait Press}{Newline}
Well, one "if," in the middle.
{MClose}
They say the apple doesn't fall far from the{0x3F}{Wait Press}{Newline}
Apple cart? Orange? How does that saying go?
{MClose}
May I be spared a hideous thrashing{0x3F}
{MClose}
I'm from Fovoham, myself.
{MClose}
You can obtain rare items by using{Newline}
the Poach ability.
{MClose}
The ☇ symbol means that{Newline}
a magick can be reflected.
{MClose}
Where can a man go for{Newline}
some gambling around here?
{MClose}
Try making backup saves when{Newline}
fighting chained battles.
{MClose}
I simply cannot be bothered to care!
{MClose}
Take me looking for ancient wonders!
{MClose}
I will do anything asked of me.
{MClose}
I do so love the mystique{Newline}
of attacking with a tome.
{MClose}
Darlavon's daughter is a maiden fair.
{MClose}
Find a monster's weakness to{Newline}
fell it in a wink!
{MClose}
Ja-magick?{Wait Press}{Newline}
Never heard of it!
{MClose}
My lady and I used to meet behind{Newline}
the Dorter warehouses.{Wait Press} Heh heh{0x3F}
{MClose}
I do hope her sign and mine{Newline}
prove compatible{0x3F}
{MClose}
*yawn*
{MClose}
Is hope a blessing?{Newline}
Or is it a sickness?
{MClose}
Ha ha! Ha ha ha ha!
{MClose}
You must remember to assign{Newline}
abilities to your units!
{MClose}
I shall quit smoking for good{0x3F}tomorrow!
{MClose}
Perhaps combat is easier if one pays{Newline}
attention to zodiac compatibility.
{MClose}
Ooh, my feet itch!
{MClose}
For some reason, I lack enthusiasm.
{MClose}
Wield a weapon in both hands with the Doublehand{Newline}
ability to increase your attack power.
{MClose}
Rend their weapons and{Newline}
the battle's good as won!
{MClose}
I am doing this for our future!
{MClose}
My greatest desire is to fight a furious battle!
{MClose}
Will our future ever be as bright as they say?
{MClose}
Use Cure magick to draw out the foe.
{MClose}
Train beneath a frigid waterfall?{Wait Press}{Newline}
Not I!
{MClose}
How lonely it is to be out in{Newline}
the desert all by oneself.
{MClose}
Come!{Newline}
I shall trounce the lot of you!
{MClose}
When enemy magick is cast,{Newline}
flee at once!
{MClose}
I hear Ordallia was long ago spelled "Ordalia."{Newline}
Such things change over the ages.
{MClose}
'Tis naught{0x3F}
{MClose}
I've smuggled in some small victuals.
{MClose}
Experience trumps any book!
{MClose}
Espers always show up just when you{Newline}
forget you summoned them.
{MClose}
Use Concentration to{Newline}
inflict guaranteed damage!
{MClose}
I await a fair maid who can be satisfied{Newline}
by a mere chemist such as I!
{MClose}
I prefer to lie in wait for my enemies.
{MClose}
Why must armor be of such dull colors?
{MClose}
Using Reflexes increases a unit's evasion rate.
{MClose}
It is so busy here!{Wait Press}{Newline}
We could use some assistance.
{MClose}
Fight to the bitter end!
{MClose}
Reaction abilities are rarely triggered{Newline}
when Bravery is low.
{MClose}
Seek cover when assailed from above by archers.
{MClose}
The very thought of dying scares me to death.
{MClose}
Let us play at rock, paper, scissors!{Wait Press}{Newline}
Rock!
{MClose}
Love may be blind, but so is war.
{MClose}
Hmm?{Wait Press}{Newline}
Has someone summoned me?
{MClose}
At times I feel like blaming myself, and at times{Newline}
I feel like blaming a higher power.
{MClose}
At night, the woods are an eerie place indeed.
{MClose}
I am from Mandalia.
{MClose}
Wait is a command of great importance.{Newline}
Use it wisely!
{MClose}
It may appear as though I am not thinking{Newline}
a thing. And indeed, I am not!
{MClose}
Floating Eyes take extra damage{Newline}
when hit by an arrow!
{MClose}
It is simple enough to state that one{Newline}
opposes war. But is that enough?
{MClose}
Rumor has it there are ten styles of katana.
{MClose}
Have you been throwing stones?
{MClose}
I am deeply nervous.
{MClose}
I hope I have taken up with the right side.
{MClose}
Master your abilities wisely!
{MClose}
It has been so long since I tasted my{Newline}
favorite sweetmeat{0x3F}{Wait Press} I cannot stand it!
{MClose}
Is it time for our sortie?
{MClose}
I am in the market for a good wife!
{MClose}
Save early and often.
{MClose}
You can put KO'd units to good use as shields.
{MClose}
If you cannot move behind the enemy,{Newline}
try employing Wait instead.
{MClose}
A mage that can use Chakra?{Newline}
Now that is an interesting idea!
{MClose}
If you have a bow equipped, attack from{Newline}
on high for greater range.
{MClose}
I do so enjoy examining the terrain.{Newline}
Check the help text on any tile!
{MClose}
It is difficult to move in fens and marshes{Newline}
when it rains.
{MClose}
I wish to find someone who will Poach for me.
{MClose}
Assigning a Rend ability to an archer{0x3F}{Newline}
Why did I not think of that?
{MClose}
Select Remove and press the left button{Newline}
to quickly unequip a unit.
{MClose}
When optimizing equipment, the shield with{Newline}
the highest evade rate is equipped first.
{MClose}
When optimizing equipment, the weapon with{Newline}
the highest attack power is equipped first.
{MClose}
When optimizing equipment, the armor with{Newline}
the highest HP bonus is equipped first.
{MClose}
When optimizing equipment, the helm with{Newline}
the highest HP bonus is equipped first.
{MClose}
I lack the courage to fight alone.
{MClose}
You may become a powerful mage{Newline}
with Faith of 70 or above.
{MClose}
One solid strategy is to focus all{Newline}
attacks on a single foe.
{MClose}
Always remain calm—that is my strategy.
{MClose}
Heal, or attack? When I cannot decide,{Newline}
my disposition is such that I Wait instead.
{MClose}
An excess of unwanted weapons?{Newline}
Throw them at the foe!
{MClose}
Rumor has it there are six styles{Newline}
of knight swords.
{MClose}
If your Bravery is high,{Newline}
you would make a fine monk!
{MClose}
Some items are sold only in merchant cities{Newline}
and trade towns.
{MClose}
Which job shall I try next?
{MClose}
Is my Bravery over 50?{Newline}
Come, you may whisper the answer in my ear.
{MClose}
I hear Poachers' Dens will place{Newline}
your items in storage.
{MClose}
Beware the effects of poison, which are{Newline}
insidious indeed.
{MClose}
A chocobo cannot be injured as long as{Newline}
a rider remains astride it.
{MClose}
Be certain an item can reach your target{Newline}
before you throw it.
{MClose}
Yes, my lord!
{MClose}
Blast!{Wait Press}{Newline}
Time to feed the beasties.
{MClose}
Tarry a while. The day is not yet through.
{MClose}
An enemy knocked from a high cliff{Newline}
will suffer great damage.
{MClose}
If you are drowsy, sleep.
{MClose}
Knight swords and fell swords require{Newline}
two hands to wield effectively.
{MClose}
I once shattered a vial of elixir.{Newline}
Can you even fathom my horror?
{MClose}
Ice-based magicks grow{Newline}
stronger when it snows.
{MClose}
Make the most of status-inducing magicks{Newline}
for inevitable victory!
{MClose}
Everything requires a special knack.
{MClose}
Class differences mean naught to me!
{MClose}
One may say "I dodged a bullet," but{Newline}
is it truly possible to do so?
{MClose}
Looking hale and hearty as always, I see.
{MClose}
Pray do not grow angry.
{MClose}
Offerings differ in each city. If you can't find{Newline}
what you seek at one outfitter, try another.
{MClose}
I shall never master orthography.
{MClose}
I prefer maids with cascading tresses.
{MClose}
I shall always be right behind you!
{MClose}
One can learn much from the help system!
{MClose}
Be heedful of your attacks' estimated effects!
{MClose}
May Fortune smile upon us!
{MClose}
We have no choice but to fight!
{MClose}
Brush your teeth before retiring.
{MClose}
'Tis hard to bear{0x3F}
{MClose}
Only men can become bards, you know.
{MClose}
In what should I believe?
{MClose}
I do so love the feel{Newline}
of a fine new cloak.
{MClose}
Is my equipment sufficient?
{MClose}
Fighting bare-handed requires Bravery,{Newline}
Power, and Speed.
{MClose}
One day I shall take to the skies!
{MClose}
I aspire to be an arithmetician.{Wait Press}{Newline}
Let me see, five times seven is{0x3F}um{0x3F}
{MClose}
I should like to ride a chocobo!
{MClose}
A world without homework—{Newline}
could anything be more wondrous?
{MClose}
Truth be told, I am passionate about learning.
{MClose}
I am sure all will be fine in the end!
{MClose}
I left the Royal Akademy at Gariland and{Newline}
eventually found myself fighting here.
{MClose}
I dreamt it was raining arrows{Newline}
in the slums of Dorter.
{MClose}
I have heard tell that they hold{Newline}
chocobo races in faraway lands.
{MClose}
I did not do a thing, I swear it!
{MClose}
Me? I am just thinking{0x3F}thinking{Newline}
of this and that.
{MClose}
Gob-gob, hob{0x3F}{Wait Press} Beg pardons,{Newline}
just doing my goblin impression.
{MClose}
If only someone would give me a massage{0x3F}
{MClose}
The Silence status ailment{Newline}
prevents spellcasting.
{MClose}
I dreamt I was digging for treasure{Newline}
beneath a shady tree.
{MClose}
Chirijiraden?{Wait Press}{Newline}
The name is longer than the blade itself!
{MClose}
I cannot stand toads.{Newline}
They are so dreadfully warty.
{MClose}
What is my zodiac sign, I wonder?
{MClose}
Why did the apple court the fig?{Wait Press}{Newline}
Because it could not find a date!
{MClose}
What goes up and never comes back down?{Wait Press}{Newline}
Your age!
{MClose}
What grows larger the more you take away?{Wait Press}{Newline}
A hole!
{MClose}
Pray do not disturb my reading.
{MClose}
If something strikes you as too expensive,{Newline}
it is like to be nothing you need.
{MClose}
Fell swords deal greater damage when wielded{Newline}
by those of little Faith.
{MClose}
Ooh{0x3F}{Wait Press}{Newline}
I've got a terrible toothache!
{MClose}
Courage is naught but a word.
{MClose}
Take the bow from an archer and{Newline}
his attack power will plummet!
{MClose}
Did you know? Regen can cure Poison.
{MClose}
The higher one's Speed, the{Newline}
shorter one's charge time.
{MClose}
Be persistent in employing the Entice ability!
{MClose}
Am I now considered one of you?
{MClose}
Rumor has it there are{Newline}
five types of fell swords.
{MClose}
If I get confused out there, give me a whack!
{MClose}
There are eighteen styles of shields.
{MClose}
I am the strong, silent type!{Wait Press}{Newline}
{0x3F}Oops. Well, I am strong.
{MClose}
I long to become a great man one day.
{MClose}
An iron sword is the only weapon I need.
{MClose}
There are eleven types of knives.
{MClose}
Yes? Whatever could it be?
{MClose}
Pray leave me be.
{MClose}
You are doing a fine job.
{MClose}
I am not craven.{Wait Press} I am not craven.{Newline}
{Wait Press}I am not craven.{Wait Press} I am not craven.
{MClose}
I seek a fair maid who can prepare a fair meal.
{MClose}
♪ The blo-om stays not lo-ong{0x3F}{Wait Press}{Newline}
On the flo-ower of li-ife{0x3F}{Wait Press}{Newline}
Hic!{Wait Press} *belch*
{MClose}
I{0x3F}{Wait Press} I am dizzy.
{MClose}
How may I help you?
{MClose}
How much must the land in these{Newline}
parts sell for, I wonder?
{MClose}
I find I have been quite absent-minded of late.
{MClose}
I wish to master every job!
{MClose}
Make use of Rush to knock{Newline}
the foe from atop a cliff!
{MClose}
*hiccup*
{MClose}
I hear there are many pleasant{Newline}
hot springs in Zeltennia.
{MClose}
Wearing capes makes one{Newline}
feel so mysterious.
{MClose}
I was working as a farmer until recently.
{MClose}
Isn't the ocean ever so charming!
{MClose}
I simply must have a cup of tea each morning.
{MClose}
Afternoon tea—I cannot go without it!
{MClose}
Tee hee hee!
{MClose}
Do not stare at me!
{MClose}
Bare-handed attacks are more effective{Newline}
with higher Bravery, Power, and Speed.
{MClose}
I prefer to concentrate on defeating{Newline}
my enemies one at a time!
{MClose}
♪ La la la la la!
{MClose}
Best of luck to you!
{MClose}
Teach me to make a whistle of a blade of grass!
{MClose}
I am the second of five sisters.
{MClose}
Revive a KO'd ally with phoenix down at once!
{MClose}
It is all for the future!
{MClose}
My family makes furniture.
{MClose}
I was born in Dorter.
{MClose}
How long will this war go on?
{MClose}
I am ready to be mobilized{Newline}
at a moment's notice!
{MClose}
When choosing a job, press Select{Newline}
to check its Level up bonuses!
{MClose}
Pray do not stare at me like that!
{MClose}
I prefer performing an action before I move,{Newline}
but after is fine, too.
{MClose}
Magick has a limited horizontal and{Newline}
vertical range. Keep that in mind!
{MClose}
I prefer to hit and run!
{MClose}
I should like to touch a cockatrice,{Newline}
right at its most feathery point.
{MClose}
I already know!{Wait Press}{Newline}
You're enamored of me, right?
{MClose}
I am the third of five sisters.
{MClose}
A cloudy sky makes one imagine{Newline}
angels descending from the heavens.
{MClose}
It is only natural for a girl to have her secrets!
{MClose}
I am afraid my sense of direction is abysmal.
{MClose}
Facing is an important decision.{Newline}
Do not make it lightly!
{MClose}
The AI battle setting is useful for training.
{MClose}
I've come along, too!
{MClose}
I should like to have a nice steak about now.
{MClose}
One cannot be tough without{Newline}
also knowing when to be kind.
{MClose}
Hmph!
{MClose}
I want to gain another level.
{MClose}
It seems we receive fewer rations as of late.{Newline}
I do hope supplies are not running low.
{MClose}
The more the merrier!
{MClose}
I am the fourth of five sisters.
{MClose}
My personality?{Wait Press}{Newline}
Mayhap a bit flighty.
{MClose}
One must always eat a good breakfast.
{MClose}
Ah, to visit the south—a veritable paradise!
{MClose}
Won't you draw my picture?{Newline}
I will model for you.
{MClose}
It is difficult indeed to bring myself{Newline}
to strike a handsome foe.
{MClose}
I would like a stuffed doll{Newline}
in the shape of a Bomb!
{MClose}
One cannot hope to inflict much damage{Newline}
by throwing stones.
{MClose}
If you missed a rare item,{Newline}
you can always go back for it!
{MClose}
Curses! I forgot to bring my bathing suit!
{MClose}
Try drawing the enemy through a chokepoint!
{MClose}
Remember to check your units' turn order.
{MClose}
What will our rations be today?
{MClose}
Sunburn is but one more worry{Newline}
when doing battle during the day.
{MClose}
Note well how many items remain in inventory.
{MClose}
Cure magicks deal harm{Newline}
to the undead!
{MClose}
Assign Sticky Fingers to a unit to steal items{Newline}
thrown by foemen.
{MClose}
Return to the tutorial and{Newline}
study more earnestly!
{MClose}
Mayhap I am the only one who thinks{Newline}
monsters look delicious.
{MClose}
Our party may be host to a peeping Tom!
{MClose}
Hic!{Wait Press}{Newline}
Fancy buying me a drink?
{MClose}
I am not a licensed warrior.{Newline}
Will that be a problem?
{MClose}
I am fond of a certain someone.{Newline}
But how may I tell him?
{MClose}
If at first you don't succeed,{Newline}
try, try again!
{MClose}
I am impatient for abilities to charge.
{MClose}
I have little to offer apart{Newline}
from my sunny disposition!
{MClose}
One cannot laugh off one's{Newline}
errors on the battlefield.
{MClose}
It gives me great joy to inflict precisely{Newline}
100 points of damage.{Wait Press}{Newline}
Perhaps I am odd.
{MClose}
Pay attention to the status icons!
{MClose}
It is all right.
{MClose}
Which sword might be the strongest?
{MClose}
Naming units can be vexing indeed.{Newline}
I am not the best at spelling.
{MClose}
Which magick is the strongest?
{MClose}
Weapons may be wielded in either hand.{Newline}
They attack in the same way.
{MClose}
As long as one of your units is riding a chocobo,{Newline}
they cannot all be destroyed at once.
{MClose}
Am I proving myself useful?
{MClose}
Do not let failure cloud your mind!
{MClose}
The Chronicle teaches us so much!
{MClose}
Something about this war{Newline}
sticks in one's throat.
{MClose}
Shall I give you my autograph?
{MClose}
My swain was devoured by a Piscodaemon!
{MClose}
We can do it!
{MClose}
Brrr{0x3F}{Wait Press}{Newline}
The frigid wind has set my teeth on edge.
{MClose}
I am lucky indeed to be serving with you!
{MClose}
I am a student of history.
{MClose}
One must check the movement range{Newline}
of enemy units as well.
{MClose}
The Parry ability doubles your{Newline}
weapon's evasion rating!
{MClose}
Have we not done enough for today?
{MClose}
Treants take extra damage{Newline}
when hit by an axe!
{MClose}
I detest being a black mage.{Newline}
No one can see my face!
{MClose}
Do you know of any shops nearby{Newline}
that sell Bacchus Liqueur?
{MClose}
Begone! I am trying to take a nap!
{MClose}
One must not dwell upon the past.
{MClose}
What is this thing we call freedom?
{MClose}
Why am I charged with doing{Newline}
the party's laundry?
{MClose}
Whew{0x3F}
{MClose}
Have you also had that nightmare where{Newline}
a crystal is a single step out of reach?
{MClose}
If I happen to doze off,{Newline}
strike me till I wake!
{MClose}
What are we to live for?{Wait Press}{Newline}
Money?
{MClose}
Read monster help messages to discover{Newline}
their resistances and weaknesses.
{MClose}
Oh, my!
{MClose}
Weapons lost to Iaido or Throw can be{Newline}
recovered at Poachers' Dens!
{MClose}
Do not come any closer!
{MClose}
It is wise to check the enemy's status{Newline}
before making a move.
{MClose}
Come, let us move along!
{MClose}
Pray do not peek while I am changing!
{MClose}
Bombs react quickly when{Newline}
brought to low HP.
{MClose}
Robes and boots are in fashion this season.
{MClose}
Weapons with high Parry rates{Newline}
are good for defense.
{MClose}
Tomes are useful, but cumbersome.
{MClose}
I cannot stand the taste of ether.
{MClose}
Axes and flails often hit for greater{Newline}
or lesser damage than expected.
{MClose}
Herbal tea makes me feel so sophisticated.
{MClose}
Make use of "Reflect" and your magick{Newline}
will reach distant foes.
{MClose}
Come, come—where is your smile?{Newline}
There! You must feel better now!
{MClose}
It is often better to let{Newline}
the enemy approach first.
{MClose}
Have we time to shop for souvenirs?
{MClose}
Have you any techniques to relieve stress?
{MClose}
Pummel often hits for greater or{Newline}
lesser damage than expected.
{MClose}
Agrias's birthday?{Newline}
I believe it is the 1st of Cancer.
{MClose}
We must fight to the bitter end!
{MClose}
I want an item to tie my hair back.
{MClose}
A staff makes one look so much wiser.
{MClose}
Assigning White Magicks to a knight?{Newline}
A noble combination!
{MClose}
I dream of becoming a dancer!
{MClose}
I have four older sisters.
{MClose}
Yes? What is it?
{MClose}
I cannot bear the thought of being{Newline}
turned into a poisonous frog!
{MClose}
Do not be miserly with the equipment!
{MClose}
My family runs a butcher shop.
{MClose}
A knight may battle during the day as well!{Newline}
Eh? Mayhap this is news to me alone.
{MClose}
Castles sell the heaviest armor and weapons.
{MClose}
There is nothing more dangerous{Newline}
than going into battle without a plan!
{MClose}
One good strategy is to focus your{Newline}
attacks on a single foe.
{MClose}
I fear I lack the courage to fight on my own.
{MClose}
I came here expecting a clerical position!{Newline}
Perhaps I misheard a call for clerics.
{MClose}
I am the oldest of five sisters.
{MClose}
What is the name of that song I hear?
{MClose}
Trees may shield you from the tips of arrows.
{MClose}
Have we any boots that suit me?
{MClose}
Rumor has it there are{Newline}
ten styles of ninja blades.
{MClose}
I hope we do not encounter any malboros.
{MClose}
Take the weapon from your foeman,{Newline}
and his attack power will plummet!
{MClose}
Be persistent with the Entice ability!
{MClose}
It would appear that Speed increases the{Newline}
damage inflicted by bows and crossbows.
{MClose}
Who can hate a blue sky?
{MClose}
There's something I've wanted to tell you{Newline}
for a while.{Wait Press} No, this is not the proper time.
{MClose}
I so love to inherit abilities{Newline}
from defeated enemies!
{MClose}
I was born near the Siedge Weald.
{MClose}
Begone!
{MClose}
Did you know? Regen can cure Poison.
{MClose}
What is my zodiac sign, I wonder?
{MClose}
"Now" means an ability requires no charge time{Newline}
and can be executed immediately.
{MClose}
Won't a kind soul give me a massage?
{MClose}
I am sure it will all go well!
{MClose}
I wish I could fly!
{MClose}
Buy me some comely garments!
{MClose}
I always perform my stretching{Newline}
exercises before bed.
{MClose}
Be heedful of your attacks' estimated effects!
{MClose}
Everything has its own trick!
{MClose}
Ice-based magicks grow stronger when it snows.
{MClose}
Be certain an item can reach your target{Newline}
before you throw it.
{MClose}
Naming one's monsters is always a nice gesture.
{MClose}
Would that I had some{Newline}
Bugross octopus right now!
{MClose}
I detest drunkards!
{MClose}
An injured Minotaur will counterattack{Newline}
with bone-crushing strength!
{MClose}
Is my Faith over 60?{Newline}
Come, you may whisper the answer in my ear.
{MClose}
Pray do not forget me.
{MClose}
If your Jump is 4, you may leap{Newline}
across a gap of 2 tiles.
{MClose}
Raise not only revives a KO'd unit,{Newline}
but also restores half of their HP.
{MClose}
I find the orator costume so dashing!
{MClose}
If your Bravery is high, you{Newline}
would make a fine monk!
{MClose}
It would appear that magick power increases{Newline}
the damage inflicted by poles and tomes.
{MClose}
You can become a powerful mage{Newline}
with Faith of 70 or above.
{MClose}
When optimizing equipment, the helm with{Newline}
the highest HP bonus is equipped first.
{MClose}
When optimizing equipment, the armor with{Newline}
the highest HP bonus is equipped first.
{MClose}
When optimizing equipment, the weapon with{Newline}
the highest Attack is equipped first.
{MClose}
When optimizing equipment, the shield with{Newline}
the highest Block Rate is equipped first.
{MClose}
Assigning Armor Lore to a monk{0x3F}{Newline}
Why did I not think of that?
{MClose}
That boyfriend of mine cannot decide{Newline}
between me and my sister!
{MClose}
To Poach is to truly live!
{MClose}
Don't stand close together when{Newline}
facing enemy magick users!
{MClose}
Read the terrain help messages to discover{Newline}
which Geomancy effects are available.
{MClose}
Having a Jump of 5 is simply marvelous.
{MClose}
I shall never forget my first love{0x3F}
{MClose}
I was a chemist, once upon a time.{Newline}
I barely remember it myself.
{MClose}
Being Invisible increases your{Newline}
evasion and critical hit chance!
{MClose}
Bows and crossbows are harder{Newline}
to aim during thunderstorms.
{MClose}
When moving, it is disappointing to find you{Newline}
can go but one step from your destination!
{MClose}
You can put KO'd units to good use as shields.
{MClose}
Try making backup saves when{Newline}
fighting chained battles.
{MClose}
Are we attacking already?
{MClose}
I am deeply nervous.
{MClose}
"Reequip" counts as an action.{Newline}
That hardly seems fair, does it?
{MClose}
I am in the market for a fine man!
{MClose}
Do be kind!
{MClose}
Would that I had some Rhana crab right now!
{MClose}
Plan ability progression wisely!
{MClose}
I hope I have taken up with the right side.
{MClose}
Wait is a command of great importance.{Newline}
Use it wisely!
{MClose}
I am from Lenalia.
{MClose}
I am certain we have a bright{Newline}
future ahead of us!
{MClose}
I shall follow you to the very end.
{MClose}
Fire deals more harm{Newline}
to oiled enemies.
{MClose}
May I have no magick cast upon me{0x3F}
{MClose}
D-do you like me?
{MClose}
There are sixteen different espers.
{MClose}
Won't someone come steal my heart?
{MClose}
Why{0x3F}{Wait Press}{Newline}
That is a secret!
{MClose}
What!?{Wait Press}{Newline}
I cannot answer a question like that!
{MClose}
Hmph! You may dismiss me when it pleases you!
{MClose}
Fire-based magicks grow weaker when it rains.
{MClose}
I am studying archaeology.
{MClose}
For my next holiday, I shall{Newline}
raft down Finnath Creek!
{MClose}
Only women can become dancers, you know.
{MClose}
Bards and dancers can equip{Newline}
perfumes as accessories!
{MClose}
I am looking for a boyfriend.{Newline}
A handsome chemist would do.
{MClose}
My chest is so heavy that my shoulders ache.{Newline}
All part of being a woman, I suppose.
{MClose}
I yearn to be party to a whirlwind love affair.
{MClose}
Wield a weapon in each hand with the{Newline}
Dual Wield ability to attack twice.
{MClose}
Ooh, my back itches!
{MClose}
Combat is easier if one takes{Newline}
zodiac compatibility into account.
{MClose}
Large creatures take less damage{Newline}
from physical attacks.
{MClose}
It is not enough to simply learn abilities.{Newline}
One must assign them as well.
{MClose}
The Blind status ailment greatly reduces{Newline}
evasion and physical attack accuracy.
{MClose}
Surely there is someone out there for me.
{MClose}
Let us search for ancient wonders!
{MClose}
I do hope his sign and mine{Newline}
prove compatible{0x3F}
{MClose}
My swain and I used to meet behind{Newline}
the Dorter warehouses.{Wait Press} Heh heh{0x3F}
{MClose}
My father tells the most boring stories.{Newline}
They put everyone to sleep!
{MClose}
Oh, do as you like!
{MClose}
The ☇ symbol means that{Newline}
a magick can be reflected.
{MClose}
One must bring boots if one is to venture{Newline}
into the mountains!
{MClose}
It would appear that Bravery increases{Newline}
the damage inflicted by a katana.
{MClose}
I am glad of my lovely tresses.
{MClose}
Despite my reservations about this war,{Newline}
I do so love to fight.
{MClose}
If you decide to run away,{Newline}
do be sure to take me with you!
{MClose}
If I were to have a monster for a pet,{Newline}
I would choose a malboro.
{MClose}
There are four styles of handbags.
{MClose}
The Safeguard ability will protect your items.
{MClose}
Lightning-based magicks are{Newline}
best used on rainy days.
{MClose}
Once the war is over{0x3F}{Wait Press}{Newline}
I can be a normal girl again.
{MClose}
I dreamt I was hunting for treasure{Newline}
atop a volcano!
{MClose}
If only a handsome gentleman{Newline}
could accompany me{0x3F}
{MClose}
Ah, I am so slow in moving today!{Wait Press}{Newline}
I'd wager tomorrow will bring rain.
{MClose}
My dream?{Wait Press}{Newline}
'Tis a secret!
{MClose}
If it is rumors you seek, find a tavern.
{MClose}
If there be a word beyond your ken,{Newline}
avail yourself of a dictionary.
{MClose}
Magick guns deal greater damage when{Newline}
fired by those of high Faith.
{MClose}
For what am I fighting?
{MClose}
See{Wait Press} you{Wait Press} later{0x3F}
{MClose}
I am always so melancholy when it rains.
{MClose}
Visit a Poachers' Den to recover broken{Newline}
or stolen equipment!
{MClose}
Equip a shield to block{Newline}
counterattacks with ease!
{MClose}
Once the war is over, I shall study music!
{MClose}
Monsters lay eggs, you know.
{MClose}
Be sure you are well stocked with potions!
{MClose}
Selecting Wait will make your{Newline}
next turn come faster.
{MClose}
{0x3F}
{MClose}
{file 07}{section 24}
Input your birthday as it appears on the solar calendar.{Newline}
Move the cursor with the left and right buttons, and{Newline}
adjust the date with the up and down buttons.
{MClose}
{0xEB}{Tab 36}{0xE802}{0xE4}
{MClose}
{Tab 06}{0xE802}{0xE4}{Tab 18}{0xEB}
{MClose}
{Tab 25}Aries
{MClose}
{Tab 22}Taurus
{MClose}
{Tab 23}Gemini
{MClose}
{Tab 22}Cancer
{MClose}
{Tab 28}Leo
{MClose}
{Tab 25}Virgo
{MClose}
{Tab 25}Libra
{MClose}
{Tab 21}Scorpio
{MClose}
{Tab 1A}Sagittarius
{MClose}
{Tab 1D}Capricorn
{MClose}
{Tab 1F}Aquarius
{MClose}
{Tab 23}Pisces
{MClose}
Okay{Newline}
Cancel
{MClose}
{file 07}{section 25}
♪  1.{LS}Benchwarmer{Tab AB}REZON
{MClose}
♪  2.{LS}Goner with the Wind{Tab AB}REZON
{MClose}
♪  3.{LS}Adults Only{Tab AB}REZON
{MClose}
♪  4.{LS}SMPL1.JPG{Tab AB}YmoH.S
{MClose}
♪  5.{LS}Blasphemous Beat{Tab AB}YmoH.S
{MClose}
♪  6.{LS}The Bear is Back{Tab AB}YmoH.S
{MClose}
♪  7.{LS}Patriots{Tab AB}REZON
{MClose}
♪  8.{LS}Japanesque{Tab AB}REZON
{MClose}
♪  9.{LS}The Sky is Falling{Tab AB}REZON
{MClose}
♪10.{LS}Thump Thump{Tab AB}YmoH.S
{MClose}
♪11.{LS}Ramza's Rue{Tab AB}YmoH.S
{MClose}
♪12.{LS}Chargin' Sergeant{Tab AB}YmoH.S
{MClose}
♪13.{LS}Blithe Bear{Tab AB}YmoH.S
{MClose}
♪14.{LS}The Ceremony{Tab AB}YmoH.S
{MClose}
♪15.{LS}Hi-Yo Silver!{Tab AB}YmoH.S
{MClose}
♪16.{LS}Rolling Sobat{Tab AB}YmoH.S
{MClose}
♪17.{LS}Helldance{Tab AB}REZON
{MClose}
♪18.{LS}Merry-go-Ajora{Tab AB}YmoH.S
{MClose}
♪19.{LS}Heartless Hellion{Tab AB}REZON
{MClose}
♪20.{LS}Grand Prize{Tab AB}REZON
{MClose}
♪21.{LS}Consolation Prize{Tab AB}REZON
{MClose}
♪22.{LS}Job Level UP! S{Tab AB}REZON
{MClose}
♪23.{LS}You Lose! L{Tab AB}YmoH.S
{MClose}
♪24.{LS}Job Level UP! L{Tab AB}YmoH.S
{MClose}
♪25.{LS}Bear to the Ball{Tab AB}REZON
{MClose}
♪26.{LS}Hinterland Guards{Tab AB}REZON
{MClose}
♪27.{LS}Morning Milk{Tab AB}REZON
{MClose}
♪28.{LS}Blight & Chairful{Tab AB}REZON
{MClose}
♪29.{LS}Unemployment{Tab AB}YmoH.S
{MClose}
♪30.{LS}Bear Butcherings{Tab AB}REZON
{MClose}
♪31.{LS}Face Off{Tab AB}YmoH.S
{MClose}
♪32.{LS}Arazlam's Alcove{Tab AB}YmoH.S
{MClose}
♪33.{LS}Circumstances{Tab AB}REZON
{MClose}
♪34.{LS}Longwinded{Tab AB}REZON
{MClose}
♪35.{LS}Spring Filing{Tab AB}YmoH.S
{MClose}
♪36.{LS}Battle Report{Tab AB}YmoH.S
{MClose}
♪37.{LS}The Queen's Do{Tab AB}YmoH.S
{MClose}
♪38.{LS}Sounds of Ivalice{Tab AB}YmoH.S
{MClose}
♪39.{LS}Encyclopedia Ceremonious{Tab AB}YmoH.S
{MClose}
♪40.{LS}Blessings of the Land{Tab AB}REZON
{MClose}
♪41.{LS}Close Upon Comatose{Tab AB}YmoH.S
{MClose}
♪42.{LS}Procession of the Farmers{Tab AB}REZON
{MClose}
♪43.{LS}Victory!{Tab AB}YmoH.S
{MClose}
♪44.{LS}The Real Me{Tab AB}REZON
{MClose}
♪45.{LS}Level UP! S{Tab AB}YmoH.S
{MClose}
♪46.{LS}Treasure, Matey S{Tab AB}YmoH.S
{MClose}
♪47.{LS}Good Times S{Tab AB}YmoH.S
{MClose}
♪48.{LS}Bad Times S{Tab AB}YmoH.S
{MClose}
♪49.{LS}Cachinnations{Tab AB}REZON
{MClose}
♪50.{LS}Unpossible{Tab AB}YmoH.S
{MClose}
♪51.{LS}A Bear Beseeching{Tab AB}YmoH.S
{MClose}
♪52.{LS}A Bear's Banquet{Tab AB}YmoH.S
{MClose}
♪53.{LS}Swinging Scoundrel{Tab AB}YmoH.S
{MClose}
♪54.{LS}Paean of Passion{Tab AB}REZON
{MClose}
♪55.{LS}Cold-hearted{Tab AB}REZON
{MClose}
♪56.{LS}After the Harvest{Tab AB}YmoH.S
{MClose}
♪57.{LS}Harvest Hoedown{Tab AB}YmoH.S
{MClose}
♪58.{LS}Requiem for Mr. S{Tab AB}YmoH.S
{MClose}
♪59.{LS}Brand New Morning{Tab AB}REZON
{MClose}
♪60.{LS}Gibbet Time{Tab AB}REZON
{MClose}
♪61.{LS}Benevolent Bear{Tab AB}YmoH.S
{MClose}
♪62.{LS}Arm of the Queen{Tab AB}YmoH.S
{MClose}
♪63.{LS}Psychopathic Scoundrel{Tab AB}YmoH.S
{MClose}
♪64.{LS}Electromagnetic{Tab AB}REZON
{MClose}
♪65.{LS}Bothered Bear{Tab AB}REZON
{MClose}
♪66.{LS}The Queen's Slippers{Tab AB}YmoH.S
{MClose}
♪67.{LS}My Sister's Socks{Tab AB}YmoH.S
{MClose}
♪68.{LS}For a Friend{Tab AB}YmoH.S
{MClose}
♪69.{LS}The Queen's Bed{Tab AB}YmoH.S
{MClose}
♪70.{LS}Gnarling Gnobles{Tab AB}YmoH.S
{MClose}
♪71.{LS}Monkeybaag{Tab AB}YmoH.S
{MClose}
♪72.{LS}Who's Cid?{Tab AB}YmoH.S
{MClose}
♪73.{LS}Bitter Bear{Tab AB}YmoH.S
{MClose}
♪74.{LS}Ajora's Smile{Tab AB}YmoH.S
{MClose}
♪75.{LS}Ajora in Action{Tab AB}YmoH.S
{MClose}
♪76.{LS}Urgent! Emergency!{Tab AB}YmoH.S
{MClose}
♪77.{LS}Gold Leaf{Tab AB}YmoH.S
{MClose}
♪78.{LS}Fugue de Soy{Tab AB}YmoH.S
{MClose}
♪79.{LS}What About Me?{Tab AB}YmoH.S
{MClose}
♪80.{LS}Ajora's Masque{Tab AB}YmoH.S
{MClose}
♪81.{LS}Let's Enjoy Fighting{Tab B2}Mitsui
{MClose}
♪82.{LS}Let's Enjoy Fighting Ver. 2{Tab B2}Mitsui
{MClose}
♪83.{LS}A Walk in the Garden{Tab B2}Mitsui
{MClose}
♪84.{LS}The Wilds{Tab B2}Mitsui
{MClose}
♪85.{LS}Harmful Hormones{Tab B2}Mitsui
{MClose}
♪86.{LS}Revenge{Tab B2}Mitsui
{MClose}
♪87.{LS}Studio of DOOM{Tab B2}Mitsui
{MClose}
♪88.{LS}Happy Sheepgut{Tab B2}Mitsui
{MClose}
♪89.{LS}Still of the Night{Tab B2}Mitsui
{MClose}
♪90.{LS}Sabbath{Tab B2}Mitsui
{MClose}
♪91.{LS}Up Up and Away{Tab B2}Mitsui
{MClose}
♪92.{LS}To Lethe and Back{Tab BA}myu
{MClose}
♪93.{LS}What Time We Have{Tab BA}myu
{MClose}
♪94.{LS}Deja Entendu{Tab BA}myu
{MClose}
♪95.{LS}Little Wings{Tab BA}myu
{MClose}
♪96.{LS}Fear Factor{Tab BA}myu
{MClose}
♪{Newline}
♪{Newline}
はじめて戦闘用に作った曲.本当はこの前に1曲{Newline}
作ったんだけど、明るすぎてボツになりました.{Newline}
で、反動でこんな大仰でアクの強い曲を作ってし{Newline}
まいました.{Newline}
ボツになった曲ですが、今はユニット紹介のXA{Newline}
となりデモで余生を送っております.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
{file 07}{section 26}
はじめて戦闘用に作った曲.本当はこの前に1曲{Newline}
作ったんだけど、明るすぎてボツになりました.{Newline}
で、反動でこんな大仰でアクの強い曲を作ってし{Newline}
まいました.{Newline}
ボツになった曲ですが、今はユニット紹介のXA{Newline}
となりデモで余生を送っております.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
3番目に戦闘用に作った曲.これまでの2曲があ{Newline}
まりにもナニな感じだったので、もうちっと親し{Newline}
みやすいメロデ虫主体の曲にしようと作ってみた{Newline}
曲です.{Newline}
んで、なぜかお祭りになってしまいました.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
曲名はさらに「ダ—♥マン虫と続くのですが要す{Newline}
るに数年前に作ったゲ—ムの曲で最後のボス曲が{Newline}
「ダ—♥マン阿鼻叫喚虫ってな名前でちょっとア{Newline}
♥ブ系入ってるかな～?って曲で、{Newline}
なかなか狂った雰囲気だったんですが、この曲を{Newline}
作曲した最近はそこまで狂い切れなかったってこ{Newline}
とですね.全然「要するに虫じゃないっスね.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
一番最初に作った戦闘用の曲で、サンプリングし{Newline}
た音ネタが正常に機能するかどうかのテストも兼{Newline}
ねるように作った、とても思い出深い曲です.{Newline}
{Newline}
思い返せば早5年、あれからずいぶんと時間が経{Newline}
ったような気がしますが、実は半年も経っていな{Newline}
いんですね.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
大自然をバックに戦う雰囲気を想定して{Newline}
作ってみました.{Newline}
なんてね、ふっふ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
この曲はFFTの主人公である、森のクマさんを{Newline}
想像しながら書きました.当初の了定では心優し{Newline}
いクマさんが繰り広げる心暖まるフ虫ミリ—アド{Newline}
ベンチャ—でしたので、雰囲気もバッチリ合⋯{Newline}
嘘です、ごめんなさい.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
なんつ—か、時代設定的にズレがある曲ですな.{Newline}
剣と魔法ってより筋肉男が両手にガトリングガン{Newline}
ってな雰囲気です.他人事のように書いてスミマ{Newline}
せんです.反省してますです.{Newline}
んで2ペ—ジ目ですね.そうなんです.{Newline}
もう春なんです.頭もちょっとイキ気味です.{Newline}
うひひっふふふっほほほのほ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
おいらの兄貴の崎元氏がこの曲を聴くなり「外人{Newline}
が日本風のものを作ろうとしたみたいだ虫などと{Newline}
のたまったのでした.ひどいぜアニキ!{Newline}
ま—確かに最近は洋ゲェやりすぎだけどさっ.{Newline}
本当は夜の進軍といった雰囲気を出したかったん{Newline}
ですが、曲の後半はもう兵士踊りまくりって感じ{Newline}
になってしまいました.ぐ虫.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
そんでもってたまには普通の曲でも作るべってわ{Newline}
けで、作って見たらあらたいへん.ちょっと楽器{Newline}
の帯域が無理しすぎよ奥サマってな事に.{Newline}
(奥サマってだれ?){Newline}
あ—ら育ちの卑しさがでちゃったかしら?{Newline}
などと言いながら今日を流されて生きていく女が{Newline}
一人.(だから誰だよ){Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
曲名が文字数オ—バ—のため変更しました.{Newline}
{Newline}
{Newline}
{Newline}
正式名称は···.{Newline}
{LS}{LS}{LS}{LS}{LS}「づん{LS}ズリズリ、づんづん虫{Newline}
です.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
主人公と登場人物の主義主張をぶつけ合っている{Newline}
局面で使われているようです.{Newline}
{Newline}
{Newline}
もうちょっと仲良くやりましょうよ.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
聞いた感じ、正義正しい印象を受けるのでしょう{Newline}
か?{Newline}
そんな場面で使われていることが多いようです.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
キラキラ系が多いためか寒さを連想させたようで{Newline}
す.雪が好き!{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
眠いときに作りました.{Newline}
なんか夢見悪いです.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
男は黙ってウエスタン.{Newline}
冬湖でダマ—ル着ながら(笑).{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}サッキ—崎元
{MClose}
エンジニアのW部さんに{Newline}
「1曲だけミュ—ジカルみたいのが{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}まざってる虫～.うきょきょきょ虫{Newline}
っと言われてしまったこの曲.{Newline}
そんなことを言う奴には{Newline}
俺のソバットが黙っちゃいないぜ.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}ロ—リン崎元
{MClose}
ボスです.いや—もう初めてイラスト見せてもら{Newline}
ったときはボクちん失神しそうでしたよ.{Newline}
んでキ—ワ—ドは「変質者虫って感じ、と勝手に{Newline}
決めつけて作ったのがこの曲ざんす.{Newline}
なんか文章が荒れてて申し訳ないです.それでな{Newline}
んでしたっけ、そうそう若者の言葉の荒廃が社会{Newline}
問題ミタイな—···ごめんなさい.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
{LS}{Newline}
アジョラさんのいる箱庭が回る—{Newline}
くるくる—{Newline}
{Newline}
まわる—、まわる～{Newline}
まわります～{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元ロ—リン
{MClose}
ほんまこの曲は大変でしたわ—.最初に前半部分{Newline}
を作ってたんですが、なんかヨワよわなので後半{Newline}
部分を別の曲として新たに作ったんです.{Newline}
で、結局両方おしいって事で合体させました.{Newline}
ま虫2コ1って感じですか.ちょっと繋ぎ目の溶{Newline}
接失敗って気もしますが、ベ♥ツばらばらにして{Newline}
密輸する時代ですから(意味不明).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
できれば温泉旅行がいいな.{Newline}
そんでもって海産物とお酒がうまいところ.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
なんだ自転車か—.{Newline}
せめて電動にしてよ.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
ちょっと、らっき～{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
あんらっき—{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
超らっき～{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
今日はクマさんが楽しみにしていた舞踏会の日.{Newline}
人間の娘とお城の会場に向かいます.しかし運悪{Newline}
くイジワル警備隊長に見つかってしまいクマさん{Newline}
はなじられ石を投げつけられてしまいます.{Newline}
ついに闘争本能に火がついたクマさんは人間をバ{Newline}
ッタバッタと殺しまくり気がつくと大好きなあの{Newline}
娘までも.泣きながら血のワルツを踊るクマ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
のどかな国境付近の警備隊.{Newline}
{Newline}
やることはな—んにもありません.{Newline}
{Newline}
今日も朝起きて飯食って{Newline}
{LS}{LS}{LS}{LS}{LS}昼飯食って3時にお茶して{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}夕飯食べて寝ましたとさ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
いや—朝の牛乳はいいっスね—.{Newline}
こう腰に手を当ててゴキュッゴキュッと{Newline}
飲む姿がイキでいいねェ.{Newline}
朝のお通じも良くなるって事だし.{Newline}
もちろん早朝ジョギングに出かけて{Newline}
人の家の玄関先から失敬したのを飲むのが{Newline}
スリルがあってアドレナリンもドクドクよ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
なんか初めて木管を少しはまともに使えたかな?{Newline}
って感じの曲.僕の心のなかも明朗会計な気分.{Newline}
{Newline}
{Newline}
何を言ってるのかよくわかりませんね(笑).{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
やる気無さそうな雰囲気っす.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
血のワルツ事件のキズも新しい人間の彼女によっ{Newline}
て癒されつつある今日この頃.クマさんは娘を伴{Newline}
って毛皮骨肉店へ.店へ入るなり娘が叫んだ!{Newline}
「イヤ—ッ!!虫いったいなにが?!{Newline}
そこにはクマさんにそっくりな毛皮が!なんと、{Newline}
それは生き別れの弟のものだった.「ウォオォ虫{Newline}
クマさんの復讐本能に火がついた!(以下略){Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
ちょっとヤル気っす.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
割合とすました雰囲気の彼.{Newline}
いつでも仕事の話ばかりですが、{Newline}
実は良い奴なんですね.{Newline}
{Newline}
今後の彼の活躍に期待しましょう.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
ん—そうね—月並だけどボチボチってとこかな—{Newline}
あ—そ—そ—こないだアンタが口説いてた彼女ね{Newline}
こんど会ったらアンタ殺すって言ってたよアンタ{Newline}
なにしたの、え、ほ—、へ—、ふ—む虫えっ.{Newline}
そりゃまずいでしょ—やっぱ人としてそれは許さ{Newline}
れないでしょ—ふつ—、え、あ—そんなこと言っ{Newline}
て知らないよ、あっ彼女来たぞ.外でやってね.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
ま虫なんだな虫.{Newline}
ん—.{Newline}
ん虫—んと.{Newline}
ふむ.{Newline}
ま虫なんだ.{Newline}
あれだよ.{Newline}
わかるだろ虫おまえさんにも.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
今回の仕事は色々とあったが、{Newline}
{LS}{LS}晴天にも恵まれ、割合と順調に進み{Newline}
{LS}{LS}{LS}{LS}旅の途中で勇気を奮って{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}宝箱を開けてみたところ···{Newline}
よって今回の仕事は{Newline}
{LS}{LS}{LS}{LS}{LS}大いに成功したと言える!!{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}(途中割愛){Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
この曲って戦況報告の曲じゃなかったンスか虫?{Newline}
大丈夫ッスか、戦闘に使って?{Newline}
{Newline}
え?{LS}雰囲気が合ってる?{Newline}
あっはっはっは.{Newline}
ま、最初からそのつもりだったのだよ、僕は.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}あっはははは(満開).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
かなりキてます.{Newline}
{Newline}
よよょ虫～.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
こんな楽しげな場面はあるのだろうかと{Newline}
不安になりつつ、やってまいました.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
さらに夢見が悪いです.{Newline}
{Newline}
CDでは1曲にまとまってますよ—.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
最初この曲はなにかミニゲ—ム用の曲として作っ{Newline}
たはずなんですが.{Newline}
なくなっちゃったんですよね.{Newline}
ね?{Newline}
んで、なんというか山のてっぺんの方で一滴の水{Newline}
から川になっていく、みたいな幼稚なイメ—ジで{Newline}
作ってしまいました.は虫.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
{LS}{Newline}
寝てくれ～!{LS}もう寝る時間だぞ～!!{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
う—ん今聴くとちょっとイナカ臭虫—い.{Newline}
{Newline}
でも結構好きなんですが—.む—ん.{Newline}
{Newline}
本当はバグパイプで最初のメロはやりたかったの{Newline}
ですが事情でま虫なんですな、あれだよあれ母さ{Newline}
ん、ほれあそこのさ—(以下略).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
なんとか勝てたでやんす、ひろしさん.{Newline}
またいっぱいヤッちゃったでヤンスね.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
これっスよ.{Newline}
ほんとに.{Newline}
おれっちにだってこんな明るく希望に満ちた曲書{Newline}
けるんスから虫.{Newline}
や—なんつ—か初日の出を拝むようで{Newline}
いいっすね—.風呂屋の富士山でもいいかな—.{Newline}
いや—ついつい、こじんまりしちゃうな—.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
うっぴ—{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
やっぴ—{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
空マンC～{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
なにごとぞ?!{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
ま虫僕もね、いっつもイカツいというか{Newline}
むくつけき男共がホフク前進してる様な{Newline}
曲ばっかりじゃおかしくなっちゃいますから.{Newline}
ま虫もうおかしいんですが.うん.{Newline}
だから、ちょっとメルヘンな曲を作ってみたい{Newline}
な虫—なんてね.ちょっと鳥肌がたちました.{Newline}
うげ虫(笑).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
{LS}{LS}つらいッス.{Newline}
{LS}{LS}{LS}{LS}ひどいッス.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}悲しいッス.{LS}どぼじで.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
この曲はFFTのゲ—ムを始めた直後のシ—ンで{Newline}
主人公である森のクマさんが教会で祈りを捧げる{Newline}
カットのために作りました.冬眠から目覚めたば{Newline}
かりのクマさんは食欲も旺⋯⋯(敵襲).{Newline}
痛いっす.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
そして本来の野生に目覚めたクマさんは{Newline}
突如として周りの人間を襲い始める!{Newline}
どうした、クマさん!{Newline}
フ虫ミリ—アドベンチャ—じゃなかったのか?{Newline}
{Newline}
何故なんだクマさん、何故君がこんな····.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}(第一部終了){Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
{LS}{Newline}
ちょびっと悪い奴が、小踊ってます.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
激しく愛し合っています.{Newline}
ま虫人それぞれですからね.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
ん—、別にたまらなく人を刺したくなるとか、ワ{Newline}
ラ人形に釘を打つのがライフワ—クだとか、不幸{Newline}
の手紙を投函し続けてるとか、子供を見るとつい{Newline}
ほっぺたをつねってしまう⋯{Newline}
なんて心情では私はないんですが、怪しい曲が出{Newline}
てくるんですね虫.いや、ほんとにエレベ—タ—{Newline}
で駆けこんでくる人を横目に閉を押したり⋯.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
{LS}{Newline}
クマさんが通った後には草も生えません.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
来年もいっぱい収穫がありますように.{Newline}
首とか?(笑){Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
サウンドプログラマ—のS木くんが{Newline}
潜伏していたドライバ—のバグを発見して、{Newline}
「明日のジョ—虫状態になっている姿を{Newline}
背中から描写してみました.{Newline}
あまりにも雰囲気が合いすぎていて恐いです.{Newline}
お願いだから自殺しないでね(笑).{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
スクウェアから見る外の風景はなかなか素晴しい{Newline}
んですよ.ここが仕事場じゃなかったらよかった{Newline}
んですけどね(笑){Newline}
{Newline}
でも徹夜開けに見る朝日は体が溶けそうで怖いで{Newline}
す.さわやかな朝もけだるさで台なし.{Newline}
む、落ちがない.ま虫もう次の曲にいきましょ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
諸兄担当なんですよね—ボクって.{Newline}
じゃなくて処刑だ—.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
ラムザのテ—マをメジャ—にできました.{Newline}
小さな幸せ.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
ちょっとアンニュイ.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
錯乱寸前の小悪党でありました.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
いつもは家で曲をつくってスクウェアの音楽室で{Newline}
プレステに落とす作業をやるんですが、この曲は{Newline}
1からスクウェアで作った曲です.音楽室には不{Newline}
思護な現象があって携帯電話を掛けていると、{Newline}
数分に一回非常に通話状態が悪くなるんです.な{Newline}
んか電磁波でも渦巻いてるのか?と思ったりしま{Newline}
すが、曲調もそれを反映してかイってますね.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
「へっへっへ—、俺を昨日までの俺と思うなよォ{Newline}
しかたね虫んだ、本能なんだからよォ、のこのこ{Newline}
会いに来たおめェが悪いのよォ俺は昨日の俺とも{Newline}
違う上に普通のクマとも違うんでェ、ひひひ、{Newline}
人間とも♥っちゃうんだよォ、もう見境なんてア{Newline}
ウトオブ眼中(死語)なんだ虫日本語おかしいの{Newline}
はクマだからさ虫虫クマさんの妄想日記より抜粋{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}岩田{LS}匡治
{MClose}
オヴェリアお姉さまのテ—マであります.{Newline}
彼女、期待に反して結構いい人なので、{Newline}
心苦しいです(理由は内緒).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
アルマさんのテ—マでした.{Newline}
彼女は今回のゲ—ムが作られていく課程で{Newline}
人物像が2転3転した人です.{Newline}
{Newline}
最初はクマだったんですよ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}(うそ){Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元高飛び
{MClose}
デ虫リ—タ君のテ—マ.ちょっとうつ気味、そし{Newline}
て周りの人間に対する不信感炸裂です.{Newline}
彼の行動を見ていると自分との共通項を{Newline}
感じる瞬間があります.{Newline}
今回の主要登場人物4人のテ—マに関しては共通{Newline}
したテ—マから派生させました.{Newline}
·····のはずだったんだけど(笑).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
今日はもうお休みの時間です.{Newline}
{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
当初はダイスダ—グのテ—マということでしたが{Newline}
貴族の権力の象徴として使われています.{Newline}
オヤジ魂炸裂です.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
これもザルバックのテ—マでしたが、ゲ—ム中で{Newline}
事態が好転している時のテ—マとなっています.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
「シシド·じょう虫のこと.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}(うそ){Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
ラムザのテ—マの昔話風味です.{Newline}
{Newline}
{Newline}
{Newline}
参考までに、この曲でもちょっとしたドライバ—{Newline}
のバグを発見したのでS木くんは青くなっていま{Newline}
した.ちょっと幸せ(笑).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
アジョラさんが「おいで、おいで虫を{Newline}
している時の音楽です.{Newline}
さすがのクマさんもメロメロです.{Newline}
{Newline}
何故か女の子に人気があったテ—マなのですが、{Newline}
なんででしょう?{LS}規則性を見つけられたら{Newline}
ウハウハかな虫?{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
ついに本性を現して動き出すアジョラさん!{Newline}
クマさんも惚けている場合じゃないぞ!{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
どのテ—マとも関連がない渾縛BGMです.{Newline}
クマさんウットリ.{Newline}
ではなく、渾迫BGMです.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
つ、ついに···!?.{Newline}
{Newline}
ではなく、渾迫BGM2です.{Newline}
{Newline}
色々なテ—マを織りまぜ、渾張感を{Newline}
出してみました.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
「てろれ—ん虫的な音楽ですが、ちょっと{Newline}
乙女チック過ぎたでしょうか?{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
じゃじゃじゃ～ん{Newline}
濃いい?{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
今回のサウンドテストのヘルプ内容は真面目に書く{Newline}
了定でしたが、この曲から下の曲を書いた三井様の{Newline}
文章が呼び水となり、{Newline}
収集がつかなくなりました(笑).{Newline}
参考までに私の曲は「色とりどりの歯車虫のように{Newline}
見え、支配している色は緑と黒だそうです.{Newline}
直筆の絵も頂きました.{LS}ちょっと幸せ(笑).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}崎元{LS}仁
{MClose}
私が戦いの曲をかくと、どうも「戦いを上からな{Newline}
がめてる感じ虫になってしまうのです.たしかに{Newline}
もし、兵士になっても、なるべく目立たないよう{Newline}
に後ろの方を歩いていたいな虫.{Newline}
こんな卑怯者の私には、生死をかけた戦いの曲は{Newline}
一生かけないのかも⋯.{Newline}
{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
勝ち目のありそうな戦いの曲.どちらかというと{Newline}
1000人くらいの大人数で旗をひるがえして広{Newline}
い草原で戦っているような.空は晴れていて、時{Newline}
間は朝かな.{Newline}
この場合も、私はどこか、がけの上で、法螺貝を{Newline}
吹く兵士の役がいいな.でも、そういう兵士に限{Newline}
って、流れ弾にあたっちゃったりするんでしょう{Newline}
ね.{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
昔お城で暮らしていたころ、午後の2時になると{Newline}
散歩の時間があって、中庭ではいつもこの曲が流{Newline}
れていました.噴水があって、鳥がさえずってい{Newline}
て⋯.え?{LS}今はどこで暮らしているかって?{Newline}
それは⋯、ホで始まってヤで終わる3文字の町.{Newline}
みんな間違えるんだけど、東京都内にあって、最{Newline}
近、古墳が発見されたところです.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
いちばん気に入っている曲.曲をかいているうち{Newline}
に、寒い森、暗い森、怖い森、と、だんだんイメ{Newline}
—ジがかわってきて、最終的にこの形となりまし{Newline}
た.{Newline}
ときどき、鳥や風にからかわれながらさまよい続{Newline}
け、やっと森をぬけると、そこにはまた森があっ{Newline}
たという⋯.敵はいなくて、独りでいることが最{Newline}
大の敵!!{LS}⋯という感じ.{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
につまった頃の曲.少しFFTを忘れよう、気分{Newline}
をかえようとテレビをつけたら、そういう時に限{Newline}
ってFF7のCMが⋯.ああ⋯.気を取り直して{Newline}
また作曲.転調したり音色を変えてみたり⋯.{Newline}
およそクリエイテ虫ブとはいえない作業をしてい{Newline}
たら、頭に悪いホルモンが出てきたので、やっぱ{Newline}
りその日は作曲をやめて買い物に行った.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
FFTで初めてかいた曲.クリスマスの夜で、世{Newline}
の中はクリスマスなのに復讐の曲をかいている私{Newline}
はいったい⋯、と思いつつけっこう楽しかった.{Newline}
{Newline}
今思うとこの曲が一番私らしいかもしれないな.{Newline}
とくに21小節目の和音⋯!?{LS}私はリズムより{Newline}
メロデ虫、メロデ虫よりハ—モニ—(和音)にこ{Newline}
だわっています.{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
山中湖のスタジオに、夜ひとりでタクシ—で行っ{Newline}
た時のこと.真っ暗な山の中で、突然運転手さん{Newline}
がエンジンを止め、ライトも消したのです⋯.そ{Newline}
の時の恐怖といったら!!{LS}殺されるかも⋯.{Newline}
結局、1分ぐらい何か話して、また車を出してく{Newline}
れたのですが、あの1分を再現するとこんな曲に{Newline}
なります.こわかった⋯.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
ハ—プの音は、それだけで月の光や海の音を連想{Newline}
させるからすごい.ハ—プの弦って何でできてい{Newline}
るのかしら?{LS}月の光がつつみこむ海でおよぐク{Newline}
ジラのひげ?{LS}ま虫、なんてフ虫ンタジック.{Newline}
あれ?{LS}くじらにひげなんてあったかしら?{LS}正{Newline}
解はなんと、低い音は羊の腸、高い音はナイロン{Newline}
でした.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
この曲は月の夜、虫の音を聞きながら帰るイメ—{Newline}
ジ.はだ寒くて、人通りもないけど、あなたを想{Newline}
えば心の温度は上がるのよ⋯.何はともあれ、こ{Newline}
の曲で作曲終了.{Newline}
晴れ晴れとした気持ちでスクウェアに向かう途中{Newline}
目黒駅でAV女優になりませんかと声をかけられ{Newline}
思いきりブル—になった⋯.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
暗い曲の合間にこういう曲を作ると、ほっとひと{Newline}
やすみという感じ.ついでにもっとほのぼのした{Newline}
いと思ったので、映画「グ—ス虫を見に行った.{Newline}
{Newline}
最初、車がぶつかるシ—ンで静かな虚を使ってい{Newline}
たので、うん、BGMにもいろんな使い方がある{Newline}
な⋯とか、冷静に観ていたけど、気がつくと涙、{Newline}
涙、涙⋯.動物ものはね⋯.{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
マニアックな話ですが、私はドは赤、ミはピンク{Newline}
とすべての音が色付きで見ることができます.そ{Newline}
れでこの曲は逆に、空は青い、青はフ虫⋯という{Newline}
感じでイメ—ジし、{Newline}
フ虫を基本とした音階で作曲しました.もし、音{Newline}
が色付きで見えるという人がいたら、ぜひ話して{Newline}
みたい!{LS}本によると100人に1人くらいはい{Newline}
るらしいです.{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三井{LS}ゆきこ
{MClose}
てゆ—か、「サウンドのコメント書いてね虫と{Newline}
言われたのは3月末.最終曲出してから2ケ月た{Newline}
ってて、そン時のあたしはもォちぎれるくらい羽{Newline}
のばしてたから、どんな曲なのかも忘れてた.{Newline}
イヤ、正確にはどれが採用されたんだっけ?{Newline}
みたいな.⋯ただ単にボツが多かっただけなんだ{Newline}
けどね(自爆).{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三浦{LS}優子
{MClose}
さて、あなたは「時間虫について考えたことがあ{Newline}
りますか?時間って何でしょう?1日が短いだの{Newline}
1年が早いだのいう人もいますが.う—ん、何か{Newline}
ピンときませんね.{Newline}
かく言う私もよく判りませんが、了め決まってい{Newline}
る自分が死ぬ時をMAXとした上で、自分で決め{Newline}
られる単位だと思います.さてその時まであなた{Newline}
は何をしますか?{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三浦{LS}優子
{MClose}
どっかで聞いた感じのする曲に出合うことってよ{Newline}
くあることですね?ホラ、こォんなとこにもあり{Newline}
ました、ありました.何気ないところにこんな発{Newline}
見があるなんて結構楽しいもんですね?{Newline}
地球誕生からずいぶん経ってるけど、世の中そん{Newline}
な目新しいものなんてないんです.既存の産物が{Newline}
少しずつ変化しているだけなんです.{Newline}
そしてこの曲もね.{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三浦{LS}優子
{MClose}
この曲のリズムを決めるベ—スラインなるものを{Newline}
オケで考えるときにどうしても困ってしまって、{Newline}
自分の引出しの浅さを思い知った曲のひとつで.{Newline}
と言うとバカヤロ—と言われそうですが⋯.{Newline}
本当なんですよ.開発って何かカッコよさげだけ{Newline}
ど、今回一番カッコ悪いのって自分なんだよね.{Newline}
でも飛べるでしょ?って意味のタイトルなのさ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三浦{LS}優子
{MClose}
今回の作曲はこの手が多いのですが制作時刻はも{Newline}
ちろん午前2時頃.めっちゃ怖かったあのゲ—ム{Newline}
をやってた頃の感触を思い出して作りました.9{Newline}
年くらい前なので知らない人も多いかもね.{Newline}
20代以上の人はわかるでしょう.そうアレ.{Newline}
パ—テ虫が分かれて行動していると意味もなくド{Newline}
キドキしてしまうアレです.ふふふ.{Newline}
{LS}{LS}{LS}{LS}{LS}{LS}{LS}{LS}三浦{LS}優子
{MClose}
{file 07}{section 32}
{Tab 08}January
{MClose}
{Tab 06}February
{MClose}
{Tab 0C}March
{MClose}
{Tab 0E}April
{MClose}
{Tab 10}May
{MClose}
{Tab 0E}June
{MClose}
{Tab 0F}July
{MClose}
{Tab 0A}August
{MClose}
{Tab 03}September
{MClose}
{Tab 08}October
{MClose}
{Tab 05}November
{MClose}
{Tab 05}December
{MClose}
{file 06}{section 13}
The Salvage of the Highwind
{MClose}
Salvage Expedition
{MClose}
Diving Expedition
{MClose}
The Enterprise
{MClose}
Drudge Work
{MClose}
Raising the Hindenburg
{MClose}
The Foundered Falcon
{MClose}
The Hero-King of Legend
{MClose}
The Salvage of the Durga
{MClose}
The Lionel Emissary
{MClose}
The Sea's Bounty
{MClose}
Swallowed by the Sea
{MClose}
False Advertising
{MClose}
Gleddia Isle Shoals
{MClose}
Merchant Ship
{MClose}
Salvage of the Dawn Queen
{MClose}
Abandoned Mine
{MClose}
Coal Mining Expedition
{MClose}
Will Hunting
{MClose}
Back to the Mines
{MClose}
Obstacle to Success
{MClose}
Orra Mine
{MClose}
Coal Miners' Holiday
{MClose}
Molten Maiden
{MClose}
There and Back Again
{MClose}
Beyond the Cliffs
{MClose}
Divine Encounter
{MClose}
Past Glory
{MClose}
Miner Difficulties
{MClose}
Ghost of the Mine
{MClose}
Miner's Tears
{MClose}
The Sable Swords
{MClose}
Frontier Marathon
{MClose}
Lake Monster
{MClose}
Second Frontier Marathon
{MClose}
Upon the Plateau
{MClose}
Third Frontier Marathon
{MClose}
Wealden
{MClose}
Son of a Sandworm
{MClose}
The Desert Explorer
{MClose}
Beyond the Pass
{MClose}
Frontier Expedition
{MClose}
Blossoming Hope
{MClose}
Ancient Labyrinth
{MClose}
The Vaschons
{MClose}
Honest Eke
{MClose}
Merchant's Regret
{MClose}
Amidst the Mists
{MClose}
The Wyverns
{MClose}
Wild Kingdom
{MClose}
Lilith's Libation
{MClose}
Father and Son
{MClose}
Whisperweed Blossom
{MClose}
The Typhoon
{MClose}
Criminal Count
{MClose}
The Cave Mimic
{MClose}
Left Behind
{MClose}
Zerro's Mark
{MClose}
Zerro's Return
{MClose}
Zerro Strikes Again
{MClose}
The Mask of Zerro
{MClose}
Hilltop Estate
{MClose}
Pitiable Monster
{MClose}
A Wish Come True
{MClose}
Eternal Youth
{MClose}
Cornelia's Rescue
{MClose}
The Rescue of Young Lord Pappal
{MClose}
Call of the Wild
{MClose}
Doll's Lament
{MClose}
Message in a Bottle
{MClose}
The Mudman
{MClose}
Umbral Prison
{MClose}
The Golem
{MClose}
Final Protest
{MClose}
The Informant
{MClose}
Revaluation
{MClose}
The Spoony Bard
{MClose}
Stuffed to the Gil
{MClose}
Raffleshiva
{MClose}
Ode to Joy
{MClose}
Chat-tedona
{MClose}
Brave Little Dorman
{MClose}
Revived Talent
{MClose}
Easy Come, Easy Go
{MClose}
The Clockwork Faire
{MClose}
Mameco's Sendoff
{MClose}
Gysahl Greens
{MClose}
The Blackjack
{MClose}
A Storm of Sevens
{MClose}
Larcam Mercantile
{MClose}
A Mother's Love
{MClose}
A Perfect Score
{MClose}
The Yardrow Melee
{MClose}
The Zaland Melee
{MClose}
The Gariland Magick Melee
{MClose}
The Arteficers' Contest
{MClose}
{file 06}{section 16}
Gil
{MClose}
Gil
{MClose}
Gil
{MClose}
Iron ore profits
{MClose}
Mythril ore profits
{MClose}
Adamantite profits
{MClose}
None
{MClose}
{MClose}
{MClose}
Gil
{MClose}
Gil
{MClose}
Gil
{MClose}
Reward money
{MClose}
Reward money
{MClose}
Reward money
{MClose}
Reward money
{MClose}
Reward money
{MClose}
Reward money
{MClose}
Gil
{MClose}
Gil
{MClose}
Gil
{MClose}
Prize money
{MClose}
Prize money
{MClose}
Prize money
{MClose}
{MClose}
{MClose}
{MClose}
Discovered Shrine of Chaos
{MClose}
Discovered Eureka, the Forbidden Land
{MClose}
Discovered Pandaemonium
{MClose}
Discovered Mirage Tower
{MClose}
Discovered Floating Castle
{MClose}
Discovered Matoya's Cave
{MClose}
Discovered Crystal Tower
{MClose}
Discovered Floating Continent
{MClose}
Discovered Fortress of Trials
{MClose}
Discovered Tower of Babel
{MClose}
Discovered Ronkan Ruins
{MClose}
Discovered Falgabard
{MClose}
Discovered Phantom Train
{MClose}
Discovered Tozus Village
{MClose}
Discovered Chocobo Forest
{MClose}
Discovered Semitt Falls
{MClose}
{MClose}
{MClose}
{MClose}
Four-Deity Plate
{MClose}
Statuette of Lilith
{MClose}
Scarab Charm
{MClose}
Tobacco Pipe
{MClose}
Coin Blade
{MClose}
Black Cat
{MClose}
Hanya Mask
{MClose}
Parade Helm
{MClose}
Moppet Bread
{MClose}
Goliath Bread
{MClose}
Calcobrena
{MClose}
Lugae
{MClose}
Red Materia
{MClose}
Blue Materia
{MClose}
Black Materia
{MClose}
White Materia
{MClose}
Rat Tail
{MClose}
Mesa's Musings
{MClose}
Nanai's Histories
{MClose}
Veil of Wiyu
{MClose}
Enavia Chronicles
{MClose}
Enchanted Pistol
{MClose}
Enchanted Machinegun
{MClose}
Zanmato
{MClose}
Orb of Minwu
{MClose}
Tarot de Bennstat
{MClose}
Excalipoor
{MClose}
Yggdrasil Mistletoe
{MClose}
Lance of Longibunne
{MClose}
Chocobo Cannon
{MClose}
Saint Elmo's Fire
{MClose}
{file 06}{section 17}
  1. The Ivalician Calendar
{MClose}
  2. Zodiac Sign Compatibility
{MClose}
  3. Compatibility List
{MClose}
  4. Charge Time
{MClose}
  5. Turn Order
{MClose}
  6. Casting Time
{MClose}
  7. Range
{MClose}
  8. Effect Radius
{MClose}
  9. Moving and Acting
{MClose}
10. Predicted Effect
{MClose}
11. Target Selection
{MClose}
12. Arithmeticks
{MClose}
13. Geomancy
{MClose}
14. Item-dependent Abilities
{MClose}
15. Thrown and Fired Weapons
{MClose}
16. Jumping
{MClose}
17. Water
{MClose}
18. Weather
{MClose}
19. Reflect
{MClose}
20. Traps
{MClose}
21. Hidden Items
{MClose}
22. Spoils of the Fallen
{MClose}
23. Faith
{MClose}
24. Bravery
{MClose}
25. Status Effects
{MClose}
26. KO Countdown
{MClose}
27. Elements
{MClose}
28. Equipment
{MClose}
29. Changing Jobs
{MClose}
30. Innate Job Abilities
{MClose}
31. Earning Job Points
{MClose}
32. Ability Types
{MClose}
33. Assigning Abilities
{MClose}
34. Reaction Abilities
{MClose}
35. Evading Attacks
{MClose}
36. Ability Help
{MClose}
37. Item Help
{MClose}
38. Monster Eggs
{MClose}
39. Taverns
{MClose}
40. Outfitters
{MClose}
41. Warriors' Guilds
{MClose}
42. Poachers' Dens
{MClose}
43. Scanning with □
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
1. Participating in Melee
{MClose}
2. Melee Rules
{MClose}
3. Determining the Winner
{MClose}
4. After the Battle
{MClose}
5. Special Controls
{MClose}
6. Traps
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
1. Participating in Missions
{MClose}
2. Types of Missions
{MClose}
3. Cooperative Battle Rules
{MClose}
4. After the Battle
{MClose}
5. Fallen Characters
{MClose}
6. Items
{MClose}
7. Gil
{MClose}
8. Rewards
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Wireless Play
{MClose}
Melee
{MClose}
Rendezvous
{MClose}
Back
{MClose}
{file 06}{section 19}
{file 09}{section 01}
Lesalia
{MClose}
Riovanes Castle
{MClose}
Eagrose Castle
{MClose}
Lionel Castle
{MClose}
Limberry Castle
{MClose}
Zeltennia Castle
{MClose}
Gariland
{MClose}
Yardrow
{MClose}
Gollund
{MClose}
Dorter
{MClose}
Zaland
{MClose}
Goug
{MClose}
Warjilis
{MClose}
Bervenia
{MClose}
Sal Ghidos
{MClose}
Ziekden Fortress
{MClose}
Mullonde
{MClose}
Brigands' Den
{MClose}
Orbonne Monastery
{MClose}
Golgollada Gallows
{MClose}
The Necrohol of Mullonde
{MClose}
Fort Besselat
{MClose}
Midlight's Deep
{MClose}
Nelveska Temple
{MClose}
Mandalia Plain
{MClose}
Fovoham Windflats
{MClose}
The Siedge Weald
{MClose}
Mount Bervenia
{MClose}
Zeklaus Desert
{MClose}
Lenalian Plateau
{MClose}
Tchigolith Fenlands
{MClose}
The Yuguewood
{MClose}
Araguay Woods
{MClose}
Grogh Heights
{MClose}
Beddha Sandwaste
{MClose}
Zeirchele Falls
{MClose}
Dorvauldar Marsh
{MClose}
Balias Tor
{MClose}
Dugeura Pass
{MClose}
Balias Swale
{MClose}
Finnath Creek
{MClose}
Lake Poescas
{MClose}
Mount Germinas
{MClose}
{MClose}
{file 06}{section 21}
Aries
{AClose}
Taurus
{AClose}
Gemini
{AClose}
Cancer
{AClose}
Leo
{AClose}
Virgo
{AClose}
Libra
{AClose}
Scorpio
{AClose}
Sagittarius
{AClose}
Capricorn
{AClose}
Aquarius
{AClose}
Pisces
{AClose}
{0xE808}{0xE4} gil
{AClose}
{0xEB}
{AClose}
{0xE802}{0xE4} {0xEB}
{AClose}
Move{Newline}
Party Roster{Newline}
Chronicle{Newline}
Tutorial{Newline}
Data{Newline}
Options{Newline}
Debug{Newline}
Flags{Newline}
Party
{AClose}
Move{Newline}
Party Roster{Newline}
Chronicle{Newline}
Tutorial{Newline}
Data{Newline}
Options
{AClose}
{file 06}{section 22}
Eagrose Castle Gate
{MClose}
Lesalia Castle Postern
{MClose}
Mullonde Cathedral Nave
{MClose}
Lesalia Castle Study
{MClose}
Riovanes Castle Roof
{MClose}
Riovanes Castle Gate
{MClose}
Riovanes Castle Keep
{MClose}
Riovanes Castle
{MClose}
Eagrose Castle Solar
{MClose}
Eagrose Castle Keep
{MClose}
Eagrose Castle Solar
{MClose}
Lionel Castle Gate
{MClose}
Lionel Castle Oratory
{MClose}
Lionel Castle Parlor
{MClose}
Limberry Castle Gate
{MClose}
Limberry Castle Keep
{MClose}
Limberry Castle Undercroft
{MClose}
Limberry Castle Parlor
{MClose}
Limberry Castle Gate
{MClose}
Zeltennia Castle Keep
{MClose}
Zeltennia Castle
{MClose}
Gariland
{MClose}
The Beoulve Manse
{MClose}
The Royal Military Akademy
{MClose}
Yardrow
{MClose}
Yardrow Armory
{MClose}
Gollund
{MClose}
Gollund Colliery Ridge
{MClose}
Gollund Colliery Slope
{MClose}
Gollund Colliery Floor
{MClose}
Dorter
{MClose}
Dorter Slums
{MClose}
Slum Infirmary
{MClose}
The Sand Rat's Sietch
{MClose}
Zaland
{MClose}
Outlying Church
{MClose}
Zaland Outskirts
{MClose}
Goug
{MClose}
Gollund Coal Shaft
{MClose}
Goug Lowtown
{MClose}
Bunansa Residence
{MClose}
Warjilis
{MClose}
Warjilis Harbor
{MClose}
Bervenia
{MClose}
Zeltennia Castle - Chapel Ruins
{MClose}
The Tomb of Barbaneth Beoulve
{MClose}
Sal Ghidos
{MClose}
Sal Ghidos Slumtown
{MClose}
Ziekden Fortress
{MClose}
Mullonde Cathedral
{MClose}
Mullonde Cathedral
{MClose}
Mullonde Cathedral Sanctuary
{MClose}
The Necrohol Gate
{MClose}
Lost Halidom
{MClose}
Airship Graveyard
{MClose}
Orbonne Monastery
{MClose}
Monastery Vaults - First Level
{MClose}
Monastery Vaults - Second Level
{MClose}
Monastery Vaults - Third Level
{MClose}
Monastery Vaults - Fourth Level
{MClose}
Monastery Vaults - Fifth Level
{MClose}
Orbonne Monastery
{MClose}
Golgollada Gallows
{MClose}
Fort Besselat Sluice
{MClose}
Fort Besselat Granary
{MClose}
Sneak in (South Wall)
{MClose}
Assault (North Wall)
{MClose}
Fort Besselat
{MClose}
The Necrohol of Mullonde
{MClose}
Nelveska Temple
{MClose}
Dorvauldar Marsh
{MClose}
Fovoham Windflats
{MClose}
Mill Interior
{MClose}
The Siedge Weald
{MClose}
Mount Bervenia
{MClose}
Zeklaus Desert
{MClose}
Lenalian Plateau
{MClose}
Tchigolith Fenlands
{MClose}
The Yuguewood
{MClose}
Araguay Woods
{MClose}
Grogh Heights
{MClose}
Beddha Sandwaste
{MClose}
Zeirchele Falls
{MClose}
Balias Tor
{MClose}
Mandalia Plain
{MClose}
Dugeura Pass
{MClose}
Balias Swale
{MClose}
Finnath Creek
{MClose}
Lake Poescas
{MClose}
Mount Germinas
{MClose}
Brigands' Den
{MClose}
Eagrose - The Beoulve Manse
{MClose}
Rooftops - Wood
{MClose}
Rooftops - Stone
{MClose}
Church
{MClose}
Tavern
{MClose}
Lesalia Castle - Inner Court
{MClose}
Lesalia Castle Perimeter
{MClose}
Lesalia Thoroughfare
{MClose}
Cemetery
{MClose}
Tutorial - Part 1
{MClose}
Tutorial - Part 2
{MClose}
Windflat Mill
{MClose}
The Beoulve Manse
{MClose}
The Stair
{MClose}
The Hollow
{MClose}
The Crevasse
{MClose}
The Switchback
{MClose}
The Crossing
{MClose}
The Catacombs
{MClose}
The Oubliette
{MClose}
The Palings
{MClose}
The Interstice
{MClose}
Terminus
{MClose}
Abandoned Watchtower
{MClose}
{file 06}{section 25}
1. The Party Roster
{MClose}
2. The Status Screen
{MClose}
3. Equipping Items
{MClose}
4. Job Advancement
{MClose}
5. Learning Abilities
{MClose}
6. Friendly Monsters
{MClose}
7. Quick Help
{MClose}
1. Battlefield Controls
{MClose}
2. Battle Overview
{MClose}
3. Movements and Actions
{MClose}
4. The CT Gauge
{MClose}
5. Magick
{MClose}
6. Status Effects
{MClose}
7. Quick Help
{MClose}
8. Options
{MClose}
{MClose}
1. Battlefield Controls
{MClose}
2. Battle Overview
{MClose}
3. Movements and Actions
{MClose}
4. The CT Gauge
{MClose}
5. Magick
{MClose}
6. Status Effects
{MClose}
7. Quick Help
{MClose}
8. Options
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{file 06}{section 27}
The Highwind
{MClose}
Salvage Expedition
{MClose}
Diving Expedition
{MClose}
Rhana Strait
{MClose}
Dredge Work
{MClose}
The Hindenburg
{MClose}
The Falcon
{MClose}
Mesa's Legacy
{MClose}
The Durga
{MClose}
Lionel Emissary
{MClose}
Zaland Embassy Antiques
{MClose}
Stolen Tomes
{MClose}
Salvage Work
{MClose}
Gleddia Isle
{MClose}
Foundered Vessel
{MClose}
The Dawn Queen
{MClose}
Abandoned Mine
{MClose}
Coal Mining Expedition
{MClose}
Old Toppa's Will
{MClose}
Second Coal Mining Expedition
{MClose}
Miner's Dream
{MClose}
Miner Shortage
{MClose}
Coal Miners Wanted
{MClose}
Mount Gulg Mother Lode
{MClose}
Endless Caverns
{MClose}
Himca Cliffs
{MClose}
Ore of the Gods
{MClose}
Past Glory
{MClose}
More Coal Miners Wanted
{MClose}
Lorraide Mine
{MClose}
Miner's Tale
{MClose}
Death's Gorge
{MClose}
Frontier Marathon
{MClose}
Lake Poescas Depths
{MClose}
Second Frontier Marathon
{MClose}
Ancient Wonder
{MClose}
Third Frontier Marathon
{MClose}
The Siedge Weald
{MClose}
Beddha Sandwaste
{MClose}
Lamzen the Adventurer
{MClose}
Trick of the Light
{MClose}
Frontier Expedition
{MClose}
Fenland Mystery
{MClose}
Cellar Dungeon
{MClose}
Adventurers Wanted
{MClose}
Shadows from the Past
{MClose}
Merchant's Regret
{MClose}
Rain-Swept Slopes
{MClose}
Twilight Gustkov
{MClose}
The Behemoth
{MClose}
Bandits
{MClose}
Young Lord Pappal
{MClose}
In the Darkness
{MClose}
The Typhoon
{MClose}
Count Minimas
{MClose}
Terror's Maw
{MClose}
Zerro's Challenge
{MClose}
Zerro Strikes
{MClose}
Zerro's Return
{MClose}
Zerro Strikes Again
{MClose}
Zerro's Final Heist
{MClose}
Hellspawned Beast
{MClose}
Metamorphosed Misery
{MClose}
Fia's Wish
{MClose}
Missing Boy
{MClose}
Father's Nightmare
{MClose}
Ducal Disaster
{MClose}
My Little Carrot
{MClose}
Cries in the Dark
{MClose}
Shoreline Defense
{MClose}
Devil in the Dark
{MClose}
Nightwalker
{MClose}
Uninvited Guests
{MClose}
Historic Revolt
{MClose}
Secret Society
{MClose}
Appraisal
{MClose}
Lettre d'amour
{MClose}
Count Minimas
{MClose}
Beastly Trail
{MClose}
True Romance
{MClose}
Cattedona
{MClose}
Arithmeticks Tutor Wanted
{MClose}
Minstrel in Distress
{MClose}
Count Minimas
{MClose}
Clockwork Faire
{MClose}
Mameco the Minstrel
{MClose}
Gysahl Greens
{MClose}
Wandering Gambler
{MClose}
Wandering Gambler
{MClose}
Guard Duty
{MClose}
Memories
{MClose}
Tutoring
{MClose}
The Yardrow Melee
{MClose}
The Zaland Melee
{MClose}
The Gariland Magick Melee
{MClose}
Arteficers' Contest
{MClose}
{file 06}{section 28}
Shrine of Chaos
{MClose}
Eureka
{MClose}
Pandaemonium
{MClose}
Mirage Tower
{MClose}
Floating Castle
{MClose}
Matoya's Cave
{MClose}
Crystal Tower
{MClose}
Floating Continent
{MClose}
Fortress of Trials
{MClose}
Tower of Babel
{MClose}
Ronkan Ruins
{MClose}
Falgabard
{MClose}
Phantom Train
{MClose}
Tozus Village
{MClose}
Chocobo Forest
{MClose}
Semitt Falls
{MClose}
{file 06}{section 29}
Four-Deity Plate
{MClose}
Statuette of Lilith
{MClose}
Scarab Charm
{MClose}
Tobacco Pipe
{MClose}
Coin Blade
{MClose}
Black Cat
{MClose}
Hanya Mask
{MClose}
Parade Helm
{MClose}
Moppet Bread
{MClose}
Goliath Bread
{MClose}
Calcobrena
{MClose}
Lugae
{MClose}
Red Materia
{MClose}
Blue Materia
{MClose}
Black Materia
{MClose}
White Materia
{MClose}
Rat Tail
{MClose}
Mesa's Musings
{MClose}
Nanai's Histories
{MClose}
Veil of Wiyu
{MClose}
Enavia Chronicles
{MClose}
Enchanted Pistol
{MClose}
Enchanted Machinegun
{MClose}
Zanmato
{MClose}
Orb of Minwu
{MClose}
Tarot de Bennstat
{MClose}
Excalipoor
{MClose}
Yggdrasil Mistletoe
{MClose}
Lance of Longibunne
{MClose}
Chocobo Cannon
{MClose}
Saint Elmo's Fire
{MClose}
Germonique Scriptures
{MClose}
Unknown Book I
{MClose}
Unknown Book II
{MClose}
Aries
{MClose}
Taurus
{MClose}
Gemini
{MClose}
Cancer
{MClose}
Leo
{MClose}
Virgo
{MClose}
Libra
{MClose}
Scorpio
{MClose}
Sagittarius
{MClose}
Capricorn
{MClose}
Aquarius
{MClose}
Pisces
{MClose}
Serpentarius
{MClose}
{file 06}{section 30}
The Knights Apprentice
{MClose}
Father's Passing
{MClose}
Argath's Rescue
{MClose}
Reunion with Dycedarg
{MClose}
At Eagrose Castle
{MClose}
In Pursuit of Gustav
{MClose}
Marquis Elmdore's Rescue
{MClose}
Liege Lord of Gallionne
{MClose}
Swordmaiden of the Corpse Brigade
{MClose}
Corpse Brigade Assault
{MClose}
Delita's Fury
{MClose}
Blades of Grass
{MClose}
Grief and Hatred
{MClose}
Partings
{MClose}
Ovelia's Prayer
{MClose}
In Pursuit of the Princess
{MClose}
Reunion with Delita
{MClose}
The Machinist
{MClose}
Ovelia's Misgivings
{MClose}
Dycedarg's Scheming
{MClose}
The Cardinal and the Stone
{MClose}
Seekers of the Stone
{MClose}
Besrudio's Rescue
{MClose}
Delita's Warning
{MClose}
The Cardinal's Wrath
{MClose}
The Manipulative and the Subservient
{MClose}
The War of the Lions
{MClose}
The Thunder God
{MClose}
Orran
{MClose}
Reunion with Zalbaag
{MClose}
The Heretic's Brand
{MClose}
Elder's Confession
{MClose}
Belias, the Gigas
{MClose}
Ovelia and Delita
{MClose}
The Thunder God's Son
{MClose}
Rapha
{MClose}
The Grand Duke's Ambitions
{MClose}
Alma's Escape
{MClose}
Tragedy's Mark
{MClose}
A Different Power
{MClose}
A Pure Heart
{MClose}
In the Shadows
{MClose}
Keeper of the Stone
{MClose}
Delita's Will
{MClose}
Gears in Motion
{MClose}
Thunder God in Chains
{MClose}
Duke Larg's Assassination
{MClose}
Freeing the Count
{MClose}
The Black Lion Slain
{MClose}
Dycedarg's Ambition
{MClose}
Earthly Vessels
{MClose}
The Enigmatic Lucavi
{MClose}
Delita's Betrayal
{MClose}
Mossfungus
{MClose}
The High Confessor's Demise
{MClose}
Requiem
{MClose}
The Metallic Sphere
{MClose}
The Automaton
{MClose}
The Orrery
{MClose}
Cloud
{MClose}
The Curse
{MClose}
The Necrohol Gate
{MClose}
Good-byes
{MClose}
The Fruits of Endeavor
{MClose}
To Orbonne
{MClose}
Ovelia's Kidnapping
{MClose}
Vow for Vengeance
{MClose}
At Lesalia
{MClose}
A Common Chord
{MClose}
Reunion with Ovelia
{MClose}
Reunion with Ovelia
{MClose}
Stampede
{MClose}
The Hunter
{MClose}
The Godless Thief
{MClose}
The Sky Pirate
{MClose}
A Voice From the Past
{MClose}
Reis's Rescue
{MClose}
Gift of the Magi
{MClose}
{file 06}{section 31}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{Ramza}
{MClose}
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
Delita Heiral
{MClose}
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
Princess Ovelia
{MClose}
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
Alma Beoulve
{MClose}
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
Lord Zalbaag
{MClose}
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
Lord Dycedarg
{MClose}
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
Duke Larg
{MClose}
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
Duke Goltanna
{MClose}
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
Prince Orinus
{MClose}
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
Queen Louveria
{MClose}
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
Ondoria III
{MClose}
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
High Confessor Marcel
{MClose}
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
Argath Thadalfus
{MClose}
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
Ser Gaffgarion
{MClose}
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
Lady Agrias
{MClose}
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
Count Orlandeau
{MClose}
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
Orran Durai
{MClose}
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
Confessor Zalmour
{MClose}
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
Celebrant Bremondt
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
Elder Simon
{MClose}
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
Aliste Rosenheim
{MClose}
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
Beowulf Cadmus
{MClose}
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
Wiegraf Folles
{MClose}
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
Reis Duelar
{MClose}
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
Valmafra Lenande
{MClose}
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
Cardinal Delacroix
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
Rapha Galthena
{MClose}
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
Marach Galthena
{MClose}
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
Marquis Elmdore
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
Grand Duke Barrington
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
Mustadio Bunansa
{MClose}
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
Besrudio Bunansa
{MClose}
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
Ludovich Baert
{MClose}
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
Celia
{MClose}
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
Lettie
{MClose}
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
Saint Ajora
{MClose}
{MClose}
Folmarv Tengille
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
Knight Templar Folmarv
{MClose}
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
Knight Templar Loffrey
{MClose}
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
Knight Templar Isilud
{MClose}
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
Knight Templar Cletienne
{MClose}
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
Knight Templar Barich
{MClose}
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
Knight Templar Meliadoul
{MClose}
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
Cloud Strife
{MClose}
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
Tietra Heiral
{MClose}
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
Lord Barbaneth
{MClose}
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
Gustav Margriff
{MClose}
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
Milleuda Folles
{MClose}
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
Gragoroth Levigne
{MClose}
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
Luso
{MClose}
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
Balthier
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
Master Darlavon
{MClose}
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
Elidibus
{MClose}
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
Arazlam Durai
{MClose}
{file 06}{section 32}
Raise the merchant ship Highwind from{Newline}
Warjilis Harbor.
{MClose}
Try your hand at sunken ship salvage.
{MClose}
Go on a diving expedition.
{MClose}
Raise the Enterprise from the depths of{Newline}
the Rhana Strait.
{MClose}
Help raise a sunken ship.
{MClose}
Raise the trade ship Hindenburg from the{Newline}
Bay of Obell.
{MClose}
Raise the Falcon from the West Bugross{Newline}
Sea.
{MClose}
Raise King Mesa's ship.
{MClose}
Raise the Durga from the bottom of{Newline}
the Gulf of Carnen.
{MClose}
Raise the emissary's ship.
{MClose}
Salvage the foundered ship.
{MClose}
Raise the ship containing the ancient tomes.
{MClose}
Salvage a sunken vessel.
{MClose}
Raise a sunken ship near Gleddia Isle.
{MClose}
Raise Eastgable Merchantry's vessel.
{MClose}
Raise the Dawn Queen from its watery{Newline}
grave.
{MClose}
Explore an abandoned mine.
{MClose}
Go on a coal mining expedition.
{MClose}
Find the hidden vein of ore in{Newline}
the Coldmann Mine.
{MClose}
Go on a coal mining expedition.
{MClose}
Try your hand at coal mining.
{MClose}
Mine for ore.
{MClose}
Try your hand at coal mining.
{MClose}
Find the gold vein at Mount Gulg.
{MClose}
Look for gold in the Endless Caverns.
{MClose}
Look for a vein of gold in the Himca Cliffs.
{MClose}
Find the vein of ore in the Godsvale.
{MClose}
Look for the hidden gold in Balvack Mine.
{MClose}
Try your hand at coal mining.
{MClose}
Search for ore in the abandoned mine.
{MClose}
Find gold in Mount Ourobos.
{MClose}
Dig for ore in Death's Gorge.
{MClose}
Take part in the frontier marathon.
{MClose}
Find the ruins beneath Lake Poescas.
{MClose}
Take part in the second frontier marathon.
{MClose}
Help find the ruins on the Lenalian Plateau.
{MClose}
Take part in the third frontier marathon.
{MClose}
Find the ruins in the Siedge Weald.
{MClose}
Find the lost ruins in the Beddha Sandwaste.
{MClose}
Find the ruins in the Zeklaus Desert.
{MClose}
Find the ruins in Dugeura Pass.
{MClose}
Search for lost ruins.
{MClose}
Find the ruins in the Tchigolith Fenlands.
{MClose}
Explore the cellar dungeon.
{MClose}
Join the party of adventurers and search{Newline}
for lost ruins.
{MClose}
Find the ruins on the mountain.
{MClose}
Find the lost ruins along the trade route.
{MClose}
Find the ruins on Mount Vector.
{MClose}
Defeat Twilight Gustkov and his men on{Newline}
Mount Kasco.
{MClose}
Defeat the behemoth in the mountains.
{MClose}
Defeat the bandits on the trade route.
{MClose}
Find a dragon's tooth.
{MClose}
Defeat the monsters in the cave.
{MClose}
Defeat Typhoon Karzst.
{MClose}
Defeat the door mimic.
{MClose}
Defeat the cave mimic at the Ural Mine.
{MClose}
Protect the viscount's treasure from Zerro.
{MClose}
Protect the baron's valuables from Zerro.
{MClose}
Protect the baron's valuables from Zerro.
{MClose}
Protect the magister's valuables from{Newline}
Zerro.
{MClose}
Protect young Focara from Zerro.
{MClose}
Defeat the chimera and bring peace to the{Newline}
town.
{MClose}
Defeat the pet turned monster.
{MClose}
Defeat the Braana pirates.
{MClose}
Find the missing boy.
{MClose}
Rescue Cornelia.
{MClose}
Save Duke McEnroe's son.
{MClose}
Find Carrot.
{MClose}
Investigate the old house and solve the{Newline}
mystery.
{MClose}
Examine and identify the objects on the{Newline}
shore.
{MClose}
Investigate the old well and solve the{Newline}
mystery.
{MClose}
Explore the city at night and identify{Newline}
the mysterious figure.
{MClose}
Investigate the empty house to see who is{Newline}
living within.
{MClose}
Explore the mountains on the town outskirts{Newline}
and discover what the children are up to.
{MClose}
Follow the suspects to determine who is the{Newline}
spy.
{MClose}
Research the viscount's family treasure and{Newline}
determine its authenticity.
{MClose}
Deliver a letter to the client's girlfriend in{Newline}
Warjilis.
{MClose}
Open the count's vault.
{MClose}
Find the new species of plant in{Newline}
Germinas Forest.
{MClose}
Deliver a letter to Anna's boyfriend at{Newline}
Riovanes.
{MClose}
Teach the bashful girl about conversation.
{MClose}
Teach math to the young boy.
{MClose}
Help the troubled entertainer.
{MClose}
Open the count's door.
{MClose}
Help prepare a submission for the{Newline}
Clockwork Faire.
{MClose}
Dance in a minstrel's farewell show.
{MClose}
Work at the Gysahl Greens Chocobistro.
{MClose}
Earn riches on the casino ship.
{MClose}
Earn riches on the casino ship.
{MClose}
Guard the wains.
{MClose}
Deliver food to the client's son in Dorter.
{MClose}
Help a young man study for his magick exam.
{MClose}
Win the Yardrow Melee.
{MClose}
Win the Zaland Melee.
{MClose}
Win the Gariland Magick Melee.
{MClose}
Win the Arteficers' Contest.
{MClose}
{file 06}{section 24}
Rumors
{MClose}
Errands
{MClose}
Reports
{MClose}
Recall Units
{MClose}
Exit
{MClose}
Okay{Newline}
Cancel
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Come on in, then! Make yourself welcome.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Thanks for dropping in. Do come again.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's what all the locals have been going on{Newline}
about.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That, eh? Here's what I've heard.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}There've been no interesting rumors{Newline}
in recent days.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I know of a thing or two you might be able to{Newline}
do.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That, eh? Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Beg pardons, my lord, I've not heard of any{Newline}
work as of late.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You can't take on any more work at present.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You want to take on the job?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}{0xEB} and other expenses come{Newline}
to {0xE4} gil. That all right?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It seems you're a little short on the gil,{Newline}
my lord.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Well enough, then. Who's to be sent on the{Newline}
task?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'd wager the job will take {0xE4} to {0xE4} days.{Newline}
How many days will you give 'em?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Those are the terms, then.{Newline}
Have we got a deal?
{MClose}
Finder's fee, supplies,
{MClose}
Finder's fee
{MClose}
Supplies
{MClose}
The tavern is closed.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You've got some people back from their tasks.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Want to hear the report on that, eh?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's what's underway at the moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've arranged for their return first thing on{Newline}
the morrow.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}All their efforts will have been for naught.{Newline}
Are you certain about this?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Right, then. I'll have 'em back on the morrow.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Thanks for dropping in. Do come again.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You can't take on any more work at present.
{MClose}
Days:{Tab 2C}{0xE4}/{0xE4}{Newline}
Departing:{Tab 2C}{0xEB}{Newline}
Units:
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'm afraid you've no one to send.
{MClose}
Days given: 
{MClose}
FLAG{LS}{0xE804}{0xE4}({0xE804}{0xE4})
{MClose}
FLAG{LS}{0xE804}{0xE4}{LS}ERROR
{MClose}
PART No.:
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Bonus: {Tab 2C}{0xEB}{Newline}
Reward: {Tab 2C}{0xE4} gil{Newline}
JP:
{MClose}
{0xE804}{0xE4}
{MClose}
{0xEB}{Newline}
Here's the report on that errand.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Exit{Newline}
Continue
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Histories
{MClose}
Events
{MClose}
Personae
{MClose}
Feats
{MClose}
Wonders
{MClose}
Artefacts
{MClose}
Exit
{MClose}
Kills: {Tab 2A} {0xE804}{0xE4}{Newline}
Casualties: {0xE804}{0xE4}
{MClose}
{MClose}
{0xEC77}{Color 08}Arazlam{Newline}
{Color 00}Careful study of these works will no doubt shed{Newline}
light on the secrets behind the War of the Lions.
{MClose}
{0xEC77}{Color 08}Arazlam{Newline}
{Color 00}Here is all we know.
{MClose}
{0xEC77}{Color 08}Arazlam{Newline}
{Color 00}I will offer my humble assistance whenever it{Newline}
is needed on your quest to discover the truth.
{MClose}
Resume reading from{Newline}
where you left off?{Newline}
{Newline}
{LS}{LS}Resume{Newline}
{LS}{LS}Restart
{MClose}
{0xEB}
{MClose}
{MClose}
Task:
{MClose}
Feats
{MClose}
Aries
{MClose}
Taurus
{MClose}
Gemini
{MClose}
Cancer
{MClose}
Leo
{MClose}
Virgo
{MClose}
Libra
{MClose}
Scorpio
{MClose}
Sagittarius
{MClose}
Capricorn
{MClose}
Aquarius
{MClose}
Pisces
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I think I mentioned this once before.
{MClose}
Tavern
{MClose}
Outfitter
{MClose}
Warriors' Guild
{MClose}
Poachers' Den
{MClose}
{MClose}
Battle Enc{Newline}
Entry No.{LS}{0xE4}{Newline}
Entry Area{LS}{LS}{0xE4}
{MClose}
Self
{MClose}
Present
{MClose}
Past
{MClose}
{0xE4}
{MClose}
{0xE802}{0xE4}
{MClose}
{0xEC77}{Color 08}Arazlam{Newline}
{Color 00}Here is all we know.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The winds in that area can be fierce.{Newline}
Watch yourself.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'd not get my hopes up about finding treasure.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Divers need strength and endurance.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Beware the strait's rocky shoals.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It takes raw strength to be a diver.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The Bay of Obell is known for strong winds.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The West Bugross Sea is deep.{Newline}
It'll take muscle to raise that ship.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've always loved the legend of King Mesa.{Newline}
But it's naught more than legend, is it?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Sahagin lurk in those waters. Be careful.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I can never understand the goings-on at the{Newline}
castle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I hear the embassy's treasures are priceless.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I graduated from the Akademy for the{Newline}
Magickal Arts, you know. For true, I did!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The guild's fees are outrageous, but they know{Newline}
their trade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll need intimate knowledge of Mother{Newline}
Nature and the seas to navigate those currents.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll need intimate knowledge of Mother{Newline}
Nature and the seas to navigate those currents.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Take care that none of those whirlpools claim{Newline}
you as their prize!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I fear any treasure in that mine was long ago{Newline}
discovered. All you'll turn up is dust.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Real men's work{0x3F}?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Abandoned mines swarm with monsters.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I can't understand why these expeditions are so{Newline}
popular.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That mine's famous for its veins of silver.{Newline}
You just might stumble onto one!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That was a terrible accident, but it seems{Newline}
they're back in business.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Coal miners need a strong arm. Mining's not{Newline}
easy work.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Keep one eye out for the color, but you'd best{Newline}
keep t'other out for beasts!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}People always tell stories about places like that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}People always tell stories about places like that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}People always tell stories about places like that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Like as not, those rumors are true. But there's{Newline}
also talk of a dragon in that mine.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Coal miners need a strong arm.{Newline}
Mining's not easy work.
{MClose}
{0xEC75}Tavernmaster—{Newline}
I hear there's naught but iron in that mine.{Newline}
Too bad for the miners.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The real treasure in that mountain is coal. It's{Newline}
not worth much, but there's an awful lot of it.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}People always tell stories about places like that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You truly think there are lost wonders out{Newline}
there? That Cataclysm talk is naught but myth.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}There's rough terrain around that lake.{Newline}
Best send someone light on their feet.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You won the last one of these, didn't you?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}There are bats there that'll suck the lifeblood{Newline}
right out of you!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}At it again, eh? Well, good luck.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}They were enormous ruins—no doubt some{Newline}
wonder of the ancients!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It disappeared as soon as she saw them?{Newline}
Sounds like lost ruins!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}They could be ruins, but I'd wager he saw a{Newline}
mirage.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Ancient ruins have been known to elude the eye.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You're not like to find much more than{Newline}
snakebites on an expedition like this.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Master Mog lives in those fens. He's a chatty{Newline}
one—good luck prying yourself away from him.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I hear the marquis has been adding to his estate{Newline}
again. Looks like he has a dungeon now, too.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}An amateur should be fine.{Newline}
The Vaschons have a soft spot for beginners.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Does that mean an ancient civilization once lived{Newline}
in these hinterlands?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've seen them too.{Newline}
They're beautiful. Really!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It gets quite slippery there.{Newline}
Send someone who's light on their feet.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best take a thief to deal with their traps.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best send a skilled fighter for this one.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Summon one monster, and most bandits will turn{Newline}
tail and run.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The young lord's got a touch of his father's{Newline}
greed—not that you heard that from me.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll might want to bring a healer—just in{Newline}
case.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}So, the Typhoon is in town, eh?{Newline}
They say he's a formidable swordsman.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Fighting monsters is right up your alley, eh?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Try using magick to finish it off quickly.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell of Zerro.{Newline}
He's quite skilled with a blade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell of Zerro.{Newline}
He's quite skilled with a blade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell of Zerro.{Newline}
He's quite skilled with a blade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell of Zerro.{Newline}
He's quite skilled with a blade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell of Zerro.{Newline}
He's quite skilled with a blade.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell a chimera's flames can melt{Newline}
wrought iron. You'd best take care.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've not heard of pets turning into monsters{Newline}
before.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}What are the adults doing that a child must{Newline}
ask for help?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That boy's in trouble, no doubt.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}What kind of craven blackguard would kidnap a{Newline}
child?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}What kind of scum would kidnap a little girl?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}A malboro for a pet!? I'll never understand{Newline}
nobility.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Please look into this, for the sake of the{Newline}
townspeople!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Please solve this as quickly as possible, for the{Newline}
town's sake.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Please look into this, for the sake of the{Newline}
townspeople!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Please look into this, for the sake of the{Newline}
townspeople!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Please look into this, for the sake of the{Newline}
townspeople!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}No doubt it's just children having fun.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll want someone light on their feet for this{Newline}
task.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll want someone who knows about items for{Newline}
that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I soften up whenever I hear about romance like{Newline}
this. Don't you dare tell a soul.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Thieves are usually best at this kind of work.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It's not just monsters. The winds there are{Newline}
quite strong as well. Be careful.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Ah, young love. I was young once, too.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}A linguist would no doubt be appropriate for a{Newline}
task like this.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Sounds like a task for someone with smarts.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Could the problem be the way he talks?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Thieves are usually best at this kind of work.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}This is a job for a chemist, I'd wager!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}We need skilled dancers for Mameco's farewell{Newline}
performance!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That sort of work takes stamina.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Play it right, and you could be swimming in gil.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Play it right, and you could be swimming in gil.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Offensive magick should vanquish those{Newline}
monsters in a trice.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I love chocobo myself.{Newline}
There's naught better than a good fried wing.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best send a learned person to do the tutoring.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best choose someone familiar with the ways of{Newline}
battle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best choose someone familiar with the ways of{Newline}
battle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'll want magick users for this.{Newline}
But you knew that, right?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Best send someone who's skilled at using items.
{MClose}
Party Roster
{MClose}
Battle
{MClose}
Miscellany
{MClose}
Exit
{MClose}
{0xEC71}{0xF566}{0xF666}{0xF501}{0xF601}{Color 08}Master Darlavon{Newline}
{Color 00}Wars are fought with wits and wisdom. Learn{Newline}
all you can here to prepare for what lies ahead.
{MClose}
{0xEC71}{Color 08}Master Darlavon{Newline}
{Color 00}Arm yourself with knowledge, and it will steel{Newline}
you for whatever you may encounter.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Press ○ to select or unselect units.{Newline}
Press START to accept. You can send up to 3.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Terribly sorry, my lord. These jobs are only{Newline}
open to humans without prior engagements.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
The Crevasse
{MClose}
The Stair
{MClose}
The Hollow
{MClose}
The Catacombs
{MClose}
The Oubliette
{MClose}
The Palings
{MClose}
The Crossing
{MClose}
The Switchback
{MClose}
The Interstice
{MClose}
Terminus
{MClose}
{MClose}
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That's quite a find you've got there.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It's a treasure, all right, and worth quite a{Newline}
bundle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I think you can now consider yourself a treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 1 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 2 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 3 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 4 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 5 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 6 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 7 treasure{Newline}
hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Fantastic! You've just earned the title of{Newline}
Master Treasure Hunter!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}That's a great find!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It's a true ancient wonder—a remnant of the{Newline}
days of old!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}If a find like that doesn't make you an{Newline}
adventurer, I don't know what does!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 1{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 2{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 3{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 4{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 5{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 6{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 7{Newline}
adventurer!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Nicely done! You've just earned the rank of{Newline}
Master Adventurer!
{MClose}
{MClose}
Melee
{MClose}
Rendezvous
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It costs {0xE4} gil to participate.{Newline}
That all right?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It seems you're a little short on the gil.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Do you want to host a battle or join one?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Beg pardons, there seem not to be any takers.{Newline}
Let me return your {0xE4} gil.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It seems your battle was interrupted.{Newline}
I'll return your {0xE4} gil, then.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Hosting, then? Let's see if we can't find you{Newline}
an opponent.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Joining a battle, then?{Newline}
Just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Changed your mind?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Couldn't find an opponent for you, I'm afraid.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Excellent. I've found an opponent for you.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}All right then, choose the rules for your battle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You won't be able to make changes later.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Very well, then. I'll inform your opponent of the{Newline}
rules. Just a moment, my lord.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Your opponent's choosing the melee rules.{Newline}
Won't be but a moment, my lord.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}All right, it seems your opponent has decided{Newline}
on the rules.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Are you finished checking the rules?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Now, select a location for the battle.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Are you sure this is where you want to fight?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'll inform your opponent. Won't be but a{Newline}
moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Your opponent's selecting a location for the{Newline}
melee. Wait just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}All right, then. It seems your opponent has{Newline}
settled on a location.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here are the missions I've got for you.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}{0xEB}, eh?{Newline}
Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You want to try this one?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You want to take on a mission, eh?{Newline}
Mayhap I could show you the list?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You want to host a mission, or join one?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Hosting one, then? Wait just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Joining one, then? Wait just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Changed your mind. eh?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Beg pardons, my lord. I couldn't find a partner{Newline}
for you.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Excellent. I've found you a partner.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}{0xEB}, then, eh?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Very well, then. I'll inform your partner.{Newline}
Wait just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Your partner's choosing a mission.{Newline}
Wait just a moment.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Seems even chocobos have fallen on hard times.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've heard tell that spirits of the deceased oft{Newline}
appear in those parts.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It seems something of great import was{Newline}
lost.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Who wouldn't want to try their hand against{Newline}
the strongest chocobo in the world?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Count Thanes is famed for his riches.{Newline}
You'll get a fine reward for this, I wager.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}A dancer's fete? Sounds exciting.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}As I hear it, there are three kinds of bombs.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You'd best catch what comes your way,{Newline}
and throw it straight back!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Spirits attached to the world of the living{0x3F}{Newline}
I wonder about their disposition.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}So, you want to test your skills?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You're the spitting images of those fugitives!{Newline}
Surely it's not but a mere semblance{0x3F}
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Those spirits aren't to be trifled with. I've{Newline}
heard tell that magick has no effect on them.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}It seems the lad dreams of being attacked by{Newline}
demons. Truth be told, I'd wet the bed myself.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Show us your courage!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I've a bad feeling about this one.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Here's the bill.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I hear you succeeded in protecting those{Newline}
chocobos. That's a relief.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You've got some pith.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}The members of the caravan send you{Newline}
their gratitude.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Across the land, hunters speak your name!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I hear you succeeded in retrieving the treasure.{Newline}
Excellent work.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Did you enjoy the fete?{Newline}
Hm? {0x3F}You've had enough!?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Now business will thrive, and the economy{Newline}
is certain to recover!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'm glad you caught 'em!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I see{0x3F} So the spirits were acquaintances{Newline}
of yours, were they?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}So you're now a Knight Templar, eh?{Newline}
What? You're not joining them!?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Thank the gods. This clears your name, aye?
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'd wager you're the only ones who could've{Newline}
bested those things!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}I'm sure that's a load off the lad's mind.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}Never have you shone as brightly as you{Newline}
do now!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}There's nothing more frightening than human{Newline}
hatred.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}You need to try a little harder, my lord.{Newline}
You can't disappoint people like that.
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 1{Newline}
{0xEB}!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 2{Newline}
{0xEB}!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 3{Newline}
{0xEB}!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 4{Newline}
{0xEB}!
{MClose}
{0xEC75}{Color 08}Tavernmaster{Newline}
{Color 00}From this day forth, you're a level 5{Newline}
{0xEB}!
{MClose}
Defender of the Wild
{MClose}
Lionheart
{MClose}
Retriever
{MClose}
Chocobo Hunter
{MClose}
Count's Guard
{MClose}
Lord of the Night
{MClose}
Bombslayer
{MClose}
Gatherer
{MClose}
Exorcist
{MClose}
Templar's Apprentice
{MClose}
Performer
{MClose}
Construct
{MClose}
Dreamcatcher
{MClose}
Hero
{MClose}
Riskbreaker
{MClose}
{file 23}{section 01}
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Greetings, my lord. Whatever you seek,{Newline}
I shall be happy to provide.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Is there aught else I might do for you?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}My thanks to you.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Might any of these items catch your eye?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Mayhap something else has piqued your{Newline}
curiosity?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Apologies, my lord, but you don't seem to have{Newline}
enough gil.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I'm afraid you can't hold any more of those.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}How many would you like?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}That will be {0xE4} gil, then, if it please{Newline}
my lord.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Very well, then.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}It looks as though you've naught to sell,{Newline}
my lord.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}What is it you wish to sell?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Might there be another item you wish to sell?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}You must unequip an item before you can sell it.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}How many would you like to sell?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I'm willing to pay {0xE4} gil.{Newline}
Does that sound fair?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}My thanks to you.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Who would like to use the fitting room?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}That will be {0xE4} gil, then, if it please{Newline}
my lord.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I'm afraid you haven't enough gil.{Newline}
Are you finished in the fitting room, then?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}My thanks to you.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Are you done in the fitting room?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}Very well, I'll put those items back for you.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I'm willing to pay {0xE4} gil.{Newline}
Does that sound fair?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}My thanks to you.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Good day, ser.{Newline}
What type of recruit are you looking for?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Is there aught else I might do for you?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}I would love to introduce some promising young{Newline}
warriors, but you seem to have enough as it is.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}As much as I'd like to accommodate you,{Newline}
I'm afraid you haven't enough gil.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Very well. How about this one?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Do come again.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Would you like to hire this one?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}I see. Might I interest you in someone else?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Very well. Please come again.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Very good.{Newline}
This warrior goes by the name of, uh{0x3F}
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}We will require payment of {0xE4} gil{Newline}
in finder's fees. Is that all right?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Much obliged.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Your inventory was full, so{Newline}
I got rid of that for you.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}I've naught to sell to the likes of you.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Sorry, I'm all out of inventory.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Welcome to my shop. What is it you need?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Anything else today?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Come again, friend.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}What would you like?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}You haven't enough gil for that.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}You can't hold any more of those.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}How many for you, then?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}That comes to {0xE4} gil. Is that all right?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Pleasure dealing with you.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}I see. Too bad.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}I'm all out of inventory, thanks to you.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Beg pardons, but we're closed for the day.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Anything else today?
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I believe this might be{Newline}
the best gear for you.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}You can press △ to see which{Newline}
units can equip a given item.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}You cannot equip more than one shield.
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}The item you already have equipped is{Newline}
stronger than this humble one of mine.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}What is it you'd like to sell?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Have you aught more to sell me?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}I can't buy something you've got equipped.
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}How many are you willing to part with?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}Does {0xE4} gil sound like a fair trade?
{MClose}
{0xEC74}{Color 08}Tradesman{Newline}
{Color 00}If you've naught to sell, then I've naught to{Newline}
buy, now do I?
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Forgive me, ser, but it seems{Newline}
no one in your party wants a nickname.
{MClose}
{0xEC73}{Color 08}Guildmaster{Newline}
{Color 00}Whose name will you be changing?
{MClose}
{0xEC18}{Color 08}Reis{Newline}
{Color 00}Grrr{0x3F}
{MClose}
{0xEC72}{Color 08}Merchant{Newline}
{Color 00}I'm afraid you can't hold any more of that item.{Newline}
Might I interest you in something else?
{MClose}
{file 01}{section 11-s}
{file 06}{section 11-s}
{Color 04}Move{Newline}
{Color 00}Act{Newline}
Wait{Newline}
Status{Newline}
AI
{AClose}
Status{Newline}
AI
{AClose}
Status
{AClose}
Status{Newline}
AI{Newline}
Resume
{AClose}
Status{Newline}
Resume
{AClose}
Cancel
{AClose}
Allow {Caster} to join your party?
{AClose}
Allow{Newline}
Refuse{Newline}
View Status
{AClose}
Dismiss{Newline}
Cancel
{AClose}
Manual
{AClose}
Berserker
{AClose}
Defender
{AClose}
Healer
{AClose}
Coward
{AClose}
Change Target{Newline}
Confirm Target
{AClose}
Move{Newline}
Act{Newline}
Wait{Newline}
Status{Newline}
AI
{AClose}
{Color 00}{0xEB}{LS}{Newline}
{Color 00}{0xEB}{LS}{Newline}
{Color 00}{0xEB}{LS}{Newline}
{Color 00}{0xEB}{LS}{Newline}
{Color 00}{0xEB}{LS}{Newline}
{Color 00}{0xEB}
{AClose}
{AClose}
Yes{Newline}
No
{AClose}
  1. Cursor Movement
{AClose}
  2. Cursor Repeat Rate
{AClose}
  3. Multi-height Toggle Rate
{AClose}
  4. Menu Cursor Speed
{AClose}
  5. Message Speed
{AClose}
  6. Battle Prompts
{AClose}
  7. Display Ability Names
{AClose}
  8. Display Effect Messages
{AClose}
  9. Display Earned EXP/JP
{AClose}
10. Target Colors
{AClose}
11. Display Unequippable Items
{AClose}
13. Sound
{AClose}
14. Restore Default Settings
{AClose}
Type A
{AClose}
Type B
{AClose}
Type C
{AClose}
Off
{AClose}
Fast
{AClose}
Normal
{AClose}
Slow
{AClose}
On
{AClose}
Off
{AClose}
Customized
{AClose}
Defaults
{AClose}
Current Setting:
{AClose}
Turn List{Newline}
Unit List{Newline}
Options{Newline}
Params
{AClose}
Current Setting:
{AClose}
Turn List{Newline}
Unit List{Newline}
Options
{AClose}
{AClose}
{Color 08}Flag No.{Color 00}Enter
{AClose}
{Color 08}Flag Val.{Color 00}Enter
{AClose}
{Color 08}Map No.{Color 00}Enter
{AClose}
Current{Newline}
Flag No.{LS}{0xE4}{Newline}
Flag Val.{LS}{LS}{0xE4}{Newline}
Map No.{LS}{0xE4}
{AClose}
Run Effect{Newline}
{Color 08}Effect No.{Color 00}Enter
{AClose}
{MClose}
{Color 08}SYSTEM{LS}ERROR{Color 00}{Newline}
CODE{LS}{0xE4}{LS}{0xE4}{LS}{0xE4}{Newline}
CONTACT{LS}{0xEB}{LS}
{MClose}
Murata
{MClose}
Ogata
{MClose}
Suzuki
{MClose}
Murakami
{MClose}
Ono
{MClose}
Kubo
{MClose}
Tsuchida
{MClose}
Iwasaki
{MClose}
Move{Newline}
{Color 04}Act{Newline}
{Color 00}Wait{Newline}
Status{Newline}
AI
{AClose}
{Color 04}Move{Newline}
Act{Newline}
{Color 00}Wait{Newline}
Status{Newline}
AI
{AClose}
SE Test{Newline}
{Color 08}SE No.{Color 00}Enter
{AClose}
Load Map
{AClose}
Change Map
{AClose}
Flag No.
{AClose}
Flag Val.
{AClose}
Map No.
{AClose}
Current
{AClose}
Run Effect
{AClose}
SE Test
{AClose}
ES Test
{AClose}
Song Test
{AClose}
Ani Test
{AClose}
Coordinates
{AClose}
World Map
{AClose}
MDL Ani
{AClose}
TXT Ani
{AClose}
Setting
{AClose}
Entry Test
{AClose}
{AClose}
{AClose}
12. Optimize on Job Change
{AClose}
Unit{Newline}
Tile{Newline}
Cancel
{AClose}
{AClose}
Perform{Newline}
Cancel
{AClose}
{AClose}
{AClose}
Co. X{LS}{0xE4}{Newline}
Co. Z{LS}{0xE4}{Newline}
Co. Y{LS}{0xE4}
{AClose}
{AClose}
{AClose}
{Color 04}————————
{AClose}
Model{Newline}
Track{Newline}
{Color 08}Run
{AClose}
Song{Newline}
{Color 08}Enter{Color 00}Song No.
{AClose}
Perform{Newline}
Cancel
{AClose}
{0xEB}
{AClose}
ID{Newline}
Track{Newline}
{Color 08}Run
{AClose}
Map No.{Newline}
Entry No.{Newline}
{Color 08}Run
{AClose}
{AClose}
Move{Newline}
Wait{Newline}
Status
{AClose}
{Color 04}Move{Newline}
{Color 00}Wait{Newline}
Status
{AClose}
C Delay{Newline}
C Pitch{Newline}
LR Pitch{Newline}
S Delay{Newline}
S Speed 1{Newline}
S Speed 2{Newline}
{Color 08}Setting
{AClose}
Shape No.{Newline}
Ani No.{Newline}
{Color 08}Run
{AClose}
1
{AClose}
2
{AClose}
4
{AClose}
8
{AClose}
Attack{Newline}
Cancel
{AClose}
Defend{Newline}
Cancel
{AClose}
Fastest
{AClose}
Faster
{AClose}
Fast
{AClose}
Normal
{AClose}
Slow
{AClose}
Slower
{AClose}
Slowest
{AClose}
Fast
{AClose}
Normal
{AClose}
Slow
{AClose}
Off
{AClose}
Mono
{AClose}
Stereo
{AClose}
Surround
{AClose}
Acquire{Newline}
Cancel
{AClose}
Acquire Abilities{Newline}
Restore HP/MP
{AClose}
{0xE4}{0xEB}
{AClose}
{0xE4}({0xEB}){0xEB}
{AClose}
Move{Newline}
Dismount{Newline}
Act{Newline}
Wait{Newline}
Status{Newline}
AI
{AClose}
{Color 04}Move{Newline}
{Color 04}Dismount{Newline}
{Color 00}Act{Newline}
Wait{Newline}
Status{Newline}
AI
{AClose}
Move{Newline}
Dismount{Newline}
{Color 04}Act{Newline}
{Color 00}Wait{Newline}
Status{Newline}
AI
{AClose}
{Color 04}Move{Newline}
{Color 04}Dismount{Newline}
{Color 04}Act{Newline}
{Color 00}Wait{Newline}
Status{Newline}
AI
{AClose}
Move{Newline}
Dismount{Newline}
Wait{Newline}
Status{Newline}
AI
{AClose}
{Color 04}Move{Newline}
{Color 04}Dismount{Newline}
{Color 00}Wait{Newline}
Status{Newline}
AI
{AClose}
☇
{AClose}
{0xEB} {0xEB}: {0xEB}
{AClose}
Allow{Newline}
Refuse
{AClose}
{Color 04}Status
{AClose}
{Caster}'s {0xEB} increased by {0xE4}!
{AClose}
{Caster}'s {0xEB} decreased by {0xE4}!
{AClose}
Gained {0xE4} EXP!
{AClose}
Obtained {0xE4} gil!
{AClose}
Obtained {0xEB}!
{AClose}
Destroyed {0xEB}!
{AClose}
CT
{AClose}
Speed
{AClose}
Bravery
{AClose}
Faith
{AClose}
Power
{AClose}
Magick
{AClose}
Level
{AClose}
{Caster}'s CT reduced to 0!
{AClose}
{Caster}'s CT set to 100!
{AClose}
{0xEB} shattered!
{AClose}
Commence battle?
{AClose}
∞
{AClose}
{file 01}{section 11-e}
Turn List{Newline}
Unit List{Newline}
Options{Newline}
Quit
{AClose}
Turn List{Newline}
Unit List{Newline}
Options{Newline}
Quit{Newline}
Params
{AClose}
Exit melee?
{AClose}
Abandon the mission?
{AClose}
The WLAN switch is OFF.{Newline}
Please turn the WLAN switch ON.
{MClose}
Connection error.{Newline}
Exiting melee.
{MClose}
Connection error.{Newline}
Exiting battle.
{MClose}
Exiting melee.
{MClose}
The other player has left the melee.{Newline}
Returning to tavern.
{MClose}
The other player is preparing for battle.{Newline}
Please wait.{0xED}
{MClose}
Exiting battle.
{MClose}
The other player has abandoned the mission.{Newline}
Returning to tavern.
{MClose}
AI cannot be used in melee.
{MClose}
AI cannot be used in cooperative battles.
{MClose}
{file 06}{section 11-e}
  1. Map Selection
{AClose}
  2. Time Limit
{AClose}
  3. Action Limit
{AClose}
  4. Special Controls
{AClose}
  5. Trap Placement
{AClose}
  6. Number of Traps
{AClose}
  7. Arithmeticks
{AClose}
  8. Restore Default Settings
{AClose}
Random
{AClose}
Manual
{AClose}
No Limit
{AClose}
15 Min.
{AClose}
10 Min.
{AClose}
  5 Min.
{AClose}
None
{AClose}
60
{AClose}
40
{AClose}
20
{AClose}
On
{AClose}
Off
{AClose}
Random
{AClose}
Manual
{AClose}
None
{AClose}
10
{AClose}
  5
{AClose}
  2
{AClose}
Allow
{AClose}
Disallow
{AClose}
Customized
{AClose}
Defaults
{AClose}
{file 04}{section 03-s}
{file 05}{section 03-s}
Add the selected unit to your party.
{MClose}
Do not add the selected unit to your party.
{MClose}
Display a detailed status chart for the selected unit.
{MClose}
Dismiss the selected unit. The unit will be permanently{Newline}
removed from the party roster, but any equipped items{Newline}
will be returned to the party inventory.
{MClose}
Cancel dismissal of the selected unit.
{MClose}
Move the unit to a different tile on the battlefield.{Newline}
A unit's movement range depends on its Move and{Newline}
Jump attributes, as well as the type and elevation{Newline}
of the tiles.
{MClose}
Display action abilities such as attack and recovery skills{Newline}
on a submenu. Only one action may be performed per turn.
{MClose}
End the unit's turn. Using this command will reduce{Newline}
the amount of time until the unit's next turn.
{MClose}
View the unit's attributes, equipment, job progress,{Newline}
known abilities, and other status information.
{MClose}
Assign a simple battle strategy to the unit so that the{Newline}
unit will fight on its own. This command is also used{Newline}
for returning units using AI to manual control.
{MClose}
Close the command window and return to gameplay.
{MClose}
Carry out a physical attack with the equipped{Newline}
weapon, such as a bow or sword, or with bare{Newline}
fists if no weapon is equipped.
{MClose}
Input commands for the unit manually.
{MClose}
Attack a target without regard for personal safety.
{MClose}
Protect an ally without regard for personal safety.
{MClose}
Focus on restoring HP and MP to allied units.
{MClose}
Attempt to flee to a safe location while recovering HP.
{MClose}
Change the currently selected target.
{MClose}
Confirm the currently selected target.
{MClose}
Display a combined roster of all units on the battlefield.
{MClose}
Adjust game options such as message speed{Newline}
and cursor movement.
{MClose}
Change the axis for cursor movement on the battlefield.{Newline}
{Newline}
{Newline}
{Newline}
{Color 08}Type A:{Color 00} Pressing the up button moves the cursor at a{Newline}
45-degree angle to the upper right.{Newline}
{Color 08}Type B:{Color 00} Pressing the up button moves the cursor at a{Newline}
45-degree angle to the upper left.
{MClose}
Adjust cursor speed on the battlefield.{Newline}
{Color 08}Fast:{Color 00}{Tab 21}Repeat after 1/8 second, moving{Newline}
{Tab 1E} one tile every 1/30 second.{Newline}
{Newline}
{Color 08}Normal:{Color 00}{Tab 21}Repeat after 1/4 second, moving{Newline}
{Tab 1E} one tile every 1/15 second.{Newline}
{Color 08}Slow:{Color 00}{Tab 21}Repeat after 1/2 second, moving{Newline}
{Tab 1E} one tile every 1/10 second.
{MClose}
Adjust how fast the cursor moves between two levels,{Newline}
such as tiles on and below a bridge.{Newline}
{Color 08}Fast: {Color 00}{Tab 25}Switches every 1/2 second.{Newline}
{Color 08}Normal: {Color 00}{Tab 25}Switches every 3/4 second.{Newline}
{Color 08}Slow: {Color 00}{Tab 25}Switches every second.{Newline}
{Color 08}Off: {Color 00}{Tab 25}Auto-toggle is turned off, and cursor movement{Newline}
{Tab 25}between levels is toggled by pressing START.
{MClose}
Change the speed at which messages are displayed.{Newline}
There are 3 speeds to choose from.
{MClose}
Toggle the display of messages explaining{Newline}
game controls during battle.
{MClose}
Toggle the display of action and reaction{Newline}
ability names during battle.
{MClose}
Toggle the display of effect descriptions{Newline}
during battle.
{MClose}
A monster egg. There's no way of telling{Newline}
what will emerge until it hatches.
{MClose}
Set whether unequippable items should be{Newline}
displayed when selecting a unit's equipment.{Newline}
{Color 08}On:{Color 00}{Tab 17}Unequippable items are displayed.{Newline}
{Color 08}Off:{Tab 17}{Color 00}Unequippable items are not displayed.
{MClose}
Change the speed of the finger cursor in menus.{Newline}
{Newline}
{Color 08}Fastest:{Color 00}{Tab 25}Repeat after 1/8 second, moving one{Newline}
{Tab 25}menu item every 1/30 second.{Newline}
{Color 08}Faster:{Color 00}{Tab 25}Repeat after 1/6 second, moving one{Newline}
{Tab 25}menu item every 1/30 second.{Newline}
{Color 08}Fast:{Color 00}{Tab 25}Repeat after 1/5 second, moving one{Newline}
{Tab 25}menu item every 1/15 second.{Newline}
{Color 08}Normal:{Color 00}{Tab 25}Repeat after 7/30 second, moving one{Newline}
{Tab 25}menu item every 1/15 second.{Newline}
{Color 08}Slow:{Color 00}{Tab 25}Repeat after 4/15 second, moving one{Newline}
{Tab 25}menu item every 1/10 second.{Newline}
{Color 08}Slower:{Color 00}{Tab 25}Repeat after 9/30 second, moving one{Newline}
{Tab 25}menu item every 1/10 second.{Newline}
{Color 08}Slowest:{Color 00}{Tab 25}Repeat after 1/3 second, moving one{Newline}
{Tab 25}menu item every 2/15 second.
{MClose}
A list of the artefacts discovered on your journeys.
{MClose}
Set music and sound effects to mono, stereo, or{Newline}
surround sound.
{MClose}
Reset all options to their default settings.
{MClose}
View the list of all actions currently being charged,{Newline}
along with the order in which they will be executed.
{MClose}
Equip or remove items, optimize equipment,{Newline}
or sort items in the party's inventory.
{MClose}
Assign, remove, or learn abilities.
{MClose}
Change a unit's job. Monster{Newline}
units cannot change jobs.
{MClose}
Dismiss a unit from the party.
{MClose}
Reorder units in the party roster{Newline}
according to various attributes.
{MClose}
Return to the battlefield, jumping to{Newline}
the selected unit's position.
{MClose}
Equip items to the unit. Equippable items{Newline}
vary depending on the unit's job.
{MClose}
Automatically equip the unit with the strongest{Newline}
weapons and armor available.
{MClose}
Remove equipment from the unit.
{MClose}
Reorder, discard, unequip, sort, or search{Newline}
for items in the party inventory.
{MClose}
Accept the optimization shown.
{MClose}
Cancel the optimization and{Newline}
retain current equipment.
{MClose}
Discard the selected item.
{MClose}
Remove the selected item from all units that{Newline}
have it equipped.
{MClose}
Sort items on the list by attributes{Newline}
such as strength or value.
{MClose}
Sort items by category, such as "sword,"{Newline}
"rod," "helmet," or "armor."
{MClose}
Sort items from most valuable to least.
{MClose}
Sort items from strongest to weakest. An item's{Newline}
"strength" is determined by its equipment level.
{MClose}
Sort items by physical evasion rate,{Newline}
from highest to lowest.
{MClose}
Press × to change lines, turn pages, or confirm selections.{Newline}
Press □ to go back 3 pages.{Newline}
Press START to display the menu.
{MClose}
Sort items by magick evasion rate,{Newline}
from highest to lowest.
{MClose}
Bookmark your current page and stop reading.{Newline}
You can resume from this point when you next{Newline}
press △ to read the work.
{MClose}
Sort items according to quantity,{Newline}
from greatest to fewest.
{MClose}
Assign a known ability to the selected unit.{Newline}
Monsters cannot be assigned abilities.
{MClose}
Remove an assigned ability.{Newline}
Monsters' abilities cannot be removed.
{MClose}
Spend job points to learn new abilities.{Newline}
Monsters cannot learn abilities.
{MClose}
Confirm dismissal of the selected unit.
{MClose}
Cancel dismissal of the selected unit.
{MClose}
Reorder units according to their roster numbers.
{MClose}
Reorder units by level, from highest to lowest.
{MClose}
Reorder units according to their jobs.
{MClose}
Reorder units according to turn order.
{MClose}
Reorder units according to their Bravery,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their Faith,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their current HP,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their maximum HP,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their current MP,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their maximum MP,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their current CT,{Newline}
from highest to lowest.
{MClose}
Reorder units according to their maximum CT,{Newline}
from highest to lowest.
{MClose}
A source of all manner of gossip and rumor.{Newline}
Not all information is free, however.
{MClose}
A buyer and seller of sundry items, armor, and weapons.
{MClose}
A guild that allows the recruitment{Newline}
of new units for a small finder's fee.
{MClose}
Items fashioned from animal or monster parts are sold{Newline}
here. Lost or broken items recovered from the battlefield{Newline}
are also repaired and sold here.
{MClose}
Resume your reading of the work.
{MClose}
Move to a different location on the map.
{MClose}
Here you may adjust equipment, assign abilities,{Newline}
change jobs, or even dismiss units.
{MClose}
A chronicle of the various events that{Newline}
you have encountered on your journey.
{MClose}
A tutorial outlining the rules of the game and{Newline}
explaining the details of the battle system.
{MClose}
Save your current game data or load previously{Newline}
saved data from the Memory Stick Duo{MSDN}.
{MClose}
A record of the events that have occurred thus{Newline}
far, along with recreations of the actual scenes.
{MClose}
Profiles of the prominent figures you have met on your{Newline}
travels, detailing what you currently know of them.
{MClose}
A record of the errands your party{Newline}
members have undertaken.
{MClose}
A list of the ancient wonders{Newline}
discovered by your party.
{MClose}
Toggle the display of the experience points{Newline}
and job points that units earn in battle.
{MClose}
A list of the errands currently being carried out,{Newline}
along with the list of units assigned to each.
{MClose}
A list of significant achievements resulting from{Newline}
the successful completion of errands.
{MClose}
Current play data will now be saved.{Newline}
Please insert a Memory Stick Duo{MSDN}.
{MClose}
Previously saved data will now be loaded.{Newline}
Please insert a Memory Stick Duo{MSDN}.
{MClose}
Hear stories circulating about various recent events.
{MClose}
Earn extra gil by completing tasks such as{Newline}
monster slaying or searching for missing persons.
{MClose}
Destroy the monster egg.
{MClose}
Listen to reports of completed errands and{Newline}
allow the dispatched units to rejoin the party.
{MClose}
Call back units that have been dispatched on errands.{Newline}
This will cause the tasks to end in failure.
{MClose}
Leave the tavern and return to the world map.
{MClose}
Dismount the chocobo. Once the unit's turn has{Newline}
ended, the chocobo's CT gauge will return to{Newline}
normal operation.
{MClose}
Cause units to blink in different colors during{Newline}
battle so that enemies and allies can be easily{Newline}
identified when selecting a target.
{MClose}
Up to 3 units may be dispatched on a single errand.{Newline}
Monsters may not be sent.
{MClose}
Select the number of days to give the units for the errand.{Newline}
Press the left and right buttons to move the cursor, and{Newline}
the up and down buttons to change the digits.{Newline}
Press × to confirm.
{MClose}
The ability's area effect will be centered on the target{Newline}
unit, even if that unit moves to a different location.
{MClose}
The ability's area effect will be centered on the target{Newline}
tile, even if the unit occupying it moves to a different{Newline}
location.
{MClose}
Determine whether a unit's equipment should be{Newline}
optimized whenever the unit's job or abilities are{Newline}
changed.
{MClose}
Buy items from the outfitter. Once you own 99 of{Newline}
a particular item, you will be unable to purchase{Newline}
any more of that item.
{MClose}
Sell items in exchange for gil.{Newline}
Equipped items cannot be sold.
{MClose}
{MClose}
Equip items before buying them to see{Newline}
how they will affect your units.
{MClose}
Leave the outfitter and return to the world map.
{MClose}
Select the number you would like to buy.{Newline}
Use the left and right buttons to move the{Newline}
cursor, and the up and down buttons to{Newline}
change the quantity.
{MClose}
Select the number you would like to sell.{Newline}
Use the left and right buttons to move the{Newline}
cursor and the up and down buttons to{Newline}
change the quantity.
{MClose}
Equip an item without buying it to see how it suits{Newline}
the unit. Trying on items does not cost anything, and{Newline}
you can buy the items without unequipping them.
{MClose}
View the optimal combination of items for the unit{Newline}
without purchasing anything. Should you decide to{Newline}
buy the items, they will remain equipped.
{MClose}
Remove an item the unit is trying on.
{MClose}
Sell equipped items or items{Newline}
from the party inventory for gil.
{MClose}
Sell equipped items.
{MClose}
Sell items from the party inventory.
{MClose}
Hire a knight or archer.
{MClose}
Hire a white mage or black mage.
{MClose}
Leave the warriors' guild and return to the world map.
{MClose}
Hire the character.
{MClose}
Check the status of the character again.
{MClose}
Return to the warriors' guild menu{Newline}
without hiring the character.
{MClose}
Change the name of one of your units.{Newline}
Special character names will not be changed in dialogue.
{MClose}
Buy an item from the poachers' den. Once{Newline}
you have 99 of a particular item, you cannot{Newline}
purchase any more of that item.
{MClose}
Leave the poachers' den and return to the world map.
{MClose}
Select the number you would like to buy.{Newline}
Use the left and right buttons to move the{Newline}
cursor, and the up and down buttons to{Newline}
change the quantity.
{MClose}
Press × to choose a letter, and START when done.
{MClose}
Kanji can be selected by on-yomi, kun-yomi, or{Newline}
number of strokes. Press ○ to cancel.
{MClose}
Select the first kana reading of the desired kanji,{Newline}
then press ×. Press ○ to select another search{Newline}
method.
{MClose}
Use the left and right buttons to move the cursor{Newline}
and the up and down buttons to change quantity.{Newline}
Press ○ to select another search method.
{MClose}
Exit the Chronicle and return to the world map.
{MClose}
Pay the fee and hire the unit.
{MClose}
Do not hire the unit.
{MClose}
Enter a different name for the unit.
{MClose}
Leave the fitting room and view the total cost{Newline}
of temporarily equipped items before purchase.
{MClose}
Learn how to equip items and assign abilities to{Newline}
prepare your units for battle.
{MClose}
Learn how to control your units in a variety{Newline}
of battlefield situations.
{MClose}
Learn various tips and tricks that will come{Newline}
in handy during gameplay.
{MClose}
Exit the tutorial and return to the previous screen.
{MClose}
An accumulation of historical facts known by the{Newline}
general populace concerning the War of the Lions.
{MClose}
The light fades as one begins the descent{Newline}
into this great earthen rift.
{MClose}
An ancient stair leads deeper into the earth,{Newline}
but the footing is treacherous in the dark.
{MClose}
An expansive cavern opens in the inky blackness,{Newline}
deep within the bowels of the earth.
{MClose}
The final resting place of many who once{Newline}
called Midlight's Deep their home.
{MClose}
Without a light to guide one's way, there could be no{Newline}
escape from the steep, sheer walls of this chasm.
{MClose}
There are thresholds man was never meant to cross.{Newline}
These palings may quite possibly number among them.
{MClose}
This hazardous crossing is the only route forward, but{Newline}
a single misstep could send one spiraling into the void.
{MClose}
Those who would venture deeper into the abyss{Newline}
are funneled into this winding passageway.
{MClose}
The stale air and stifling darkness make the walls{Newline}
of this narrow passage feel all the more oppressive.
{MClose}
At depths unfathomable, the passage{Newline}
at last comes to an abrupt end.
{MClose}
Press × to assign a unit to the errand, or cancel the{Newline}
unit's assignment if already assigned. Monsters, guest{Newline}
units, and the main character cannot be dispatched.{Newline}
{Newline}
Press □ to view a unit's status.{Newline}
Press ○ to cancel, or START to confirm.
{MClose}
{file 04}{section 03-e}
Battle another player via Ad Hoc Mode.
{MClose}
Team up with another player to complete{Newline}
missions via Ad Hoc Mode.
{MClose}
Set the method for battle map selection.
{MClose}
Set the time limit for the battle.
{MClose}
Set the maximum number of actions each player may take.
{MClose}
Set whether or not special controls{Newline}
will play a role in battle.
{MClose}
Set the method for trap placement.
{MClose}
Set the number of traps each player may place.
{MClose}
Set whether or not Arithmeticks may be used.
{MClose}
Dummy slot for network options
{MClose}
Dummy slot for network options
{MClose}
Dummy slot for network options
{MClose}
Dummy slot for network options
{MClose}
Dummy slot for network options
{MClose}
Learn about multiplayer wireless battles.
{MClose}
Learn about fighting battles against another player.
{MClose}
Learn about completing cooperative{Newline}
battle missions with another player.
{MClose}
Return to the main tutorial menu.
{MClose}
Host a melee battle, and wait for another player to join.
{MClose}
Join a melee battle hosted by another player.
{MClose}
Select a battle map.
{MClose}
Begin a two-player, cooperative mission.
{MClose}
View the cooperative missions that are available.
{MClose}
Host a mission, and wait for another player to join.
{MClose}
Join a mission hosted by another player.
{MClose}
These missions are currently available.
{MClose}
{file 05}{section 03-e}
Exit the melee and return to the tavern.
{MClose}
Exit the co-op battle and return to the tavern.
{MClose}
{file 10}{section 01}
{Color 00}Sort Units{Newline}
{Color 00}Find Unit
{MClose}
Number
{MClose}
Level
{MClose}
Job
{MClose}
Turn Order
{MClose}
Bravery
{MClose}
Faith
{MClose}
HP
{MClose}
Max HP
{MClose}
MP
{MClose}
Max MP
{MClose}
CT
{MClose}
Max CT
{MClose}
{file 11}{section 01}
Buy{Newline}
Sell{Newline}
Fitting{Newline}
Exit
{MClose}
Try On{Newline}
Optimize{Newline}
Put Back{Newline}
Sell{Newline}
Done
{MClose}
Equipment{Newline}
Inventory
{MClose}
Yes{Newline}
No
{MClose}
Okay{Newline}
Cancel
{MClose}
Buy{Newline}
Sell{Newline}
Exit
{MClose}
Hire Fighter{Newline}
Hire Mage{Newline}
Give Nickname{Newline}
Exit
{MClose}
Hire{Newline}
Don't Hire{Newline}
View Info
{MClose}
Yes{Newline}
No{Newline}
Change Name
{MClose}
Qty.:
{MClose}
Quit{Newline}
Continue
{MClose}
{file 12}{section 01}
Search 1{Newline}
Search 2{Newline}
Search 3
{MClose}
Strokes
{MClose}
01
{MClose}
02
{MClose}
03
{MClose}
04
{MClose}
05
{MClose}
06
{MClose}
07
{MClose}
08
{MClose}
09
{MClose}
10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
{MClose}
21
{MClose}
Okay{Newline}
Cancel
{MClose}
{file 13}{section 01}
{Color 00}Equip{Newline}
{Color 04}Optimize{Newline}
{Color 00}Remove{Newline}
{Color 00}View List
{MClose}
{Color 04}Discard{Newline}
{Color 04}Unequip{Newline}
{Color 00}Sort
{MClose}
{Color 04}Discard{Newline}
{Color 04}Unequip{Newline}
{Color 04}Sort
{MClose}
Type
{MClose}
Value
{MClose}
Strength
{MClose}
Phys. Block
{MClose}
Mag. Block.
{MClose}
Quantity
{MClose}
All are currently equipped.
{MClose}
{file 14}{section 01}
{Color 00}Equipment{Newline}
{Color 00}Abilities{Newline}
{Color 00}Change Job{Newline}
{Color 00}Dismiss{Newline}
{Color 00}Sort Units
{MClose}
{Color 00}Equip{Newline}
{Color 00}Optimize{Newline}
{Color 00}Remove{Newline}
{Color 00}View List
{MClose}
{Color 04}Equip{Newline}
Optimize{Newline}
Remove{Newline}
{Color 00}View List
{MClose}
{Color 00}Discard{Newline}
{Color 00}Unequip All{Newline}
{Color 00}Sort
{MClose}
Type
{MClose}
Value
{MClose}
Strength
{MClose}
Phys. Block
{MClose}
Mag. Block
{MClose}
Quantity
{MClose}
Yes{Newline}
No
{MClose}
{Color 00}Assign{Newline}
{Color 00}Remove{Newline}
{Color 00}Learn
{MClose}
{Color 04}Set{Newline}
Remove{Newline}
Learn
{MClose}
{Color 04}Set{Newline}
Remove{Newline}
{Color 00}Learn
{MClose}
Number
{MClose}
Level
{MClose}
Job
{MClose}
Equipment optimized.
{MClose}
Bravery
{MClose}
Faith
{MClose}
{MClose}
Max HP
{MClose}
{MClose}
Max MP
{MClose}
{MClose}
Max CT
{MClose}
Dismiss{Newline}
Cancel
{MClose}
Cannot change job.
{MClose}
Yes{Newline}
No
{MClose}
This is an innate ability of the unit's current job.
{MClose}
How many do you wish to discard?{Newline}
Left/Right: Move cursor{Newline}
Up/Down: Adjust quantity
{MClose}
{file 21}{section 01}
MN
{MClose}
MN
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MN
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MN
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MN
{MClose}
MN
{MClose}
Select the memory card slot to be used.
{MClose}
{file 22}{section 01}
{MClose}
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{Color 0C}←{Tab 12}→{Tab 24}BS{Tab 36}DEL{Tab 4E}INS{Tab 6C}{Color 08}END
{MClose}
A{Tab 0C}B{Tab 18}C{Tab 24}D{Tab 30}E{Tab 3C}F{Tab 48}G{Tab 54}H{Tab 60}I{Tab 6C}J{Tab 78}K
{MClose}
L{Tab 0C}M{Tab 18}N{Tab 24}O{Tab 30}P{Tab 3C}Q{Tab 48}R{Tab 54}S{Tab 60}T{Tab 6C}U{Tab 78}V
{MClose}
W{Tab 0C}X{Tab 18}Y{Tab 24}Z
{MClose}
a{Tab 0C}b{Tab 18}c{Tab 24}d{Tab 30}e{Tab 3C}f{Tab 48}g{Tab 54}h{Tab 60}i{Tab 6C}j{Tab 78}k
{MClose}
l{Tab 0C}m{Tab 18}n{Tab 24}o{Tab 30}p{Tab 3C}q{Tab 48}r{Tab 54}s{Tab 60}t{Tab 6C}u{Tab 78}v
{MClose}
w{Tab 0C}x{Tab 18}y{Tab 24}z
{MClose}
0{Tab 0C}1{Tab 18}2{Tab 24}3{Tab 30}4{Tab 3C}5{Tab 48}6{Tab 54}7{Tab 60}8{Tab 6C}9
{MClose}
!{Tab 0C}?{Tab 18}+{Tab 24}/{Tab 30}:{Tab 3C}.{Tab 48}-{Tab 54}({Tab 60}){Tab 6C}"{Tab 78}'
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{file 24}{section 01}
{MClose}
Aries
{MClose}
Taurus
{MClose}
Gemini
{MClose}
Cancer
{MClose}
Leo
{MClose}
Virgo
{MClose}
Libra
{MClose}
Scorpio
{MClose}
Sagittarius
{MClose}
Capricorn
{MClose}
Aquarius
{MClose}
Pisces
{MClose}
Level 
{MClose}
Empty
{MClose}
Unusable
{MClose}
Yes{Newline}
No
{MClose}
Failed to format.
{MClose}
Saving game data.{Newline}
Do not remove Memory Stick Duo{MSDN}{Newline}
or turn off PSP{MSDN}.
{MClose}
Loading game data.
{MClose}
Formatting Memory Stick Duo{MSDN}.
{MClose}
Accessing{Newline}
Memory Stick Duo{MSDN}.
{MClose}
Slot 1{Newline}
Slot 2
{MClose}
Save{Newline}
Load{Newline}
Delete
{MClose}
Load this data?
{MClose}
Delete game data?{Newline}
{MClose}
Deleting game data.{Newline}
Do not remove Memory Stick Duo{MSDN}.
{MClose}
Game data deleted.
{MClose}
Quit game without saving?
{MClose}
Memory Stick Duo{MSDN} not found.{Newline}
Please insert Memory Stick Duo{MSDN}.
{MClose}
Game completion data will now be saved to{Newline}
Memory Stick Duo{MSDN}. Press × to proceed.
{MClose}
Continue game without saving?
{MClose}
Memory Stick Duo{MSDN} is corrupted.
{MClose}
Failed to save game data.{Newline}
Memory Stick Duo{MSDN} not found.
{MClose}
Failed to load game data.{Newline}
Memory Stick Duo{MSDN} not found.
{MClose}
Game data not found.
{MClose}
Failed to delete game data.{Newline}
Memory Stick Duo{MSDN} not found.
{MClose}
Failed to delete game data.
{MClose}
Memory Stick Duo{MSDN} not found.{Newline}
At least {0xE4}KB of free space is required.
{MClose}
Memory Stick Duo{MSDN} is corrupted.{Newline}
At least {0xE4}KB of free space is required.
{MClose}
There is not sufficient space on the Memory Stick Duo{MSDN}.{Newline}
An additional {0xE4} KB of space is needed to save this data.{Newline}
Please delete unwanted data.
{MClose}
Failed to load game data.
{MClose}
Failed to save game data.
{MClose}
Memory Stick Duo{MSDN} not found.
{MClose}
Data on Memory Stick Duo{MSDN}{Newline}
may be corrupted.
{MClose}
Data on Memory Stick Duo{MSDN}{Newline}
may be corrupted.{Newline}
Please delete corrupt data.
{MClose}
Failed to save game data.{Newline}
Memory Stick Duo{MSDN} is locked.
{MClose}
{AClose}
{AClose}
{file 06}{section 26}
The Corpse Brigade
{MClose}
King Ondoria III
{MClose}
The Fifty Years' War
{MClose}
King Ondoria III's Condition
{MClose}
The Corpse Brigade Destroyed
{MClose}
Assassination Attempt
{MClose}
In the Wake of the King's Demise
{MClose}
The Dukes Larg and Goltanna
{MClose}
Widespread Peasant Revolt
{MClose}
Princess Ovelia Kidnapped
{MClose}
The Legend of the Zodiac Braves
{MClose}
Zodiac Stones
{MClose}
The Baert Trading Company
{MClose}
A Stalemate
{MClose}
Princess Ovelia Saved
{MClose}
The Death of Cardinal Delacroix
{MClose}
Drought and Flood
{MClose}
Marquis Elmdore Slain
{MClose}
A Turning Point
{MClose}
The Horror of Riovanes
{MClose}
The Haunted Mine
{MClose}
The Cursed Isle of Nelveska
{MClose}
Rash of Thefts
{MClose}
A Call for Guards
{MClose}
Disorder in the Order
{MClose}
Lionel's New Liege Lord
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
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{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Host Melee Battle{Newline}
Join Melee Battle
{AClose}
Host Mission{Newline}
Join Mission
{AClose}
Start a Mission{Newline}
View Available Missions
{AClose}
Orbonne Monastery
{MClose}
Gariland
{MClose}
Mandalia Plain
{MClose}
The Siedge Weald
{MClose}
Dorter Slums
{MClose}
The Sand Rat's Sietch
{MClose}
Brigands' Den
{MClose}
Lenalian Plateau
{MClose}
Windflat Mill
{MClose}
Ziekden Fortress
{MClose}
Dorter
{MClose}
Araguay Woods
{MClose}
Zeirchele Falls
{MClose}
Zaland
{MClose}
Balias Tor
{MClose}
Tchigolith Fenlands
{MClose}
Goug Lowtown
{MClose}
Balias Swale
{MClose}
Golgollada Gallows
{MClose}
Lionel Castle Gate
{MClose}
Lionel Castle Oratory
{MClose}
Gollund
{MClose}
Lesalia Castle Postern
{MClose}
Monastery Vaults - 2nd Level
{MClose}
Monastery Vaults - 3rd Level
{MClose}
Monastery Vaults - 1st Level
{MClose}
Grogh Heights
{MClose}
Yardrow
{MClose}
The Yuguewood
{MClose}
Riovanes Castle Gate
{MClose}
Riovanes Castle Keep
{MClose}
Riovanes Castle Roof
{MClose}
Dugeura Pass
{MClose}
Bervenia
{MClose}
Finnath Creek
{MClose}
Outlying Church
{MClose}
Beddha Sandwaste
{MClose}
Fort Besselat - South Wall
{MClose}
Fort Besselat - North Wall
{MClose}
Fort Besselat Sluice
{MClose}
Mount Germinas
{MClose}
Lake Poescas
{MClose}
Limberry Castle Gate
{MClose}
Limberry Castle Keep
{MClose}
Limberry Castle Inner Court
{MClose}
Limberry Castle Undercroft
{MClose}
Eagrose Castle Keep
{MClose}
Mullonde Cathedral
{MClose}
Mullonde Cathedral Nave
{MClose}
Mullonde Cathedral Sanctuary
{MClose}
Gollund Colliery Floor
{MClose}
Gollund Colliery Slope
{MClose}
Gollund Colliery Ridge
{MClose}
Gollund Coal Shaft
{MClose}
Nelveska Temple
{MClose}
Sal Ghidos
{MClose}
Zeklaus Desert
{MClose}
Fovoham Windflats
{MClose}
Dorvauldar Marsh
{MClose}
Mount Bervenia
{MClose}
The Crevasse
{MClose}
The Stair
{MClose}
The Hollow
{MClose}
The Catacombs
{MClose}
The Oubliette
{MClose}
The Palings
{MClose}
The Crossing
{MClose}
The Switchback
{MClose}
The Interstice
{MClose}
Terminus
{MClose}
Please wait while your opponent{Newline}
sets the melee rules.{0xED}
{MClose}
Melee rules set.
{MClose}
Are you finished viewing the rules?
{MClose}
Are you finished setting the rules?
{MClose}
Please wait while your opponent{Newline}
views the battle rules.{0xED}
{MClose}
Please wait while your opponent{Newline}
selects a map.{0xED}
{MClose}
Map selected: {0xEB}
{MClose}
Proceed to battle?
{MClose}
Map selected: {0xEB}
{MClose}
Please wait while your opponent{Newline}
checks the selected map.{0xED}
{MClose}
Are you finished setting traps?
{MClose}
Please wait while your opponent{Newline}
finishes setting traps.{0xED}
{MClose}
Commence battle?{Newline}
Your opponent is still preparing.
{MClose}
Please wait.{0xED}
{MClose}
Obtained (Items)!
{MClose}
Opponent obtained (Items).
{MClose}
Opponent found.
{MClose}
Partner found.
{MClose}
Please set the melee rules.
{MClose}
Please select a map.
{MClose}
A map will be selected at random.
{MClose}
Searching for an opponent.{Newline}
Press ○ to cancel.{0xED}
{MClose}
Searching for a partner.{Newline}
Press ○ to cancel.{0xED}
{MClose}
The WLAN switch is OFF.{Newline}
Please turn the WLAN switch ON.
{MClose}
Connection error.{Newline}
Exiting melee.
{MClose}
Connection error.{Newline}
Exiting battle.
{MClose}
Opponent search canceled.
{MClose}
Partner search canceled.
{MClose}
No opponent found.
{MClose}
No partner found.
{MClose}
{LS}Melee battles allow you to fight another player using Ad{Newline}
Hoc Mode. The only unit attribute that will change{Newline}
permanently as a result of these battles is JP. Any items{Newline}
or units lost will be restored at the battle's end.
{MClose}
{LS}Rendezvousing with another player allows you to team up{Newline}
in order to complete cooperative missions. You may keep{Newline}
any items you obtain during battle in this mode, including{Newline}
any items that you steal or catch. Any items that you lose{Newline}
during battle will be restored at the battle's end. Should{Newline}
any of your equipment be stolen or rent in the course of{Newline}
combat, it will also be restored afterwards.{Newline}
{Newline}
{LS}Arithmeticks may not be used in cooperative missions,{Newline}
and using the Poach ability on monsters will not produce{Newline}
any items. Any units whose KO countdowns expire will be{Newline}
removed from the battle for its remaining duration. They{Newline}
are not lost, however, and will be restored to your party{Newline}
at the battle's end.{Newline}
{Newline}
{Newline}
{LS}Enemy units who are charmed by means of the Entice{Newline}
ability will temporarily fight for you, but will not become{Newline}
permanent members of your party.{Newline}
{Newline}
{Newline}
{Newline}
{Newline}
{Newline}
{LS}Upon finishing a mission, you will be evaluated on a{Newline}
scale of one to five stars. Defeating more enemies or{Newline}
using a smaller number of units will earn you a higher{Newline}
evaluation and greater rewards. You may repeat a{Newline}
particular mission any number of times, allowing you to{Newline}
continue trying for a better evaluation.
{MClose}
Chocobo Defense
{MClose}
Chicken Race
{MClose}
Treasure Hunt
{MClose}
Teioh
{MClose}
Lost Heirloom
{MClose}
The Fete
{MClose}
Desert Minefield
{MClose}
Littering
{MClose}
Shades of the Past
{MClose}
The Knights Templar
{MClose}
All-Star Melee
{MClose}
The Guarded Temple
{MClose}
Nightmares
{MClose}
Brave Story
{MClose}
An Ill Wind
{MClose}
Mission selected.
{MClose}
Please wait while your partner reviews{Newline}
the mission description.{0xED}
{MClose}
Are you finished reading{Newline}
the mission description?
{MClose}
Please wait while your partner{Newline}
selects a mission.{0xED}
{MClose}
{file 04}{section 04}
{MClose}
{file 01}{section 19}
{file 04}{section 05}
{file 18}{section 01}
You do not have any items.
{MClose}
All are currently equipped.{Newline}
Please select a different item.
{MClose}
You cannot equip any more shields.
{MClose}
All are currently equipped.
{MClose}
How many do you wish to discard?
{MClose}
Unequip this item from all units?
{MClose}
This unit has not learned any abilities of this type.
{MClose}
All abilities for this job are already known.
{MClose}
Learn {0xEB}?
{MClose}
You do not have enough JP{Newline}
available to learn this ability.
{MClose}
Dismiss {Caster}?
{MClose}
You have not yet formed your squad.
{MClose}
You cannot assign any{Newline}
more units to this squad.
{MClose}
You cannot remove {Ramza}{Newline}
from the squad for this battle.
{MClose}
Memory Stick Duo{MSDN} not found.
{MClose}
No saved data exists for this game.
{MClose}
There is not sufficient space on the Memory Stick Duo{MSDN}.{Newline}
An additional {0xE4} KB of space is needed to save this data.{Newline}
Please delete unwanted data.
{MClose}
Previously saved data will be lost.{Newline}
Overwrite old data?
{MClose}
This unit has been dispatched on{Newline}
a task and cannot be dismissed.
{MClose}
Memory card is not formatted.{Newline}
Do you want to format it?
{MClose}
Please input your birthday.{Newline}
Move the cursor with the left and right buttons,{Newline}
and adjust the date with the up and down buttons.
{MClose}
Enter a name of up to 14 letters.{Newline}
Press □ to delete a letter.
{MClose}
Select kanji search method.
{MClose}
Input the first syllable of the reading.
{MClose}
Input the stroke count of the desired kanji.{Newline}
Change the value with the direction buttons, then press ×.
{MClose}
Enter a name of up to 14 letters.{Newline}
Press ○ to return to the name entry window.
{MClose}
Is the name "{0xEB}" all right?
{MClose}
Destroy the monster egg?
{MClose}
Failed to save game data.{Newline}
Data on Memory Stick Duo{MSDN}may be corrupted.
{MClose}
Failed to load game data.{Newline}
Data on Memory Stick Duo{MSDN} may be corrupted.
{MClose}
Would you like to save your current progress?{Newline}
(You may want to save to a different slot.)
{MClose}
{0xEB} remaining.
{MClose}
0
{MClose}
1
{MClose}
2
{MClose}
3
{MClose}
4
{MClose}
5
{MClose}
{0xE9}
{MClose}
???
{MClose}
The other player is selecting a chest.{0xED}
{MClose}
Please select a chest.
{MClose}
The other player obtained{Newline}
{0xE9}.
{MClose}
The WLAN switch is OFF.{Newline}
Please turn the WLAN switch ON.
{MClose}
Connection error.{Newline}
Exiting melee.
{MClose}
Connection error.{Newline}
Exiting melee.
{MClose}
Returning to tavern.
{MClose}
Accept the trap placement shown?
{MClose}
Please wait while the other player{Newline}
finishes placing traps.{0xED}
{MClose}
You cannot set traps on this tile.
{MClose}
You cannot set any more traps.
{MClose}
Death Trap
{MClose}
Hypnogas
{MClose}
Sten Needle
{MClose}
Mine
{MClose}
Mossfungus
{MClose}
Cursed Stone
{MClose}
Summoning Circle
{MClose}
Remove
{MClose}
A trap whose powerful curse inflicts Doom upon the{Newline}
victim.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
A trap that releases powerful sleeping gas.{Newline}
{Color 08}Range: {Color 00}3, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Sleep
{MClose}
A trap that shoots sharp needles.{Newline}
{Color 08}Range: {Color 00}3, Vert. 2
{MClose}
An explosive trap.{Newline}
{Color 08}Range: {Color 00}3, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Oil
{MClose}
A trap that disperses toxic spores.{Newline}
{Color 08}Range: {Color 00}3, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Poison
{MClose}
A trap whose powerful curse turns the victim undead.{Newline}
{Color 08}Range: {Color 00}3, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Undead
{MClose}
A trap that invokes random summon magicks.{Newline}
{Color 08}Range: {Color 00}Varies by Summon Magick
{MClose}
Removes traps in the inverse{Newline}
order that they were laid.
{MClose}
{MClose}
Degenerator trap sprung!
{MClose}
Death trap sprung!
{MClose}
Hypnogas trap sprung!
{MClose}
Sten needle trap sprung!
{MClose}
Mine trap sprung!
{MClose}
Mossfungus trap sprung!
{MClose}
Cursed stone trap sprung!
{MClose}
Communicating{0x3F}{LS}{LS}
{MClose}
{zeroes(1,220263)}
